spiritplumber
Spaceman
Do we want to be able to specify bases in wcu.xml on a per-system basis, or do we want them to be generated at random with a formula on autogen systems? I finally figured out how to do both.
Cyberion said:autogen means replayability. but sure, some systems must be fixed. Also that function should be used in multiplayer scenarios, cause servers will have to use fixed bases, etc.
spiritplumber said:Agreed on the scripting...
Right now what I have is that the TYPE of base is random(exception: systems with asteroids will tend to have more mining bases), but the NUMBER is specified in wcu.xml. However, if a system is conquered, the bases are replaced randomly. Also, "empty" systems are prevented -- if a system only has 1 jump point, it MUST have a habitable planet or base. Exception: Delta Prime.