A New Wing Commander game?

You're all nitpicking about how WC is dying...when you should be trying to help it. What I've read is hardly constructive. I will admit that the new aliens in WC have turned off it's original flare, but who says the games must go forward in time? Lets take a look at the Kilrathi War from a different perspective. I've played quite a few strategy games in my time, and with the proper combination of high points, a beefed up Armada could really work. Imagine if you will, a cross between Star Wars Rebellion, Star Trek Birth of the Federation, and Star Trek Armada. Here's an outline of the interface I'm thinking of.

You'll have a large map of the known galaxy, minus those areas you're intel hasn't picked out behind enemy lines.

Each system will be connected by jump points - the key to each system.

You'll have the ability to build bases, shipyards, comm stations, etc. to aid your side. They'll build everything from cap ships down to fighters as your science stations discover new technologies - leading you along the timeline of the Kilrathi War. You'll also select what type of fighters your carriers will hold and put together battle groups.

Battles, like BoTF and Rebellion, will take place in a seperate interface. If graphics like in ST: Armada could be applied, you could control everything in the battlegroup down to the meager little Hornet, in a beautiful interface. Who knows...maybe they could stretch it to include the Prophecy flight engine for direct fighter control.

Although it's focus would highlight multiplaying, a single player interface could go through each step of the war. From Custard's Carnival to the armistice to the destruction of Kilrah.

From a financial perspective, this would cut down on the live-video that's now expected of WC flight sims, and enter into a field of very successful games.

Let me know what you all think!
 
Rikaelus said:

Let me know what you all think!


Hmmm... on some points I cab agree, good ideas.. BUT aren't we getting a copy of Homeworld and so on?? That's not WC anymore!! That's another game, and give it another name then! If they make a new game I think they must go on with the old formula of WC , else it won't be WC. And I think not everyone who plays WC also likes those control-and-fight (so I just call them) like Homeworld, games!

So there you got something to think about Rikaelus!!
 
Pedro said:
Unfortunate as it is Wing Commander won't come back to life, perhaps origin and the roberts brothers got into a huge fight and now Origin resents wing commander
If that was true, than neither Prophecy, or SO would be made. And the novels released after CR left (AS, FC) wouldn’t be made either
 
Navaroth said:

Hmmm... on some points I cab agree, good ideas.. BUT aren't we getting a copy of Homeworld and so on?? That's not WC anymore!! That's another game, and give it another name then! If they make a new game I think they must go on with the old formula of WC , else it won't be WC. And I think not everyone who plays WC also likes those control-and-fight (so I just call them) like Homeworld, games!

So there you got something to think about Rikaelus!!

I fully agree...
A new WC game should be exactly as the old ones...and more precisely like WC IV that from my point of view remains the best one of the seires (not for gameplay of course).
 
Hell, I wouldn't care what format a new WC game would be, as long as we got to play another WC game. Still, when the next game is made, I'd like what Wing Commander is-- a space sim.

I think WC IV was one of the best in the series just for its plot. But does that really make it a great game? An all-right game, maybe, with a great story. In a new WC game, I think there should be some interesting cut scenes, but that only enhance the game, and are not the majority of the game itself.

But that's just me.

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If I'm locked on, there's no such thing as evasive action!
 
Earthworm said:
Originally posted by Pedro:
Unfortunate as it is Wing Commander won't come back to life, perhaps origin and the roberts brothers got into a huge fight and now Origin resents wing commander
If that was true, than neither Prophecy, or SO would be made. And the novels released after CR left (AS, FC) wouldn’t be made either


I see people stating to stick with the format of Wing Commander. Lets not forget about Wing Commander Armada. WC HAS been to strategy - it wouldn't be anything new; just beefing up what it's had in the past.
 
Enoxigeo said:
I fully agree...
A new WC game should be exactly as the old ones...and more precisely like WC IV that from my point of view remains the best one of the seires (not for gameplay of course).

Trying this again...

I see people stating to stick with the format of Wing Commander. Lets not forget about Wing Commander Armada. WC HAS been to strategy - it wouldn't be anything new; just beefing up what it's had in the past.
 
Rikaelus said:
Trying this again...

I see people stating to stick with the format of Wing Commander. Lets not forget about Wing Commander Armada. WC HAS been to strategy - it wouldn't be anything new; just beefing up what it's had in the past.

[/B][/QUOTE]

Now you stick on your own ideas..

