Black-Wulf
Rear Admiral
May I start a thread to give you some of my impressions of the balancing in standoff? or won't there be any balance patches?
Well... too bad for you . This is definitely not going to change - as you said, we're trying to make Standoff WC2-like.Black-Wulf said:but for the hot dogfights in standoff especially in the gauntlet sim missions I really miss the bigger amount of missiles from prophecy.
KrisV said:The missile loadout is determined by the number of hardpoints a ship has. There's no way around that.
The large amount of missiles was to match the swarming amount of enemies in WCP, but more importantly I believe it was done with MP in mind; in a deathmatch you can waste lots of missiles trying to hit another player. Everytime we test HCl's MP patch for WCP it hits me how the confed ships were designed and balanced for deathmatch. I appreciate the ship's design choices much more when play MP than the solo campaing.KillerWave said:Makes me believe wcp designers gave the player such big missiles loadout because the AI wasn't good enough to pose a threat on a small number basis.
Actually this isn't quite it. Hardpoints do limit the amount of missile variants (you can't heat-seakers and dumbfires at the same hardpoint). However you can still get 800 dumbfires in one hardpoint.
PopsiclePete said:but more importantly I believe it was done with MP in mind; in a deathmatch you can waste lots of missiles trying to hit another player. Everytime we test HCl's MP patch for WCP it hits me how the confed ships were designed and balanced for deathmatch. I appreciate the ship's design choices much more when play MP than the solo campaing.
Oh, we can't do that - the dust cannons and plasma guns are reserved for the secret unlockable Dragon .Dyret said:This is probably the thread where I should point out that the Wraith, as a super ship, really should have 2 dust cannons, 2 plasma guns, and 40 ELRIR's. For the sake of game balance, of course.
Black-Wulf said:rofl...ok so my dream of a bigger missile loadout has been blasted to pieces, thx Quarto...TT
KillerWave said:Makes me believe wcp designers gave the player such big missiles loadout because the AI wasn't good enough to pose a threat on a small number basis.
Sternenwind said:but it is always this, One Pilot kill a hole Fleet.
KillerWave said:I just don't think the AI is too bright when:
The cerberus plasma gun kill you accidentally;
KillerWave said:A fighter barely moves to avoid colision with a capship or asteroid in front of it;
KillerWave said:The nemy ship just flies straight when you're chasing and shoting at it;
KillerWave said:The fact the enemy gets tougher instead of smarter in a higher difficult setting.