I can agree with you Quarto that technically by the law Blair was a traitor, but in his heart he never betrayed what Confed stood for. As for Tolwyn Earthworm; get real. Tolwyn BELIEVED that it was for the good of the Confederation, but it was not good for the Confederation. Don't even begin to make excuses for the Social Darwinism and genetic elitism that the Black Lance stood for. I don't give a damn that Tolwyn wished that he didn't kill those people (I have the WC4 novel), the fact is that he did it. It only served Confed's interests in his tragically twisted mind. And if you think that what every thing the Black Lance stood for was nothing like Nazism and Hitler, then I feel really sorry for you. The whole premise was based off the SS and Nazism. His little "The Strong Must Surivive" speak is the exact same type of speech used by Hitler who twisted Nitche's beliefs to serve his own ends.
As for your reversal on great gameplay but bad story, I think you are wrong there. Look at Doom, Diablo, etc. Games with great gameplay generally outsell just about any other game. What makes WC great was its revoulutionary gameplay and graphics, what made it enduring was its story. As for people complaining that Prophecy didn't have enough story, only diehard fans like ourselves complained about the lack of story. MOst of the population at large was grateful for less story. And I'm sorry but the AI was far worse. I killed hundreds upon hundreds of bugs with ease on the hardest difficulty level and only needed to replay a few missions. I went through Prophecy faster than I did any other of the WC games. I mean there are enemy ships like that Lamprey for crying out loud that are pointless. Taking out Capships was a joke and very unrealistic too boot. The action was faster and there were more ships but the ships also died much much faster.
Most computer gamers will play games with no real story but that had wonderful gameplay. But no one will buy a guy that has horrible gameplay but a wonderful story.
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There is no God but myself. No destiny but what I deem for me. I walk my path and no others, for I am free.
http://www.ntr.net/~vondoom
As for your reversal on great gameplay but bad story, I think you are wrong there. Look at Doom, Diablo, etc. Games with great gameplay generally outsell just about any other game. What makes WC great was its revoulutionary gameplay and graphics, what made it enduring was its story. As for people complaining that Prophecy didn't have enough story, only diehard fans like ourselves complained about the lack of story. MOst of the population at large was grateful for less story. And I'm sorry but the AI was far worse. I killed hundreds upon hundreds of bugs with ease on the hardest difficulty level and only needed to replay a few missions. I went through Prophecy faster than I did any other of the WC games. I mean there are enemy ships like that Lamprey for crying out loud that are pointless. Taking out Capships was a joke and very unrealistic too boot. The action was faster and there were more ships but the ships also died much much faster.
Most computer gamers will play games with no real story but that had wonderful gameplay. But no one will buy a guy that has horrible gameplay but a wonderful story.
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There is no God but myself. No destiny but what I deem for me. I walk my path and no others, for I am free.
http://www.ntr.net/~vondoom