I personally do not know WC armada.. I'm a too young fan for that...
If that's true what you say, they CAN do something like that.... BUT 7 games have been made with the"formula" which's now on the games.... Now a new generation of fans which haven't played Armada do not know the strategy things of WC armada and don't know such a WC .. so only they real vets who have played everything of WC could like it and know it... Now strategygames are populair but I do not think that everyone is waiting for another game ... Especially not on one who has been a very known and succesfull game which suddently swichs to another king of game but keeps its name
 
Since when is diversity a bad thing? WC grew in popularity rapidly because it had little real competition on the way up. Now, many other companies are entering the genre and posing competetion. The best move, IMO, is to attract the attention of different gamers. This could be done by coming out with a strategy game. The ideas I have for it take place throughout the Kilrathi War. Playing missions from the destruction of the Lason to the downfall of Kilrah; and perhaps the aftermath. Seeing these events from a new perspective may even bring some players over into the flight sim world and promote sales of that genre. I love WC to death... but it's current path is dying out - it needs to explore new frontiers.
 
Enoxigeo said:
I fully agree...
A new WC game should be exactly as the old ones...and more precisely like WC IV that from my point of view remains the best one of the seires (not for gameplay of course).

I agree that 4 is definatly the best one...evoked the most emotion of any other WC game.

As for continuing with the storyline..are the new aliens (can't think of their names) as good as Kilrathi? Honestly..I don't think so. And as much as I like Casey...he isn't Blair. Wing Commander isn't the same as it was prior to WC:Prophecy. They've killed off the main character, they've reduced the Kilrathi to squabling vagabonds with mere cameos, and they've lost Chris Roberts. Those are three powerful blows to the WC universe, again, in my opinion. WC needs new life blown into it.
 
How sad. You would expect us to fight the Kilrathi for another five sequels or so? You would expect Blair to live on to be a hundred and seventy seven? And I don't see what the big deal is about Roberts leaving. WCP was just fine without him. In fact, the gameplay had improved drastically after WC4. And as for the videos, they were also better... or would have been, if not for the budget cuts. At any rate, Roberts' departure was not detrimental to WC in any way.
As for the Kilrathi and Blair, I always liked the way the WC Universe was dynamic - things actually changed. Sure, the Nephilem were introduced in the rather cheap Evil-Aliens-Jump-Out-Of-The-Wormhole way, but nonetheless, it was done properly. The Kilrathi, btw, were just squabbling vagabonds at this time, in this place. All the Kilrathi settlements in the Nephilem infested zone were destroyed. Of course, there are plenty of other Kilrathi settlements, but the Treaty of Torgo doesn't seem to allow them to have much in the way of warships (see WC4, Blair's conversation with Melek).
And Blair was not killed off. He simply died. There's a great difference between those two terms. Had he been killed off, he would have died for no apparent reason. But the bug falling on his head seems reason enough to me
smile.gif
.
 
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Quarto said:
How sad. You would expect us to fight the Kilrathi for another five sequels or so? You would expect Blair to live on to be a hundred and seventy seven? And I don't see what the big deal is about Roberts leaving. WCP was just fine without him. In fact, the gameplay had improved drastically after WC4. And as for the videos, they were also better... or would have been, if not for the budget cuts. At any rate, Roberts' departure was not detrimental to WC in any way.
As for the Kilrathi and Blair, I always liked the way the WC Universe was dynamic - things actually changed. Sure, the Nephilem were introduced in the rather cheap Evil-Aliens-Jump-Out-Of-The-Wormhole way, but nonetheless, it was done properly. The Kilrathi, btw, were just squabbling vagabonds at this time, in this place. All the Kilrathi settlements in the Nephilem infested zone were destroyed. Of course, there are plenty of other Kilrathi settlements, but the Treaty of Torgo doesn't seem to allow them to have much in the way of warships (see WC4, Blair's conversation with Melek).
And Blair was not killed off. He simply died. There's a great difference between those two terms. Had he been killed off, he would have died for no apparent reason. But the bug falling on his head seems reason enough to me
smile.gif
.

Uhh..yeah...did you happen to notice that large Kilrathi fleet that the Nephilem destroyed? As far as the Kilrathi are concerned, or atleast a faction of them, the war isn't over. 'In this place' was the Kilrathi's home system and surrounding areas. We first see the Nephilem in the Kilrah system.

As for the comment about Roberts leaving, etc. I was rebuttling Navaroth's statement about what WC is. We have a new hero, new enemy, and new creator; hense, it's not the same as Wing Commanders past.

Part of the reason I say the Kilrathi have been reduced to squabling vagabonds is this. They have a prophecy of the greatest evil that could destroy everything; and yet a single Confed Supercarrier took out their initial attack and entry point. The Kilrathi feared what Confed put down relatively easy.
 
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Rikaelus said:
Uhh..yeah...did you happen to notice that large Kilrathi fleet that the Nephilem destroyed? As far as the Kilrathi are concerned, or atleast a faction of them, the war isn't over. 'In this place' was the Kilrathi's home system and surrounding areas. We first see the Nephilem in the Kilrah system.

