Cherno
1st Lieutenant
I was wondering how the damage system works in the first two Wing Commander games. So far, I assume the following:
Shields are represented as covering only the front and back of the ship. However, they actually cover the ship completely, I guess that the front shield covers the whole front half and the rear shield the rear half. So, even if the ship is hit from the sides, one of the shields will be hit first.
Once armor is breached, the "damage overflow" from the projectile (projectile damage minus any armor that was remaining before the hit) indicates what happens next; if the internal damage amount is small, one of the system's internal systems will be hit depending on location (I guess the engine sits in the back and the targeting computer to the front). If the internal damage is high enough, a system might be outright destroyed, or multiple systems damaged, or the whole ship is destroyed.
Does anyone have some hard facts or wants to share his or her own opinions on the damage model?
Shields are represented as covering only the front and back of the ship. However, they actually cover the ship completely, I guess that the front shield covers the whole front half and the rear shield the rear half. So, even if the ship is hit from the sides, one of the shields will be hit first.
Once armor is breached, the "damage overflow" from the projectile (projectile damage minus any armor that was remaining before the hit) indicates what happens next; if the internal damage amount is small, one of the system's internal systems will be hit depending on location (I guess the engine sits in the back and the targeting computer to the front). If the internal damage is high enough, a system might be outright destroyed, or multiple systems damaged, or the whole ship is destroyed.
Does anyone have some hard facts or wants to share his or her own opinions on the damage model?