spiritplumber
Spaceman
Home Away From Home thought (small download)
Home Away From Home mini-patch for 009 and 1pre5:
http://spiritplumber.dynip.com/privr1pre5_hafh.zip (fixes beams & has an example save)
http://spiritplumber.dynip.com/privr009_hafh.zip (fixes beams & includes turret fix, eh)
( files replaced: weapon_list.xml, units.csv and master_parts_list.csv, plus it creates files for the beam sprites and the added docking screen.)
Please don't flame me for not being canon, this is a tiny lil patch you can safely ignore.
What it does:
-You can buy ships which should have been buyable because everyone and their mom has them, namely the Talon and the Demon.
-You can buy a Drayman because in the manual, the Scarab is basically a Drayman with extra turrets... so here it is, a Drayman with turrets Note that the Drayman IS as slow as it looks and note that it has 10 charges for jump fuel, not 6 -- not a big deal in Gemini, but it seems realistic to me.
-If you own a Galaxy or Drayman, you can use up part (a lot actually) of your cargo hold to host a light fighter (Talon or Demon).
-You can dock at your own Drayman if you're flying another ship. If the Drayman was carrying cargo or extra upgrades, you can get them from it at no cost (I think I got them all, please tell me if I didn't). Cool thing to do: Keep your ship, buy a Drayman, leave it parked at an empty nav point somewhere, eject, and dock to it. Retrieve your ship from the My Fleet option. Undock. Leave the Drayman parked. Congratulations, you now have your own mini base useful as a repair point, or as somewhere to dock to get some jump fuel. Or just spend a gojillion dollars in turrets beforehand and make yourself something to hide behind.
-Eject pod goes a little faster on afterburner so you can go on a spacewalk around your ship.
-Orion is listed as both a heavy hunter ship and a medium merchant ship, this was mostly done for symmetry. She is kinda both anyway. (Minor change: the hunter model carries more missiles and the merchant model carries a little more cargo).
-Gun speed & damage upped slightly to match original priv's feel
-Hitchhikers give you 42$ when you deliver them.
Why I think this is all acceptable: You can already dock at NPC Draymans (Draymen?), and they are big enough to have a bar for passengers, a ship mechanic and so on -- I used a simpler interface for when you're docked because I figured that a player wouldn't want other people like fixers or a ship salesman on board their own ship. And about buying Talons and Demons, frankly, if you can buy an Orion/Centurion you should be able to get a bounty-hunter fighter that is smaller than them, and the Talon... well that thing is all over the place anyway, bound to be a few available on the used market. Admittedly the main reason why I made the Talon buyable is that you can get a basic ship with $30k if you die.
Please tell me if it's worth the time to polish this up! I didn't want to make a dedicated docking screen because I wanted to keep the download small.
Home Away From Home mini-patch for 009 and 1pre5:
http://spiritplumber.dynip.com/privr1pre5_hafh.zip (fixes beams & has an example save)
http://spiritplumber.dynip.com/privr009_hafh.zip (fixes beams & includes turret fix, eh)
( files replaced: weapon_list.xml, units.csv and master_parts_list.csv, plus it creates files for the beam sprites and the added docking screen.)
Please don't flame me for not being canon, this is a tiny lil patch you can safely ignore.
What it does:
-You can buy ships which should have been buyable because everyone and their mom has them, namely the Talon and the Demon.
-You can buy a Drayman because in the manual, the Scarab is basically a Drayman with extra turrets... so here it is, a Drayman with turrets Note that the Drayman IS as slow as it looks and note that it has 10 charges for jump fuel, not 6 -- not a big deal in Gemini, but it seems realistic to me.
-If you own a Galaxy or Drayman, you can use up part (a lot actually) of your cargo hold to host a light fighter (Talon or Demon).
-You can dock at your own Drayman if you're flying another ship. If the Drayman was carrying cargo or extra upgrades, you can get them from it at no cost (I think I got them all, please tell me if I didn't). Cool thing to do: Keep your ship, buy a Drayman, leave it parked at an empty nav point somewhere, eject, and dock to it. Retrieve your ship from the My Fleet option. Undock. Leave the Drayman parked. Congratulations, you now have your own mini base useful as a repair point, or as somewhere to dock to get some jump fuel. Or just spend a gojillion dollars in turrets beforehand and make yourself something to hide behind.
-Eject pod goes a little faster on afterburner so you can go on a spacewalk around your ship.
-Orion is listed as both a heavy hunter ship and a medium merchant ship, this was mostly done for symmetry. She is kinda both anyway. (Minor change: the hunter model carries more missiles and the merchant model carries a little more cargo).
-Gun speed & damage upped slightly to match original priv's feel
-Hitchhikers give you 42$ when you deliver them.
Why I think this is all acceptable: You can already dock at NPC Draymans (Draymen?), and they are big enough to have a bar for passengers, a ship mechanic and so on -- I used a simpler interface for when you're docked because I figured that a player wouldn't want other people like fixers or a ship salesman on board their own ship. And about buying Talons and Demons, frankly, if you can buy an Orion/Centurion you should be able to get a bounty-hunter fighter that is smaller than them, and the Talon... well that thing is all over the place anyway, bound to be a few available on the used market. Admittedly the main reason why I made the Talon buyable is that you can get a basic ship with $30k if you die.
Please tell me if it's worth the time to polish this up! I didn't want to make a dedicated docking screen because I wanted to keep the download small.