No nav points? Then what was I doing in all those "escort to the jump point" mission?
He he, you were escorting it to the jump point. Meaning a point in space where the jump node is located.
The distances are actually closer to WC 1 distances than the 40 seconds of flight you mentioned.
Yeah, the distances in WC1 are small, but that's probably because of engine limitaions. In Prophecy the distances between nav points are WAY to big to fly manualy even when using autoslide to simulate unlimited AB's.
And I most definitely didn't die inside carriers. I didn't use invulnerability either. Then of course, there were those other times, when I sat right behind a ship, and didn't get damaged at all
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What dificulty are you playing on? When I play on Hero, or Hard I most definetly do get damaged or even destroyed.
Yes, FreeSpace AI wasn't great, but that doesn't invalidate the greatness of the wingmen commands.
But the wingman commands mean sh** when your wingman don't follow orders.
WCP AI was pretty lame too.
Isn't that basicly what I said?
I liked the way the shields tech only appeared during the game. Oh, and while on that matter, you could transfer energy from one part of the shield to another much more easily than in WCP.
I also liked the way the shields apeared, but since those were around from the begining... Well, transfering power from shields is a matter of preferences. IMO it's better in Prophecy because unlike transfering just when the shields get damaged like in FS, you can transfer extra energy when you start the mission. And instead of transfering to front, back, left, right, you just have to transfet to front or back.
However the best thing in FS was the way Shivans were introduced. They apear, and you can't even target them or do any damage to them, and it's like that for two or three missions. Much better introduced than the Nephilim.
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A good soldier is not the one who die for his country, it's the one who makes his enemy die for his.
Gen. Patton