Farbourne
Rear Admiral
Question for LOAF or anyone familiar with Origin/EA's development proposals.
Was there ever any thought given to making a Wing Commander game from the Kilrathi standpoint? Either a classic space sim or anything different (like a FPS or adventure game)?
There was a period a number of years ago when making games from the "enemy"'s point of view was gaining some traction--TIE fighter is an obvious example, there was some role playing strategy game where you designed dungeons to kill heroes, you can play as the Oakland Raiders in Madden, etc.
We got a taste of what it was like to fly cat fighters against Confed's hottest hardware in SM2 when you had to take a Dralthi II up against Rapiers. I was just wondering if there was ever discussion of making an entire game that centered on the Kilrathi.
Was there ever any thought given to making a Wing Commander game from the Kilrathi standpoint? Either a classic space sim or anything different (like a FPS or adventure game)?
There was a period a number of years ago when making games from the "enemy"'s point of view was gaining some traction--TIE fighter is an obvious example, there was some role playing strategy game where you designed dungeons to kill heroes, you can play as the Oakland Raiders in Madden, etc.
We got a taste of what it was like to fly cat fighters against Confed's hottest hardware in SM2 when you had to take a Dralthi II up against Rapiers. I was just wondering if there was ever discussion of making an entire game that centered on the Kilrathi.