Death
gh0d (Administrator)
Saturnyne said:I happen to love the classics! It's just that I need speed, handling and distance, none of which the Scimitar in WC1 has.
It goes 350 kps
Mass Drivers don't travel very far at all
Thick armor and shields don't do much if you turn like a pig stuck in a toilet.
It's odd how I whine about that stuff about handling and speed, when I like flying the Devastator and Shrike bombers in WCP. I guess because they're more well armored, and can handle distances in their guns.
In addition to the corrections noted by Quarto in regards to the Scim's speed/handling, mass drivers have some of the best refire/damage/energy ratios of any guns in any of the games.
Yeah, the Dev's plasma can kick alien a**, but if you miss, it's 2.5 seconds before you can fire again, and by then they're probably on your "six," especially at the higher difficulty levels, where they show a glimmer of a clue. Those turret lasers aren't much of a deterent, even if they are roughly double the strength of normal lasers.
With the MDs, though, if your aim isn't 100% accurate it's not something that's likely to contribute to your death (or no more so than inaccuracy in general, anyhow), and you'll still be able to pump out a lot of damage before your capacitor runs dry. (Note also that the non-SO Shrike can do a lot more harm with its mass drivers than its particle cannon.)
As for closeness, how often do you engage at maximum ranges? Personally, the technicians hated me. My fighter was always needing repainting from where it was scraped off from getting too close.
(For the record, I liked the Raptor better than the Rapier, for the specific reason that the Raptor's loadout caused more damage per second than the Rapier's. I didn't find the further range of the lasers/particle cannon very useful, even where it would theoretically be better, like when engaging Hhriss in the Secret Missions add-ons to WC1.)
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SubCrid Death
Official Net.Nazi, LOAF's Merry Guild
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