overmortal
Bearded Person
I was playing WCP and skinning turrets in a Panther when I had an idea:
What if confed designed fighters (to be deployed in specific numbers to each vessel) for very specific tasks? For example:
Pre-strike Fighter - Designed as a light, fast, nimble ship with the express purpose in mind of delivering munitions to turrets. Such as dumbfires or Anti-Radar missiles. Key attributes would be high speed, auto-slide capabilities, and significant loadout of one type of missile (such as dumbfire). Not intended for dogfights, but could be refitted with anti-fighter missiles if absolutely neccessary. Gun loadout not particularly strong.
Strike Fighter - Designed to enter strike zone and engage enemy fighters / provide cover for Pre-strike Fighters and Bombers. Not intended for lengthy or extended engagements.
Bomber - Designed specifically to deliver heavy payload to enemy vessel. Basically the same as bombers we already see, such as Broadsword or Devastator. Not intended for dogfighting.
Space Superiority Fighter - Designed around "staying power". Intended for long range patrols/scouting/recon-in-force. Not intended to engage large numbers at once, but capable of doing so in the hands of a very highly-skilled pilot.
Interceptor - "Altername loadout" of the pre-strike fighter. Intended to deliver lethal payloads to multiple targets quickly. Not designed for "staying power" and not suitable for patroling.
I suppose you could probably label these "light", "medium", and "heavy" fighters, but I was thinking of ships that were designed around their specific tasks, and, thus, more effective at them than regular "multi-purpose" ships.
I realize I'm opening myself to a beating by posting this, but, heck, it's late and the idea just seemed amusing to me. Whaddya think?
What if confed designed fighters (to be deployed in specific numbers to each vessel) for very specific tasks? For example:
Pre-strike Fighter - Designed as a light, fast, nimble ship with the express purpose in mind of delivering munitions to turrets. Such as dumbfires or Anti-Radar missiles. Key attributes would be high speed, auto-slide capabilities, and significant loadout of one type of missile (such as dumbfire). Not intended for dogfights, but could be refitted with anti-fighter missiles if absolutely neccessary. Gun loadout not particularly strong.
Strike Fighter - Designed to enter strike zone and engage enemy fighters / provide cover for Pre-strike Fighters and Bombers. Not intended for lengthy or extended engagements.
Bomber - Designed specifically to deliver heavy payload to enemy vessel. Basically the same as bombers we already see, such as Broadsword or Devastator. Not intended for dogfighting.
Space Superiority Fighter - Designed around "staying power". Intended for long range patrols/scouting/recon-in-force. Not intended to engage large numbers at once, but capable of doing so in the hands of a very highly-skilled pilot.
Interceptor - "Altername loadout" of the pre-strike fighter. Intended to deliver lethal payloads to multiple targets quickly. Not designed for "staying power" and not suitable for patroling.
I suppose you could probably label these "light", "medium", and "heavy" fighters, but I was thinking of ships that were designed around their specific tasks, and, thus, more effective at them than regular "multi-purpose" ships.
I realize I'm opening myself to a beating by posting this, but, heck, it's late and the idea just seemed amusing to me. Whaddya think?