What's needed is the following:
Human Resource's:
- Project Manager
- Lead Programmer
- Programers
- Lead Graphics & Model designer
- Graphics & Model designers
- Sound developer
- Beta Testers
General:
- All the project's goals written down. Task's assigned to the developers based on these goals.
- All functions, variable's written down, with descriptions & available to all the developers & possible mission writers on the website ( This is usefull for external script accepting ).
- a Forum with the following subsections:
-- Public Forum
-- Private Forum for the developers
-- Private Forum for developers & beta testers
With these condictions met, some order in a possible chaos can be true. The moment more then 1 person is programming on a project, things turn to a chambles ( i know from experiance ).
Bandit LOAF said:
In my experience, harsh and rude is a good way to get to the truth of the matter.
I think it's a very valid question - what is the point of having a Wing Commander Universe mod that isn't trying to simulate the setting of Wing Commander (the "Wing Commander universe"?
Why pay lip service to Wing Commander? Just render a bunch of generic sci fi ships and ignore gameplay and balancing alltogether.
There's not the exacting requirements that something like the Remake should have held itself to... WCU shouldn't have to play just like some other game -- but on the same card, I don't see how one can ignore big elements of Wing Commander when pursuing such a project.
That's the *point* of having an existing universe to set your fan fiction in... having a framework of rules and fiction that you create within the context of.
Bandit LOAF said:
Well, that's the issue here -- I would be very happy if "Why aren't you being more true to Wing Commander?" *were* an insult. To me, it seems like it isn't right now. As it stands, Wing Commander is just a convenient tool so this project can avoid having to design its own artwork and enjoy the support of a pre-existing community. I do not mean this as an insult, I would be happy to be proven wrong.
The problem is not, "Why aren't you being more true to Wing Commander?", the problem is, why are some people so obsesed. I just cant understand the logic. example: Developers: "O we want to add xxx rockets". WC Holy Police: "you cant do that, it doesent exist in the WC Universe, so it's forbidden". No offence, but that's the attitude amongst some.
There truely are 2 groups. One's who want to stay so true to the original universe, that it is almost like a choke hold. And those that are in between, who want to stay true to the WC game, but who also like to expand into new things, things that no other wc game has touched.
So what if xxx ship from WC X needs to have more/less guns/turrets whatever for balance purpase. This may be a small example, but i can see things like this consume the developers, fanbase, and even break up the project ( some project's have broken up on far less ). Already there have been several battle's between the lovingly called retro's & the rest of the people here. Even something as silly as ship class designation become battle zone's. Becouse it not know, nothing can be made up to replace the lack information. jikes ...
At time's, i wonder if spiritplumber isent better off, just restarting the project under a differend name, and using only a vague referance to wing commander. Then if any person come's complaining that it's not true to there Wing Commander's Bible, it can be pointed out, it's not Wing Commander.