I would say that's BS -- if anything, the oddity is that the use of things *other than* the Force is diminished. Enemies seem a lot more to resistant to being whacked with a lightsaber than would be "realistic".
It's a lot more of a strategy game than anyone is pointing out, on anything but the lowest difficulty (which is a Diablo hack-and-slash button game)... you're presented with increasingly elaborate rooms full of increasingly powerful bad-guys and you come up with a strategy using your force powers to clear them. You can just wade in and start pushing and electrocuting things, but you'll get killed pretty quickly... so you want to prepare boxes to throw, bend walls to knock TIE fighters places and so forth.
When I hear 'camera problem' I imagine that Tomb Raider-style sometimes-the-camera-is-stuck-where-I-can't-see-it issue that a lot of older games had... and I haven't run into that at all. You seem to have pretty good control over what you're seeing (with the right stick). It even does a good job with a kill camera, where it decides you're safe for a moment and shows you what happened to the stormtrooper you threw into a pit.