T
The Sphynx
Guest
I had an interesting experience the other day.
I decided to take on a Kilrathi capital ship with my lone Centurion (I needed some credits). It was guarded by two Dralthis, which weren't too much of a concern for me. I decided to dodge the Dralthis and go straight for the big boy. Something interesting happened: while the Dralthis were chasing me, some of their shots accidentally hit the Kamekh. The Kamekh then opened fire on the Dralthis and blew them out of the sky. While it was helpful to me (Kamekh: "Foolish Dralthi pilots, you have insulted our honor! Die in shame!"), it reminded me of something you may want to tweak.
All ships seem to be very touchy about friendly fire. If you accidently hit a friendly, or they bump into you during a fight, they automatically assume that you are a traitor. I didn't realize it happened within factions as well until my fire fight with the Kamekh. So, maybe it would be helpful to raise the number of shots/amount of damage it takes before neutral of friendly craft turn hostile on you. I know you can usually talk them down (except for one Gladius that chased my across 3 sectors, with me sending friendly vid coms the whole way until he finally called down. Talk about road rage!), but it is a bit of a problem when you accidentaly hit a glancing blow on a friendly militia member and he assumes you are a pirate.
Maybe you should have them wait until they have taken hull damage from you, or until their shields on one side have been drained 25%-50%.
Anyway, just some thoughts that might clear up a minor bug in you otherwise fantastic program.
I decided to take on a Kilrathi capital ship with my lone Centurion (I needed some credits). It was guarded by two Dralthis, which weren't too much of a concern for me. I decided to dodge the Dralthis and go straight for the big boy. Something interesting happened: while the Dralthis were chasing me, some of their shots accidentally hit the Kamekh. The Kamekh then opened fire on the Dralthis and blew them out of the sky. While it was helpful to me (Kamekh: "Foolish Dralthi pilots, you have insulted our honor! Die in shame!"), it reminded me of something you may want to tweak.
All ships seem to be very touchy about friendly fire. If you accidently hit a friendly, or they bump into you during a fight, they automatically assume that you are a traitor. I didn't realize it happened within factions as well until my fire fight with the Kamekh. So, maybe it would be helpful to raise the number of shots/amount of damage it takes before neutral of friendly craft turn hostile on you. I know you can usually talk them down (except for one Gladius that chased my across 3 sectors, with me sending friendly vid coms the whole way until he finally called down. Talk about road rage!), but it is a bit of a problem when you accidentaly hit a glancing blow on a friendly militia member and he assumes you are a pirate.
Maybe you should have them wait until they have taken hull damage from you, or until their shields on one side have been drained 25%-50%.
Anyway, just some thoughts that might clear up a minor bug in you otherwise fantastic program.