Hardest Mission

The hardest mission in my opinion is in SO. Don't now where it was, but you need to defend a starbase. We the mission starts you have to brake right and engage those manta's that are closing in on the base. Fire your fof's like hell, and hope that the manta's will stop there run. Then you can finish them with guns. You have to be fast (burn like hell to them), otherwise the base is toast. Any mission that requires you to do fast things are difficult. Al those targets swarming around confuses you, and you don't know to pick one.
 
The last mission in SO. That Tiamat dreadnought and it's escort of Skates, Devil Rays and Mantas.

U have 8 minutes to destroy the capital ship with a infinite wave of fighters flying the most crappy fighter in the game: Devastator Damn

Another hard mission was in WCII SOI: where me, hobbes and three others wingman needs to destroy a pair of Fralthra escorthed by Gothri fighters going after a Starbase.
 
Not as crappy as flying the Devastator, albeit with a large attack squadron, to destroy Leviathan carrier, and on the way back, run into 3 Orca destroyers, with a few Barracudas, 3 supply ships, and a neverending supply of fighters....that was disgusting.

:eek:
 
Originally posted by Chernikov
you mean it was possible to miss in that game? The missions Im having trouble with are in Privateer, where youve got a 1-missile-bay ship and are trying to escape the corvette and deal with the gothris in the asteroid field at the same time. Although it make for good practice for WC2SO1

That mission in Privateer, where you take on the Kilrathi in that asteroid field, its best to load up 1 missle salvo and 1 proton torpedo salvo. Get rid of the Gothris first. They are the ones that will give you a hard time in that mission, once they are eliminated, taking out that big, slow moving corvette is easy, let loose a few proton torps and finish off with guns. Another key to surviving the asteroids is to try to lure them outside the field. They will follow you if you dont go too far away from the outer edge of the asteroid field. The corvette tries to follow you but his ship is real slow so by the time you get rid of the Gothris, he should be in a good position to let loose your proton torps in comfort outside the asteroid field and hes still struggling to get close to you! Just sit back and watch him run into the asteroids, which will help with bringing down his shields. You can also try to stick to the six, just off center so his rear turret cant get a good lock, and just blast away on his rear, the rear shields on that thing are wimpy, easy to take down. But if you can get the front sheilds down first, and do some damage to the hull in front, (thats where his sheild generator is located), taking down the rest of the shilds will be a snap!

RFBurns

"Prepare to be searched, maintain speed and course,...Contraband detected!..All units close and terminate!" [militia, Privateer/RF]
 
The one that REALLY stands out in my mind was one of the last missions in WC2 - had to fly through waves of Kilrathi ships taking little or no damage before destroying 2 Dalathri (Ralathra?). Took me forever to finish that one!

I'd have to say that all of the missions in WCP were relatively easy when compared to those of WCIII and IV with IV's taking an edge over III. I finished WCP very quickly and without having to replay missions over and over like I did in III and IV.
 
How about the second-to-last mission in Privateer, ESPECIALLY if you don't know what the solution is?

Well I remember that mission -- leave the station -- H*Y S*T! It's the egg!

Fire weapons -- no effect, of course. Blown to dust.

Re-start on station. Buy plasma guns (THAT'll teach 'em!).
KA-BOOM! (No, it won't!).

Well -- how about Proton Torpedoes ? *Ka-BOOM!*
Nope -- torpedoes don't work.

After several different attempts, I settle for just running
for my life. In many ways, its like the ending of a horror movie, where the invincible, unstoppable villain just
keeps stalking and stalking as the teenage heroine flees, screaming. "You can run, but you can't hide!"

EVENTUALLY looked up a walkthrough on the web,
figured out what I was supposed to do, and got out of that mess.

