Well I was going to say you read too much in to my comment, but honestly you've done nothing more than help make the comparison even more relevant.
I wasn't reading anything into the meaning of your comment, I was pointing out that your reading of Action Stations was sub-par. Beyond that, I'm not really interested in comparing myself to fictional characters or the historical figures they're based on - I assure that you that I will come up lacking every time. Moreover, I haven't suffered here one iota - I had the time of my life reporting on the release, I got a fun game that I love and I have a whole host of stories I can tell about it. I'm someone who's been incredibly lucky in his choice of hobbies, not some tragic character going into battle knowing he won't survive. The comparison is inane.
I simply meant that you were ignoring all the signs of, in this case, a bad game. You took a it a step further. You will "die at your post" playing this game until EA decides to shut it down. Their contract with Microsoft does allow this.
First, you're absolutely wrong about EA being able or being interested in 'shutting down' Arena. Xbox Live Arcade games don't work the same way as larger titles... they don't have separate individual server-side clients which they require to operate. There's no EA-owned Arena server. The game's only contact with the outside world is to interact with the universal XBLA matching servers.
Now, someday years down the road when the Xbox 10,000 is master of the console universe and there's two guys left with 360s then I'm sure *Microsoft* will discontinue the entire service and make Arena unplayable online. That's, what, a decade or so from now? I have the utmost confidence in my community - the people who added multiplayer to Wing Commander Prophecy will be able to spit and glue together some solution. (Believe it or not, I discuss this pretty regularly with Chris and company - not being able to play Arena many years from now is a worry of mine.)
Second, I don't believe it's a bad game and I don't understand how anyone else does. I'm not some sold-out corporate type and I'm not lying to myself - Arena is a fast, fun game... it's got beautiful art, respect for our continuity and a surprisingly complex set of gameplay mechanics.
I get really darned angry when I see modern gaming sites attack Arena... it just doesn't make sense to me. These same people were praising their preview copies for months until the podcast-and-whine set decided to start bitching about it. It seems very much to be a case of 'so goes the Empire'... and the Emperor is some bunch of cynical jackass kids who don't know how to have fun anymore.
I don't really have anything to prove here. I'm a long-time WC fan myself and I don't have to hang out on message boards all day to prove it. I just signed in to XBL tonight and fired up WCA to see if anyone was playing. It was completely dead. No games at all. I guess even the "wingnuts" have abandoned this game.
Listen, I agree with a lot of what you're saying. There are a few points I disagree with but honestly they're all too trivial to waste my time with.
You seem very defensive for someone who (unreasonably) decided to arrive on the attack. I certainly don't think and have not said that everyone needs to hang around message boards to 'prove' that they're a Wing Commander fan. My zillion million posts isn't some bragging point - if anything, it brings up more of a sense of shame.
I play Arena fairly regularly, and I probably will as long as I am able to do so. I'm happy to duel if you want to invite me - in fact, I got two such invitations tonight and had to turn them down because I was playing Half Life with my kid sister. I think Kris and some of the other #WingNut guys got a big game going a few days ago. It's there for anyone to have fun with, if they enjoy fun.
You want to know what I think? It's a beta test. How well does this 2D engine work for space combat and will it upset old-time WC fans and at the same time attract new ones? A new full-fledged WC game is definitely underway. Unfortunately it will play very similar to this except with a fleshed out single player campaign. The money these days are made on the consoles. EA has to make a new WC appeal to console owners and changing the game's control scheme and making it 2D (yes, it's 2D. I might give you "It's a 3D game played on a 2D plane.") is the only way to do it.
You have some correct assumptions and some very wrong ones. To break it down:
* Arena was not developed to reinvent or 'test the waters' the Wing Commander franchise; it was developed to capture the burgeoning XBLA market. The fact that it was a Wing Commander game was a happy coincidence for us - the work of individual developers who still loved the franchise even if corporate didn't.
* A future WC game will, by necessity, be developed for consoles first and PCs third if at all. This is the nature of the market in 2007 - you don't build a big-budget title for the PC anymore.
* A future WC game will not be 2D. The 2D combat was, as explained by the project lead himself, a result of the requirement that the game be the first 16-player XBLA title (a theoretical selling point). The XBLA server spec was not suited to the amount of data required for 3D multiplayer... a 3D variant was tested which would have limited the game to four or fewer players (to wit, play DooM on the same servers - yikes!). 2D space combat does not inherently appeal to console gamers in any way... but there *is* a difficult task ahead of any erstwhile developer, as 'spicing up' space combat is difficult. As it is, a space game is just an FPS without the maze aspect - the next WC team needs to figure out how to make 3D space interesting.