Strange, that's what I do in Priv. Though I'll admit it is a little more chalenging in Priv... because I have to use a keyboard, and I hate that.Vondoom said:As for the combat, here is every fight in P2. Get on six, fire guns till dead, mix and repeat.
Missiles are ineffective in Priv too...Missles are not nearly as effective against you so unless you stand still you can easily take out any enemy.
That's one way to do it. Or you could send friendly messages to the Kilrathi before they're in range.Your comment on the Kilrathi being your friends is silly. Sorry, but you are one of the very few who must have enjoyed killing Confed and Militia ships to get on their good side.
Oh, you're talking about the HUD? Well, yes true, they do look the same in P2. EOn the looks I was refering to the cockpit not the design (liked the look of most of P2's ships actually).
Yes, I enjoy the Prophecy combat a lot. Asside from the AI, and slighlty simplified mission objectives, the combat is much improved over previous games. Taking out capships is especially cool because of the shields.IF you think combat is better in P2, you must really enjoy the complex combat of Prophecy also.
I have. There was one missin, in which the moment you jumped into a certain navpoint, there would be like 10 medium/heavy fighters going after you. I could never survive that mission untill I got those shields that make you invurlbale for 10 seconds, and even then it was tough.Again I had to work hard to survive some missions in P1, but I never died once in P2.
Well, you should pause the game when you get to the new navpoint, and wait a few seconds. Your jump drive will recharge while the game is paused, and you'll be able to imedietly jump out. So if there aren't any pirates around, they won't have time to jump in.I mean nothing was worse than trying to get somewhere fast and haveing ships come in attacking merchants who are far off from you and the only way to head on to the next waypoint is to kill them all or fly for minutes away from them, either way being a waste of time.
I don't know which game you've been playing, but one missile is not enough to take out a Talon. I'd usually have to fire at least two to destroy a fighter. I'm talking about the IR, and FF missiles that are the most effective in the game.Vondoom said:With a loadout of 20 missles you are virtually guarenteed to take out 20 retro ships. Fire a pair of them and most ships are taken out.
I wonder if you every happen to shot down Hobbes in WC2 or WC3.And sorry, played too much WC to buddy with them while they are slaughtering millions of humans.
But that would seem to be the more realistic aproach. HUD's would be made similar, if not exactly the same, so a pilot could jump from one ship to another without worrying about adjusting to a new HUD.i really do not like huds that look the same for every ship in any game, unfort most game designers seem to be heading in that direction to cut costs.
It's much harder to take out a capship in Prophecy than WC3/WC4.Taking out capships in Prophecy is slightly more challenging than shooting the proverbial ducks in a barrel, Give me X-Wing or FS2's or even WC3/4's any day.
How is using a shield that makes you invincable for 10 seconds only dumbing down? I could agree that the nukems are a overpowered, not to mention expensive. But the shields are very effective.Never used the invincable shield tech nor nukems once in the game, hated them. Just more dumbing down of an already dumbed down system. And I shouldn't have to resort to silly things like that, which remind me I'm playing a game and seperates me from the action, tedious as it is.
Pedro said:He was nice and mysterious however it wasn't the accents that made the people difficult to understand it was how loud the ambient sounds were compared to the voices
You DON'T have a side in Priv. Therefore, Kilrathi can be your friends or enemies. You're not a Confed pilot anymore.Vondoom said:As for Hobbes, he was on our side. The Kilrathi in Priv are not.
A cockpit and HUD are two different things. A HUD is designed to make it easier to fly the fighter than you would without it. Cockpits are different, but HUD's on the US planes are most likelly very similar or the same.If that same huds are realistic then why is every cockpit in every fighter in the world different.
Just because the image the computer gives you is the same doesn't mean that you shouldn't notice the difference between ships.They may be similar but not exactly the same. I enjoyed the different cockpits because it really made it feel like you were flying different fighters.
I'm not saying it's harder, I'm saying it's more fun, at least for me. However, capships in Prophecy are more difficult than WC3 or WC4. Try to take out a Kilrathi destroyer in WC3, and than the bug destroyer. I can tell you right now which one will die faster.The Componet targeting in Prophecy is no harder than anything else because your targets are all easy to nail.
There's nothing arcade/power-up like about shields that make you invincibale for few seconds...I'd expect Nukems and Invinc Shields in a playstation game, not WC.
Actually, that was one of the few things that I liked about itI really liked Privateer 2, I know the british actors put many people off but after playing P1 I can honestly say the AI in P2 is better.
Don't be ridiculous. They failed to make sure that the game would work at the right speed. That's not the same as not converting it to every new OS... I wouldn't mind at all if my copy of P2 was DOS-only (I had the Win95 version), if only the frame limiting worked the way it was supposed to... the way it does in Priv 1.Oh, and they made you use Turbo? Well then, I hate Privateer because they made me use DOS to play it.
You know that I wasn't serious don't you?Quarto said:Don't be ridiculous. They failed to make sure that the game would work at the right speed.
No, I really am serious. For all we know it might be a normal shield generator that puts out so much defense that no known weapon could get throgh it, but because of the power needs it may be unstable or whatever. It doesn't neccessarly make you invinible from everything.Vondoom said:And PLEASE Earthworm tell me you are joking when you say there is nothing arcade like about Shields that make you temporarily invincible, because if you are I'll lose respect for you and I don't want to do that.
It's not like it makes you invincible for a long time or anything so it doesn't help you much like it would in some Playstation arcade game, and like I said it's probably not something that would protect you from a weapon twenty times stronger than the guns we usually see.I just disagree with you but think about how many console games have powerup that make you temp. Invincible and you don't think that is silly in a WC game?
Yes, finally I can agree with you.As for Capships kills, I'll leave it at that ALL Capships are far, far too easy in all WC games. So much for my hopeful last post hunh