johnhawke said:
um, what do you man by "embedded in the Engine", is it in those stupid .thn files? Where is the actual data embedded?
That means that it's in the "Freelancer\DLLS\BIN\Content.dll" and the "Freelancer\EXE\Freelancer.exe" files.
The gentleman who created the OpenSP mod, Xeres I believe, stated that he hacked into the Content.dll file to make the OpenSP mod.
He stated that it's filled with data for all of the battles, mission and non-mission.
(Which would include the Nomads.)
However, such data only involves things such as where they are, when they are, and how many of them there are, etc.
The main data appears to be in Freelancer.exe, itself.
As for the THN files...
Those are simply animation files.
They simply set up a "room," complete with: backgrounds, props, characters, and instructions to animate the entire sequence.
When you land at a planet, all of those ships flying around, the lights flashing, fans spinning, even the buildings, they're all in a single THN file.
Even the main menu, with the ships, planets, stars, etc, they're all in one THN file.
In fact, in the last mod I did, I swapped out the Freelancer menu THN files with files from 3 of the planet types that I used in the Gemini Sector.
They're in the Freelancer\Universe\Systems\Into\Bases\Rooms folder.
The ini files are named: intro1_cityscape.ini, intro1_volcano.ini, and intro1_planetchuncks.ini.
And they point to the appropriate thn files, with some additional info.
(Any "room's" ini can be renamed as any of those 3 files, and will then replace the main menu's 3 random background animations.)