boringnickname
Rear Admiral
Off top of my head:
"Maze" RPG/Dungeon Crawler (Wizardy, Stone Keep..)
Rail shooter (Rebel Assault, Microcosm..)
Text Adventure
Graphic Adventure (Lucasarts/Sierra style)
Flight Sim
Space Sim
Mech Sim
Tactical (X-Com, Jagged Alliance)
Reasoning why they have died:
Maze RPG: Superseded by 2D (Baldur's Gate style), and FPS-hybrid (KOTOR) RPGs.
Rail shooter: Superseded by FPS and Space/Flight Sim.
Text Adventure: Superseded by Graphic Adventure.
Graphic Adventure: Sort of superseded by RPGs.
Flight Sim: Not sure. My bets are on the joystick requirement, your mileage may vary.
Space Sim: Ditto. And maybe because it's harder to implement much map design and graphical effects in games like these. After all, you're in space. Space has no boundaries and is black and empty.
Mech Sim: I guess they are too complicated for today's audience. Many also had a joystick requirement.
Tactical: Apart from X-Com and Jagged Alliance, was never that popular to begin with. Maybe too cerebral for the majority of today's customers (most of whom are on consoles).
What's your take on this?
"Maze" RPG/Dungeon Crawler (Wizardy, Stone Keep..)
Rail shooter (Rebel Assault, Microcosm..)
Text Adventure
Graphic Adventure (Lucasarts/Sierra style)
Flight Sim
Space Sim
Mech Sim
Tactical (X-Com, Jagged Alliance)
Reasoning why they have died:
Maze RPG: Superseded by 2D (Baldur's Gate style), and FPS-hybrid (KOTOR) RPGs.
Rail shooter: Superseded by FPS and Space/Flight Sim.
Text Adventure: Superseded by Graphic Adventure.
Graphic Adventure: Sort of superseded by RPGs.
Flight Sim: Not sure. My bets are on the joystick requirement, your mileage may vary.
Space Sim: Ditto. And maybe because it's harder to implement much map design and graphical effects in games like these. After all, you're in space. Space has no boundaries and is black and empty.
Mech Sim: I guess they are too complicated for today's audience. Many also had a joystick requirement.
Tactical: Apart from X-Com and Jagged Alliance, was never that popular to begin with. Maybe too cerebral for the majority of today's customers (most of whom are on consoles).
What's your take on this?