Sooo... on the subject of importing ships and modding WC2 in general. There's been a lot of research done in the last year or so. Before, we had basic mission-editing capacity. We can now more or less import new ships, but some research has also been done into gameflow and encoding cutscenes. So, I'm curious - how do we stand overall?
If someone were to attempt to create an SO3 of some kind (perhaps using the SO2 executable), would we be able to...
a) Import those new ships, like the Hellcat and the Dralthi, into WC2 itself (rather than Academy)?
b) Prepare and import takeoff/landing sequences for those new ships?
c) Prepare new character face animations (if someone was capable of drawing them)?
d) Create a bunch of new missions?
e) Configure a different mission tree, rather than squeezing new missions into the existing mission tree?
f) Script new conversations between missions?
I know that for many of those questions, the answer is still negative. And of course, the fact is that much of this stuff is kind of research-if-needed material, where nobody has bothered researching because nobody has needed to edit anything. Perhaps a more concentrated effort to create a complete WC2 mod would help focus things, a little?
The idea I'm toying with, is to develop literally an SO3 mod. It would take place inside the End Run timeframe, during the month from when Bear, Doomsday and Sparks get transferred to the Tarawa until before the battle of Vukar Tag (I don't think WC2 is well suited at all to replicate Vukar Tag itself). I'm not sure what the story itself would be, but it would concentrate on the Concordia herself (no sense in doing yet another special op with Paladin). As in the previous two add-ons, a significant aspect of the story would be the introduction of a new fighter - and since so much effort has already gone into getting the Hellcat WC2-ready, no prizes for guessing what fighter would be involved. The Kilrathi Dralthi could also show up - again, since it's been done already
. And hey, since there's no need to worry about disk space any more, maybe that Rigakh cruiser could
finally make an appearance, given that we've got the original WC2 model? In terms of new characters, I suppose it would be easily possible to make do with the existing set of WC2 characters (minus Sparks - so no more flight deck scenes, alas), though it wouldn't hurt to get somebody new in there. Perhaps it might be feasible for somebody to modify WC1's Hunter graphics to look (and work) more or less right for WC2?
Oh, yeah, and of course, there's that one tiny detail - would anybody actually want to try to implement something like this? I'd absolutely love to write out a general plan for the game, and maybe even outlines for the missions and conversations between missions, but in terms of editing the missions and stuff... well, I still haven't been able to finish off the UE update, so that shows how much time I have for these things
. That having been said, a WC2 mission involves far less effort than a WCP mission, so at least on that end it would be a relatively uncomplicated affair...