In v0.14 of the WCTO manual, flak cannons have a firing range of 10 hexes and do 10 points of damage to a (non-phase shielded) target if they beat their Target Roll. This has raised the question if flak fire isn't too powerful as it stands now.
I wouldn't want to change the range, so if we want to weaken the flak cannon we'll have to look elsewhere - lately, I thought about adding a +2 penalty to flak fire. What's your opinion?
(Keep in mind, though, that most capships carry flak cannons as their last line of defense, and they should be able to do some damage, at least to enemy bombers.)
I wouldn't want to change the range, so if we want to weaken the flak cannon we'll have to look elsewhere - lately, I thought about adding a +2 penalty to flak fire. What's your opinion?
(Keep in mind, though, that most capships carry flak cannons as their last line of defense, and they should be able to do some damage, at least to enemy bombers.)