Alright, I've got some questions perhaps some of the more seasoned vision engine editors could help me out with.
The model right now sits at just over 2000 tris, over the assumed 1200 limit, so I was trying to think of ways to get around this before I start texturing... which leads me to my first question;
#1: Is it possible to have fighters consisting of several different components, like a capship would? And would this be a way of sidestepping the single object poly limit? So I could, for example, have seperate main fuselage, left wing, right wing and cockpit models, all well under 1200 tris.
#2: What kind of texture resolution would I have to deal with? Are multiple texture image maps for a single object possible, and if so, what kind of impact does it have on the engine during gameplay?
#3: I use Softimage XSI as my primary 3D software. Has anybody ever tried a conversion from XSI to the vision engine? Would it be possible to convert from XSI, or would I need to export to a different package? The only other tools I have access to at work are Lightwave and Deep Exploration... argh.
And I think that's it for now, I appreciate any help anybody gives.