That's it, Starkey. I didn't mean that those detail cost a lot, Quarto. They don't. But game execs seem to think that they might alienate casual gamers, which are the most important part of the market. There's not reason to think that's not true.
There aren't enought "Core" space combat gamers around, and they will probably buy the games anyway.
It's a market thing. If most consumers wants "streamlined" games, such games will be rewarded with more sales. If this rationale proves wrong, more complex and difficult games would be produced.