As for the comment about Roberts leaving, etc. I was rebuttling Navaroth's statement about what WC is. We have a new hero, new enemy, and new creator; hense, it's not the same as Wing Commanders past.

Part of the reason I say the Kilrathi have been reduced to squabling vagabonds is this. They have a prophecy of the greatest evil that could destroy everything; and yet a single Confed Supercarrier took out their initial attack and entry point. The Kilrathi feared what Confed put down relatively easy.


On the last one I fully agree... The prophecy was for the Kilrathi the greatest evil and couldn't defeat it.. and then just one supercarrier 'eliminated' the aliens completely... That's highly unlikely.

And that Rikaelus says that WC is not the same as the old ones... I only realized it when i had read your message... Rikaelus: you got it right!

Partly I am conviced that there should change something, but I still doubt or ot will be succesfull..
 
Hmmmm, this got nothing to do with the subject but has someone already an opinion about Starlancer, the new game of Chris Roberts?
 
Rikaelus said:
Since when is diversity a bad thing? WC grew in popularity rapidly because it had little real competition on the way up. Now, many other companies are entering the genre and posing competetion. The best move, IMO, is to attract the attention of different gamers. This could be done by coming out with a strategy game. The ideas I have for it take place throughout the Kilrathi War. Playing missions from the destruction of the Lason to the downfall of Kilrah; and perhaps the aftermath. Seeing these events from a new perspective may even bring some players over into the flight sim world and promote sales of that genre. I love WC to death... but it's current path is dying out - it needs to explore new frontiers.

Just look at all the Star Wars games out there like Force commander, milkin' the universe leads nowhere.

And as for saying the prophecy worths nothing, well, maybe the bugs aren't the ones from the prohecy (though I myself duobt it
biggrin.gif
)...
Seriously, I think the problam here is the end of prophecy: I don't think they intended to finish the game that way, but did because of budget/script/other problams. However, we don't know what the bugs have in their own home (probably will find out in the next game, which will come out, just give it time
biggrin.gif
). Personnaly, I can imagine the future of the human/bug war: Confed will send a massive fleet to bug country, and take control over a few systems there. Just think about it, it can happen
wink.gif




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Evilution!
 
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Rikaelus said:
As for continuing with the storyline..are the new aliens (can't think of their names) as good as Kilrathi? Honestly..I don't think so.
Actualy they are. They have weapons like the Fleet Plasma, wormholes, fighters that can cluster, and much more warriors than Confed. The only reason they may seem to be not as good as the Kilrathi is their poor AI.
And as much as I like Casey...he isn't Blair.
And as much as I love Blair, a 50 year old commodore wouldn't get to fly fighters for a living.
Wing Commander isn't the same as it was prior to WC:Prophecy.
Of course, but we've witnesed changes before.
They've killed off the main character,
He wasn't the main character anymore. Casey is the new one, and if OSI ever makes WC10 it'll have a new character and everyone will want them to bring back Casey.
they've reduced the Kilrathi to squabling vagabonds with mere cameos,
Which they should be, at least for now. Most of their fleet was destroyed, and they suffered a terible political and religious losses.
and they've lost Chris Roberts.
And as much as I love CR for making WC, he wasn't necessary to make good games
Those are three powerful blows to the WC universe, again, in my opinion.
IMO, their fairly insignificant.
 
Quarto said:
How sad. You would expect us to fight the Kilrathi for another five sequels or so? You would expect Blair to live on to be a hundred and seventy seven?
LOL, you tell 'em Quarto!
smile.gif
And I don't see what the big deal is about Roberts leaving. WCP was just fine without him. In fact, the gameplay had improved drastically after WC4.
Exactly how I feel. Though I can't completely agree on the gameplay. It was improved in many ways, but some things, like the missions types have gotten slightly worse. Missions like patrols, strikes escorts and stuff like that are better, but I miss planetary missions, or disabeling ships. Anyhow you're right.
And as for the videos, they were also better... or would have been, if not for the budget cuts.
The quality was IMO, worse than WC3, but the acting was prety good and the plot had a lot of potential. Damn you evil EA! Damn you!
biggrin.gif
At any rate, Roberts' departure was not detrimental to WC in any way.
Yup, exactly.
As for the Kilrathi and Blair, I always liked the way the WC Universe was dynamic - things actually changed.
Yeah, that's one of the best things in WC.
Sure, the Nephilem were introduced in the rather cheap Evil-Aliens-Jump-Out-Of-The-Wormhole way, but nonetheless, it was done properly.
It wasn't terribly original, but it was done better than in a lot of movies I've seen.
 
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