Amazing video compilation, and I even recognize the song. My wife used to spin (when we still could afford our Decks). I'd love to see more of that high grade texture art. With the measuring bar that Chris Roberts has set, the gloves can finally come off.
Oh that's so great to see. I fear Chris won't be able to take you into his team, the game would be too awesome for our universe and punch a hole through space-time continuum if there's too many old devs working on it.
Can you elaborate some on the design process, were you given a rough direction or did they pretty much take what you gave them?
And WHY was the hamster scrapped, the fish could stay too?
Thank you!Welcome, Mr Cottam! Pleasure to have you here. We always love hearing from the people who helped make our favorite gaming series.
Welcome, Michael! It's great that you are still going strong after so many good games!
Enjoy your stay at the CIC and remember.....
Always good to see a friendly ship!
This work was done on 286 computers with 8 MB of memory. We had no modern shaders or lighting like today. I had to build a room like this in two to three days.
Awesome! I love this stuff. I'm honestly more interested in the Privateer 2 stuff though which looks awesome. Starlancer was good. I just don't have the same connection with it.
We did recently find some of the raw frames of the Privateer landing animations. I recompiled them with the audio from the game videos. You can check them out here: https://www.wcnews.com/news/2011/08/11/highres-p2-landing-videos
My browser is telling me that all of these videos are 'corrupted' - do I need a special codec or player? Thanks.
It's either Astro Commander or Klavs. That's two today...
Even older stuff, 1996. Again, work in progress. This was Privateer II the Darkening. My first game of twenty....
Hope you guys are enjoying this blast from the past.
Those look like Kiyara's models: https://www.wcnews.com/news/2007/02/09/give-me-a-resin or https://www.wcnews.com/news/2007/01/23/bengal-model-gets-an-escort
Just sent my resume to Cloud Imperium, this site has got me all exited about spaceships again.Oh that's so great to see. I fear Chris won't be able to take you into his team, the game would be too awesome for our universe and punch a hole through space-time continuum if there's too many old devs working on it.
Can you elaborate some on the design process, were you given a rough direction or did they pretty much take what you gave them?
And WHY was the hamster scrapped, the fish could stay too?
In a word..."woohoo!"Just sent my resume to Cloud Imperium, this site has got me all exited about spaceships again.
You can do what you want. Give credit to Paul Jones, Chris and Erin Roberts where necessary . I was working for Erin at the time. All this stuff has been out and about for a long time.Those look like Kiyara's models: https://www.wcnews.com/news/2007/02/09/give-me-a-resin or https://www.wcnews.com/news/2007/01/23/bengal-model-gets-an-escort
That's really great. I'm also eager to see the Privateer 2 stuff. Would you mind if we posted some on the front page for other fans to see?
Cheers!In a word..."woohoo!"
Who cares about the space-time continuum anywayJust sent my resume to Cloud Imperium, this site has got me all exited about spaceships again.
What a way to go out with a bang.Who cares about the space-time continuum anyway