As the SECOND hardest mission, I nominate the last mission
in Privateer, where you dogfight the drone. Think about it -- the AI is actually pretty good, and you have *one* --
count 'em *one* -- gun that can actually scratch the
paint on the m* f*r! The drone, of course, has *FIVE*,
and it only takes two salvos to kill ya dead-dead. Of
course, one salvo is enough to blow through your armor
and smash the maneuvering jets, leaving you flying in circles like a pigeon with a broken wing. Not to mention
your local Confed fleet (motto: "We are helping! We
are helping!") blasting away at the drone with MASS
DRIVERS (MASS DRIVERS, for * sake!), which of course
don't damage it a whit but do seriously hurt you if you
get in the way -- the idea of not shooting at the bad
guy 'cause something's in the way apparently does not enter the Feddie's minds. What are they, graduates of the Major Todd Marshall School For Gunnery and Dry-cleaning?

About the only good thing is that the Drone has no missiles.
Which is good, because your missiles and torps don't
work either.

Phew ... anyway, it can be a hard mission :).

Until next time,

Brian P.
 
Originally posted by pendell
How about the second-to-last mission in Privateer, ESPECIALLY if you don't know what the solution is?

Well I remember that mission -- leave the station -- H*Y S*T! It's the egg!

Fire weapons -- no effect, of course. Blown to dust.

Re-start on station. Buy plasma guns (THAT'll teach 'em!).
KA-BOOM! (No, it won't!).

Well -- how about Proton Torpedoes ? *Ka-BOOM!*
Nope -- torpedoes don't work.

After several different attempts, I settle for just running
for my life.

Until the Steltek upgrades your Steltek gun you got from the derelict fighter, you cant kill the egg. All you can do is run! Afterburn like hell and use an IR missle or two to throw the egg off your tail as he avoids your missles, this gives you some time to burn to the jump point. Also the surrounding allies, ie: militia, Confed, hunters, even the pirates will engage that egg and keep him off your tail. Target that drone and call up the video mode on your main console screen so you can see when he tries to get away from all those missles everyone is launching at him. This is the perfect time to boot and scoot to the jump point. And if your jump point is in an asteroid field, move your stick side to side or up and down quickly so the asteroid field does not have time to reset and you can afterburn to the jump. When you do get the upgrade from the Steltek you encounter on your way to the ambush point, make shure you turn off all other guns and only use the Steltek gun, the other guns are useless, even when you knock down the egg's shields. I found that only the Steltek gun does any damage to that egg. So dont waste valuable energy with the other guns, they are useless. And you dont have to worry about the limited number of shots, there is no limit, once the Steltek upgrades your level 1 gun to a level 2 gun, you can fire all you want, it will still have the boosted power, even long after you defeat the egg. Heres a tip, once youre in the ambush area, and the egg shows up, let Confed throw a few missles at him, then chase him and stick to the six, fire a missle at him to keep him moving away from you while you stick to the six. The egg will always attempt to move away from any locked missles, use that to your advantage. Then just let loose with that Steltek gun and make some scrambled green eggs! (mmm breakfast!) Dont forget the cheese! :)

RFBurns

"Lookin sharp ace!" [pirates, Privateer/RF]
 
While this is replying to an old item, Heinlein was pessimistic towards democracy as shown in Time Enough For Love, but while that was the case, he also was interested in how morals change over time and how peoples opinions change, In the very same book its quite intreresting becuase he has a character that grew up in the Bible Belt from 1912 to the 1920's 2000 years in the future and showing how things have changed.


As for hardest mission, while it is not the hardest mission to survive, I say in WCSO when the enemy destroyer is launching cap mises at the Base, becuase if I take out the CapMisses a stingray group of 3 with the HPC attack and destroy the base before I get them. As for Hardest to survive, I say it is the last mission in WC3 on one of the harder settings b/c throughout the trench run you always have 2 ships on your tail firing.
 
The missions in WC4 with the vesuvius and the St. helens On nightmare difficulty are the hardest out of all the wc games.
 
I think the hardest mission out of all the WC games was in WC SO, you take out those silly cap ship missles. But I found if you target the bug bombers first, order your wingmen to attack them, they will keep the bugs busy while you go hunting for the cap missles. After the cap missles are taken out, its pretty easy after that.

RFBurns

"Die by the very weapons you adore!" [Retros, Privateer/RF]
 
Originally posted by pendell
How about the second-to-last mission in Privateer, ESPECIALLY if you don't know what the solution is?


