Prometheus
Spaceman
Don't give up so easily... you will get better as you go along... it might take multiple runs through the entire game if you want it to be like riding a bike... but achieving the good ending isn't really that hard...
Brimstone isn't an easy system, and Maniac is a terrible pilot. Often it comes down to sheer luck, whether he will get himself killed or not.
Brimstone 3 is a tough one. I just played it the other day. I've got a couple of tips for you on that one: First of all, when you encounter the Jalthi, kill them as quickly as possible, but try to save your missiles. However, the priority is keeping Maniac alive -- if he dies here you will have a really hard time at the next waypoint. None of the AI pilots seem to handle Jalthis very well, but with Maniac it's especially bad. So don't fixate on one of the Jalthis, but switch between them.
At the next waypoint, take out the Krants before attacking the Dorkir freighter. One of them is Khajja, a Kilrathi ace. You can tell by the name in your target display... he is hard to kill, so deal with the other Krants first. Feel free to use your Heat-Seeker missiles here. After you killed all the Krants, another two of them will appear. With all the fighter cover cleared the Dorkir should be quite easy. Expend your remaining missiles if any, but guns alone will destroy it easily. Just try not to collide with it. If you are very damaged and/or unsure, you can just let Maniac handle the Dorkir (provided he is still alive).
On a general note: Maybe you are setting your speed too low in dogfights and/or under-utilize the afterburners. With the Scimitar, I would recommend going at full 360 against the Krants, and at about 300-320 against the Jalthis. Use afterburners to evade enemy fire as well as to maneuver yourself into a good attack vector. Try to get a feel for how much fuel you have got. You can conserve fuel by tapping the Afterburner instead of holding it. Also, unlike with the Hornet, you have to pay attention to your blaster energy. You can only fire a couple of volleys before it runs low. The range of your mass drivers is 3000. Try not to fire if you can't hit.
Brimstone isn't an easy system, and Maniac is a terrible pilot. Often it comes down to sheer luck, whether he will get himself killed or not.
Brimstone 3 is a tough one. I just played it the other day. I've got a couple of tips for you on that one: First of all, when you encounter the Jalthi, kill them as quickly as possible, but try to save your missiles. However, the priority is keeping Maniac alive -- if he dies here you will have a really hard time at the next waypoint. None of the AI pilots seem to handle Jalthis very well, but with Maniac it's especially bad. So don't fixate on one of the Jalthis, but switch between them.
At the next waypoint, take out the Krants before attacking the Dorkir freighter. One of them is Khajja, a Kilrathi ace. You can tell by the name in your target display... he is hard to kill, so deal with the other Krants first. Feel free to use your Heat-Seeker missiles here. After you killed all the Krants, another two of them will appear. With all the fighter cover cleared the Dorkir should be quite easy. Expend your remaining missiles if any, but guns alone will destroy it easily. Just try not to collide with it. If you are very damaged and/or unsure, you can just let Maniac handle the Dorkir (provided he is still alive).
On a general note: Maybe you are setting your speed too low in dogfights and/or under-utilize the afterburners. With the Scimitar, I would recommend going at full 360 against the Krants, and at about 300-320 against the Jalthis. Use afterburners to evade enemy fire as well as to maneuver yourself into a good attack vector. Try to get a feel for how much fuel you have got. You can conserve fuel by tapping the Afterburner instead of holding it. Also, unlike with the Hornet, you have to pay attention to your blaster energy. You can only fire a couple of volleys before it runs low. The range of your mass drivers is 3000. Try not to fire if you can't hit.