Category:Wing Commander II: Vengeance of the Kilrathi
Wing Commander II: Vengeance of the Kilrathi | |
---|---|
Platform | MS-DOS
Super Nintendo (SNES) |
Engine | Origin FX |
Release Date | Fall 1991 |
Language | English
Japanese |
Introduction
Wing Commander II was one of many evolutionary steps in the Wing Commander series. WC2 used an upgraded version of the original Wing Commander's flight engine, but the story and presentation were drastically overhauled. Routine conversations in the bar, mission briefings and post-flight debriefings were often replaced with casual interludes, dramatic exchanges and emergency events that sent the game in unpredictable directions. The story took our hero, Christopher Blair, from exile to the front lines of the Enigma Sector where he had to prove his innocence for the destruction of the TCS Tiger's Claw. Old friends and new characters were brought to life with real recorded voices in an optional speech pack. Wing Commander II sold sound cards to a generation of PC gamers and almost single handedly made the SoundBlaster a household name. The game's introduction was a breathtaking forebearer of the cinematic turn the industry would take a few short years later.
Description
Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion.
Then something went wrong.
You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines.
But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.
Thank you can handle it, flyboy?
WING COMMANDER II is the sequel to the top action-simulation hit WING COMMANDER, "the closest thing yet to a genuine interactive movie for your PC" (GAME PLAYER'S PC). But WING COMMANDER II is more than a sequel - it advances the state of the art in computer gaming even furhter, with new features and new challenges:
- A gripping story line! All the action and drama you expect from a major motion picture but you're the star!
- State-of-the-art graphics! The latest advances in 3-D rendering technology give you the most stunning, photo-realistic images you have ever seen on your computer.
- Intriguing tactics! Fly five different Terran fighters into battle, armed with guns, missiles, torpedoes, chaff pods, tailguns, turrets and tractor beams. But watch out - the Kilrathi have some hot hardware too!
- Instant replay! Get an audience-eye view of your victories.
- Digitized speech! Hear radio messages from your wingmen and foes. (Limited speech included with this game. Speech Accessory Pack required for complete speech; sold separately.)
- Dynamic intelligence! Every dogfight is an exciting challenge, whether you're a novice or an ace of aces, because your opponents match your skill level. The better you fly, the better they fly!
- A thrilling musical score! The soundtrack senses the action on-screen and alters the pacing, tempo and mood of the music to match.
- An elaborate campaign system! The fate of Humanity is in your hands!
System Requirements
Box Contents
Credits
CD-ROM Shell Programming
- Gary Scott Smith
- Gary Scott Smith
Software Engineers
- Bill Baldwin, Stephen Beeman,
- Charles Cafrelli, Reinaldo Castro,
- Richard Haley, Steve Muchow, Brent A. Thale
- Bill Baldwin, Stephen Beeman,
Story
- Stephen Beeman, Ellen Guon
- Stephen Beeman, Ellen Guon
Script
- G.P. Austin, Jeff George, Ellen Guon,
- Paul Arden Lidberg, Brian Martin
- G.P. Austin, Jeff George, Ellen Guon,
Art
- Jeff Dee, Daniel Bourbonnals, Larry Dixon,
- Chris Douglas, Glen Johnson, Bruce Lemons,
- Denis Loubet, Jake Rodgers,
- Gary Washington, John Watson
- Jeff Dee, Daniel Bourbonnals, Larry Dixon,
Technical Design Assistant
- Brian Martin
- Brian Martin
Sound Editor
- Martin Galway
- Martin Galway
Sound Effects Engineer
- Marc Schaefgen
- Marc Schaefgen
Music
- Dana Glover, The Fat Man, Dave Govett,
- Martin Galway, Nenad Vugrinec
- Dana Glover, The Fat Man, Dave Govett,
Quality Assurance Leaders
- Jeff Shelton, Kirk Winterrowd
- Jeff Shelton, Kirk Winterrowd
Quality Assurance
- Scott Shelton, Kevin Potter, Scott Hazle,
- Mark Vittek, Joel Manners, Ben Manners,
- Ben Potter
- Scott Shelton, Kevin Potter, Scott Hazle,
Development Services Manager
- Sherry Cain
- Sherry Cain
Documentation
- Paul Arden Lidberg, Warren Spector
- Paul Arden Lidberg, Warren Spector
Documentation Design & Graphics
- Craig Miller, Jennifer Davis, David Ladyman,
- Warren Spector, Gary Washington
- Craig Miller, Jennifer Davis, David Ladyman,
Box Design & Graphics
- Craig Miller
- Craig Miller
Assistant Director
- Ellen Guon
- Ellen Guon
Production Manager
- Virgil Buel
- Virgil Buel
Executive Producer
- Dallas Snell
- Dallas Snell
Producer
- Chris Roberts
- Chris Roberts
Director
- Stephen Beeman
- Stephen Beeman
Advertising
Versions
- Deluxe Edition: Included WC2, SO1, & SO2
- Deluxe Edition CD: Included WC2, SO1, & SO2
- Kilrathi Saga Edition: Windows 95 support, SO1 & SO2 freely downloadable
Ports
FM Towns
Has Redbook CD audio tracks instead of MIDI files. Otherwise identical.
