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I discovered Standoff not too long ago, and WOW! This game is better quality than a lot of commercially produced games, and better than any WC game since WCIV. Hats off to you guys! I've only played a little bit into the first episode past the prologue yet, but I can't wait to get further...
I had a somewhat philosophical question, though. I love the fact that the game keeps track of how many ships have been lost, and that missions get harder if you did badly in earlier missions and lost a chunk of your wing, and that one way to lose is to have your wing lose all its ships.
However, I'm having the worst time keeping my wing-mates alive--a lot of them just don't seem to have enough survival instincts, especially when flying Stillettos (I learned very quickly that, when in a Stilletto, if someone is shooting at you, drop everything and be somewhere else very quickly, but my wingmen apparently missed that memo). The pilots in other wings are even worse. I find that sometimes the only way I can keep their ships whole is to be constantly checking the nav map, seeing which wingman is being targeted the most, and afterburning over to him/her, taunting enemies along the way, and trying to pick them off. Then repeat. And in Stillettos, you don't get a lot of time to respond. Now, that's great and noble and all, and I know the Wing Commander is supposed to be responsible for the welfare of his pilots, but I'm not Paladin, and it would be nice if my wingmen could survive on their own long enough to actually let me think about the mission objectives. Isn't that the way it's supposed to work? The wing leader takes care of the mission objectives and the wingmen watch his back?
I wonder if anyone has any suggestions. Is it more effective to keep people in formation on your wing, and only release them when there are multiple critical objectives at once (e.g. multiple wings of torpedo bombers coming in)? I can't do this with the other wings. The SecretOps wingman commands aren't sophisticated enough.
I have noticed that turning the difficulty UP actually helps in this regard--do your wingmen become better pilots at higher difficulty along with the enemy? -- but this makes already challenging missions very hard.
The mission that's especially giving me trouble is the one with the huge furball of Stillettos versus Gothris (I think its the second or third mission after war with the Kilrathi breaks out again). I've tried it multiple times, but even when I win, I lose ~75% of my fighters every time, which I assume won't cut it for later missions.
I had a somewhat philosophical question, though. I love the fact that the game keeps track of how many ships have been lost, and that missions get harder if you did badly in earlier missions and lost a chunk of your wing, and that one way to lose is to have your wing lose all its ships.
However, I'm having the worst time keeping my wing-mates alive--a lot of them just don't seem to have enough survival instincts, especially when flying Stillettos (I learned very quickly that, when in a Stilletto, if someone is shooting at you, drop everything and be somewhere else very quickly, but my wingmen apparently missed that memo). The pilots in other wings are even worse. I find that sometimes the only way I can keep their ships whole is to be constantly checking the nav map, seeing which wingman is being targeted the most, and afterburning over to him/her, taunting enemies along the way, and trying to pick them off. Then repeat. And in Stillettos, you don't get a lot of time to respond. Now, that's great and noble and all, and I know the Wing Commander is supposed to be responsible for the welfare of his pilots, but I'm not Paladin, and it would be nice if my wingmen could survive on their own long enough to actually let me think about the mission objectives. Isn't that the way it's supposed to work? The wing leader takes care of the mission objectives and the wingmen watch his back?
I wonder if anyone has any suggestions. Is it more effective to keep people in formation on your wing, and only release them when there are multiple critical objectives at once (e.g. multiple wings of torpedo bombers coming in)? I can't do this with the other wings. The SecretOps wingman commands aren't sophisticated enough.
I have noticed that turning the difficulty UP actually helps in this regard--do your wingmen become better pilots at higher difficulty along with the enemy? -- but this makes already challenging missions very hard.
The mission that's especially giving me trouble is the one with the huge furball of Stillettos versus Gothris (I think its the second or third mission after war with the Kilrathi breaks out again). I've tried it multiple times, but even when I win, I lose ~75% of my fighters every time, which I assume won't cut it for later missions.