Nadrek said:
Arquentus: Regarding attacking jump buoys - that's not necessarily something that's bad, though destroying the jump point clearly wasn't possible in WCU! For instance, non-bribed militia and Confeds might very well want to destroy the jump buoy to Pentonville or the other pirate-only systems ("There, that'll stop the contraband traffic from here once and for all!"), and the Confed had excellent reason to want to close off the jump points to and from Kilrathi space when we were losing the war.
True, but, it also opens op some other intresting points. A Jump buoy is nothing else then a marking point. It's your jump drive that does all the work. So what if the Confeds destroy the buoy to Pentonville. Hell, even the pirates may want to destroy it to prevent people from finding the system.
What i mean by other intresting points, is the possability of learning the coordinates of jump points by buying maps, or as rewards for missions, or as needed requirments for a mission. Take the wing commander movie ( yes, i already hear people screaming murder for using the movie as a referance
). The main reason of the kilrathi attack on the base at the start, was to gain access to the jump coordinates of sol sector. Having buoys is not bad for commercial shiping highways, but it doesent make sence that the militairy uses the same commercial buoys, who for the enemy are a clear path.
Take the jump bubbles at blokkade point a etc. To me, it makes more sence that there is no bubble to this point, or buoy, sinds it's the front. So in my eyes, a jump bubble or buoy is nothing more then a visual aid.
It makes more scence learning the coordinates for Pentonville base from Tayla. It doesent make scence that regulair john doe ( me ), can find the base so relativly easy, just by looking up the map & sector name. I found the base when i played the original Privateer, very fast. And i dident even knew about the missions. I turned into a Pirated & used the base. But for me to find it so easyly...
There are place's where regulure john's like use ( hunters, merchants, pirates ) may not gain access to just by looking up the map.
This also plays in to the story elements some people here have proposed for WC:U. When you join the Confed's, you gain access to jump coordinates a regulare person can not. If you join the pirates, you can learn of the pirated bases coordinates. Or, you can tail a pirated ship, to see where it goes & jumps ( note: ai needs a workover for this, sinds the ai in general when red, is shoot, shoot, shoot ... it needs a more agressive run away ai ).
A part i find a bit overlooked, is the explorer type of person in game's. Hidden bases, left over fighters with advanced tech etc etc. Something i liked about freelancer was you are able to find neat stuff hidden away.