MamiyaOtaru
Spaceman
You are basically echoing my concerns with such a high poly model I tried to deflect this response with a preemptive agreement, but meh (see "pretty much a waste")BradMick said:and also, all of 3 on screen at once...not much fun there. also, if you can't make the object look high res adequately at low res...there are certainly some problems with the modeler there.
It wasn't a 114k poly sphere. It was a close-in model of cityscape with a ton of buildings etc. Was likely meant as a BG for rendering stuff, but someone requested I try importing it hehe. It didn't work to well since, meant for rendering, it didn't have the back half of buildings and streets down where one wouldn't see it from angles other than above.and...why the hell would someone make a 112k poly planet mesh for a game? thats a might bit excessive, and clearly someone didn't know what they were doing...