*Kowtows before Klauss*
But really IF you can do this it would put PrivR (more likely a WCU project) in the top 1% of all games in its genre. A major element that the orginal was missing (game play not GFX) was a good economic model. Combined with a compelling faction system Priv would be complete. Hmm a new project possabliity. PrivR Expanded, improved (3D) bases/cockpits, completely revamped economic and faction system, multiplayer, but not WCU cap ships, military campaign, etc...
Sorry if my post is a little less coherint that usual, Im quite inebriated ATM.
But really IF you can do this it would put PrivR (more likely a WCU project) in the top 1% of all games in its genre. A major element that the orginal was missing (game play not GFX) was a good economic model. Combined with a compelling faction system Priv would be complete. Hmm a new project possabliity. PrivR Expanded, improved (3D) bases/cockpits, completely revamped economic and faction system, multiplayer, but not WCU cap ships, military campaign, etc...
Sorry if my post is a little less coherint that usual, Im quite inebriated ATM.