SNES
In late 1994 Origin developed an expansive port of Wing Commander 2 for the Super Nintendo console. The game altered the original significantly in much the same way as Wing Commander 3 3DO, giving it a more arcade focus and redoing many art elements - including full color Kilrathi faces, a new turret screen and a dual-VDU Ferret cockpit. The game was finished, tested, reviewed by magazines and shipped off to Japan for duplication... and then never seen again. A last-minute decision to cancel the title was made because of the low return expected on an SNES game at the end of the system's life-cycle.
Although the game is complete somewhere, no prototype has ever surfaced and no members of the development team have copies. Because of the odd numbering of SNES ports (Wing Commander 2 is actually the third game, after Wing Commander and The Secret Missions), most mainstream SNES groups do not realize the title existed.
- Full article: Wing Commander II: Vengeance of the Kilrathi (SNES)
Strategy Guides
Re-Releases
Screenshots
Development
Patches / Addons
Origin
Fan Made
- Compatibility Super Patch
- DirectDraw Hack
- German Conversion Patch
- WC2 Gunsight Patch
- WC2 Spanish Translation
- Wing Commander 2 Reduced Asteroid Damage Patch
- Wing Hard
Editing Tools
- Mission Editor
- Ship Graphic Viewer (Wing Commander II)
- WC1 to WC2 Mission Converter
- WC1, WC2 and Privateer editing information
- WC2SAV
- Wing Commander 2, Academy Ship Editor
Miscellaneous Files
- Computer Chronicles on Wing Commander 2
- Fan Enhanced Wing Commander 2 Soundtrack
- Fralthra 3D Model
- MODULE.000 File
- Magic DosBox Template for Android
- Wing 0 Mini-Game Save Game
- Wing Commander 2 Font
- Wing Commander 2 Intro
- Wing Commander 2 Storybook
Music
Tracks from Origin Audio CD Volume 1
- Wing Commander II - Jazz's Escape by The Fatman
- Wing Commander II - Jazz's Storm Clouds by Nenad Vugrinec
- Wing Commander II - Main Theme (Cloak and Dagger) by The Fatman
- Wing Commander II - Midgame by Dana Glover & Martin Galaway
- Wing Commander II - Off Duty by Dana Glover
- Wing Commander II - Poker by Floyd Domino & The Fatman
- Wing Commander II - Prince Thrakhath's Theme by Dana Glover & Martin Galway
- Wing Commander II - The Flight Deck by Dana Glover
- Compilation of the above (26:03) - 21,492k
Thanks to Sébastien Caty and Joe Garrity. (Details, more)
High Quality tracks
- Briefing 1
- Briefing 3
- Cinematics 2
- Cinematics 3
- Jazz 1
- Jazz 2
- Kilrathi Theme
- Observation Lounge 1
- Observation Lounge 2
- Observation Lounge 3
- Observation Lounge 4
- Wing Commander II Theme
Various tracks
- Theme
- Kilrathi
- Cutscene 1
- Intro
- Intro 2
- Credits (Medley)
- Barracks
- Victory
- Death (Funeral)
- Funeral
- Eject
- Inflight
- Battle
- Battle 2
- Success
- Success Home
- Torpedo Run
- Inflight 2
- Inflight 3
- Inflight 4
- Inflight 5
- Inflight 6
- Takeoff (Scramble)
- 51 MIDIs
Manuals and Game Documentation
- Kilrathi Saga Manual
- Special Operations Reference Card
- WC II Install Guide
- WC II playguide manual
- Wing Commander 2 Help File
Controls
Afterburner Tab Fire guns Space Fire missile Enter Accelerate + Decelerate - Full stop Backspace Look left F2 Look right F3 Look forward F1 Look behind F4 Chase view F5 Battle view F6 Tactical view F7 Missile view F8 Tail view F9 Cycle weapons W Cycle guns G Jump J Cycle targets T Lock target L Damage HUD D Autopilot A Comms select C Nav Map N Eject Ctrl-E
Cheats
DOS Edition
- Start the game with "wc2 Origin" at the command line to enter debug mode.
- Alt-Del destroys target. Alt-Ins destroys all enemy fighters on the radar.
- Start the game with "wc2.exe Origin -k".
- Same as above, plus invincibility.
Kilrathi Saga Edition
- With invincibility off, open wc2.cfg. Make sure it contains -k -b. Turning invincibility back on may cause your name to change back to CHEATER.
- Player name is no longer replaced with "CHEATER" when invincibility is enabled.
Cutscenes
Ships
Terran Confederation
- Fighters
- Capital Ships
- Installations
Empire of Kilrah
- Fighters
- Capital Ships
- Installations
Weapons
Guns
Missiles
Missions
Subcategories
This category has the following 9 subcategories, out of 9 total.
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Pages in category "Wing Commander II: Vengeance of the Kilrathi"
The following 6 pages are in this category, out of 6 total.