You're all nitpicking about how WC is dying...when you should be trying to help it. What I've read is hardly constructive. I will admit that the new aliens in WC have turned off it's original flare, but who says the games must go forward in time? Lets take a look at the Kilrathi War from a different perspective. I've played quite a few strategy games in my time, and with the proper combination of high points, a beefed up Armada could really work. Imagine if you will, a cross between Star Wars Rebellion, Star Trek Birth of the Federation, and Star Trek Armada. Here's an outline of the interface I'm thinking of.
You'll have a large map of the known galaxy, minus those areas you're intel hasn't picked out behind enemy lines.
Each system will be connected by jump points - the key to each system.
You'll have the ability to build bases, shipyards, comm stations, etc. to aid your side. They'll build everything from cap ships down to fighters as your science stations discover new technologies - leading you along the timeline of the Kilrathi War. You'll also select what type of fighters your carriers will hold and put together battle groups.
Battles, like BoTF and Rebellion, will take place in a seperate interface. If graphics like in ST: Armada could be applied, you could control everything in the battlegroup down to the meager little Hornet, in a beautiful interface. Who knows...maybe they could stretch it to include the Prophecy flight engine for direct fighter control.
Although it's focus would highlight multiplaying, a single player interface could go through each step of the war. From Custard's Carnival to the armistice to the destruction of Kilrah.
From a financial perspective, this would cut down on the live-video that's now expected of WC flight sims, and enter into a field of very successful games.
Let me know what you all think!
You'll have a large map of the known galaxy, minus those areas you're intel hasn't picked out behind enemy lines.
Each system will be connected by jump points - the key to each system.
You'll have the ability to build bases, shipyards, comm stations, etc. to aid your side. They'll build everything from cap ships down to fighters as your science stations discover new technologies - leading you along the timeline of the Kilrathi War. You'll also select what type of fighters your carriers will hold and put together battle groups.
Battles, like BoTF and Rebellion, will take place in a seperate interface. If graphics like in ST: Armada could be applied, you could control everything in the battlegroup down to the meager little Hornet, in a beautiful interface. Who knows...maybe they could stretch it to include the Prophecy flight engine for direct fighter control.
Although it's focus would highlight multiplaying, a single player interface could go through each step of the war. From Custard's Carnival to the armistice to the destruction of Kilrah.
From a financial perspective, this would cut down on the live-video that's now expected of WC flight sims, and enter into a field of very successful games.
Let me know what you all think!