This mission only requires you to head to Perry Naval base and meet up with the Admiral. While you journey to Perry, a hord of Retros intercept you at a jump point before Perry. They gripe that you have high level alien devices. (bah) Sometimes the egg will be there also! If the egg is tagging along with the hord of Retros, forget any kind of battle, head straight for the jump into Perry. Put shields at full and head for the jump, dont forget to target the egg and throw a few missles at him to keep him away while you jump. The Retros are of no real threat. They are just jealous cause you have high level alien devices! (suckers!)Of course they get their revenge in RF!

RFBurns

"Heathen, ready thyself for rightious retrobution!" [Retros, Privateer]
 
Most difficult mission. That's easy. It's that one in WC3 where you go up against a bunch of corvettes while drunk. :) Get the hell outta my face Rachel, I sooooo need a drink.

There was one WC3 mission which continually gave me grief. From memory it was just a 'standard' patrol, in the nebula I think, but at one of the navpoints there are at least 6+ Vaktoth (and possibly something else as well) waiting for you. I eventually found a simple solution. Fly with Maniac. He just burns straight in, so you can sit back and backstab the cats that get on his tail. Easy pickings.

Actually, in my opinion the hardest mission is the 'Defend the Ralari' mission in WC1. You autopilot to the navpoint and there's like 6 Gratha pounding on it when you arrive. I think I only completed it once in my entire career, and I played WC1 a LOT. To tell the truth, I don't think I minded losing this mission. Due to the branching structure of WC1, losing this mission opened up four more missions which, from memory, were worth doing.
 
Originally posted by RFBurns

This mission only requires you to head to Perry Naval base and meet up with the Admiral. [/B]

I think I misspoke -- I was not referring to the point after
you had spoken to Capt. Goodin and were on your way to
Perry. I was referring to that episode right after
you finish the Taryn Cross series of missions without
any particular clue as to what to do next. So you fly
around aimlessly being chased by the egg until by happenstance you encounter Capt. Goodin. Only after
that conversation are you able to fly to Perry and
continue the plot. Easy enough
once you know where to look for her .. but it is HARD
if you're playing the game for the first time, aren't
using a walkthrough, don't have a clue what you're supposed
to do next and meanwhile the d*n egg is chasing you everywhere!

Respectfully,

Brian P.
 
Tip for Pendell

Ok, all you have to do is leave Rygannon system and head for the nearest mining base. The closest one is the mining base in the Nexus system. Only problem with that is the base is in an asteroid field, and if that egg is around when you get there, well you know the score! Head to the nearest mining base to find the Capt. in a system where the base is in the clear. Then you get to go to Perry.

RFBurns

"Just smokin out a little game, flyboy!" [mercs, Privateer/RF]
 
That damn Drone follows us around, its best to land at every station we found and hope that someone can help us, if you see that thing just RUN AWAY, and make sure that your ship have the best equipmant avaible before going to the deleric base (or ship, never figure it out what it was),so you have better chances. I did that without a walktrue, the worst are the retros, a lot of then(they dont belive in technology but they have no problems in using brand new kilrathi fighters, first time I say one of those fighters I reconize were they come from, but they were being use by retros, that was a suprise) too many ships, if you cant beat the retros, RUN, there is no shame in running away.

[Edited by Dragon on 02-01-2001 at 18:42]
 
Hehe... I remember that part of Priv... I was completely clueless, and finally I came up with the crazy idea that maybe if I go across the border, the damn thing will stop following me. There was a Confed mining base inside Kilrathi space, so I figured I could always go there to pick up missions and such. But then of course I ran into Captain Goodin, and that was that.
 
Re: Tip for Pendell

Many thanks for the tip, but it was unnecessary. I have
completed the entire game, and RF as well.

Respectfully,

Brian P.

"You're about to suck void, buddy!" -- Priv/pirate.
 
Did anyone ever find that rumored hollow asteroid where the Kilrathi keep weapons? I still cant find that sucker! Been all over the place in the Kilrathi sectors, no luck. :)

RFBurns

"The advantage is mine, now you die!" [mercs, Privateer/RF]
 
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