F-57 Sabre

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F-57 Sabre
Wc2sabre.jpg
Type Heavy Attack Fighter
Primary User Terran Confederation
Additional Users Free Republic of the Landreich
Union of Border Worlds
Society of Mandarins
Introduction pre-2659
General Characteristics
Length 23.6 meters
Mass 22 tonnes
Crew 2 (pilot and gunner)
Performance
Maximum Yaw 8 dps
Maximum Pitch 8 dps
Maximum Roll 8 dps
Acceleration Excellent
Velocity
Cruise 220 kps
Maximum 400 kps
Afterburner
Maximum Afterburner 1200 kps
Armament
Guns
Particle Cannons (2)
Mass Drivers (2)
Turrets
Dual-Mount Neutron Gun (1)
Default Missile Loadout
Spiculum IR Missiles (4)
Pilum Friend-or-Foe Missiles (2)
Dart Dumbfires (2)
Bomber Loadout
Spiculum IR Missiles (4)
Pilum Friend-or-Foe Missiles (2)
Torpedoes (2)
Components
Modules
Tractor Beam
Chaff Pods 3
Cloaking Device No
Jump Drive No
Defense
Shields
Fore 8.0 cm equivalent
Aft 8.0 cm equivalent
Maximum Recharge 1 cm/second
Armor
Front 20.0 cm
Rear 20.0 cm
Right 18.0 cm
Left 18.0 cm
Wc2sabre4.gif
F-57 Morningstar Target Identification.
Source Wing Commander 2


Work-in-progress, expect frequent changes. Help and feedback is welcome. See discussion page.


History

The F-57 Sabre was a heavy attack fighter in the service of the Terran Confederation.

The F-57 Sabre was a widely-used Confederation fighter that served in a variety of roles throughout much of the Terran-Kilrathi War. Built on a heavy chassis with a large weapons load-out, the Sabre was a formidable dogfighter that could engage multiple Kilrathi fighters for a prolonged period of time. Capable of carrying torpedoes and other forms of heavy weaponry, it could also act as a bomber, dealing severe damage to enemy warships and installations. It was also equipped with a rear turret manned by a gunner for basic defense. All of this, along with its maneuverability, made the Sabre a formidable all-purpose fighter in the Confederation Space Force.

The Sabre engaged in numerous combat operations throughout the Kilrathi War, ranging from patrols to enemy interception to bombing runs against enemy vessels. Many carrier groups were equipped with Sabre squadrons, including the TCS Concordia.

Sabres were involved in many notable operations against the Kilrathi. In 2658, Sabres participated along with Broadswords in Operation Lamplight, Confed's big push into the Deneb Sector. During the operation, a large group of Kilrathi Troopships were moving to assist Kilrathi forces when Sabres, Broadswords and Cruisers intercepted them. The Kilrathi force had minimal escort and was destroyed with limited difficulty. In 2667, the Concordia launched a force of Sabres to destroy the Heaven's Gate Starbase as part of their failed attempt to capture the system. During this assault, Confederation pilot Mariko Tanaka was killed in action after a traitor planted explosives on her vessel, killing her gunner and forcing her to conduct a kamikaze attack on the starbase, destroying it. Later, Christopher Blair flew solo in a Sabre in an attempt to destroy the Kilrathi Sector HQ at K'tithrak Mang. The attack was a resounding success and shattered the Kilrathi's hold on the Enigma Sector.

Sabres also took part in numerous defensive actions during the Kilrathi War. Several Sabres took part in the defense of Pembroke Station and the separatist Kilrathi colony of Ghorah Khar.

Many Sabres made their way into the hands of other factions, including pirates and mercenaries, and were used extensively by the Society of Mandarins, a network of Human traitors loyal to the Kilrathi. Surplus Sabres were also sold to the Union of Border Worlds and the Free Republic of the Landreich. Some took part in the action of the Border Worlds Conflict.

Specifications

F-57A Sabre WC2ManualSabre.JPG F-57 Sabre (2667) WCAManualSabre.JPG F-57 Sabre (2665) Wc2sabre.jpg F-57 Sabre (Torpedo) (2665) Wc2sabre.jpg F-57 Sabre (Torpedo II) (2665) Wc2sabre.jpg
Sources: WC II Playguide Manual Wing Commander Academy Manual Wing Commander 2/Wing Commander: Academy Wing Commander 2 Wing Commander 2
Class: Heavy Attack Fighter Heavy Attack Fighter Heavy Attack Fighter Heavy Attack Fighter Heavy Attack Fighter
Length: 23.6 meters 23.6 meters 23.6 meters 23.6 meters 23.6 meters
Mass: 22 metric tonnes 22 metric tonnes 22 metric tonnes 22 metric tonnes 22 metric tonnes
Max Velocity: 400 KPS 400 KPS 400 KPS 400 KPS 400 KPS
Cruise Velocity: 220 KPS 220 KPS 220 KPS 220 KPS 150 KPS
Acceleration: Excellent Excellent 3 (relative) 3 (relative) 3 (relative)
Max Y/P/R: 8/8/8 DPS 8/8/8 DPS 8/8/8 DPS 7/7/7 DPS 7/7/7 DPS
Guns: Particle Cannons (2) Particle Cannons (2) Particle Cannons (2) Particle Cannons (2) Particle Cannons (2)
Guns: Mass Drivers (2) Mass Drivers (2) Mass Drivers (2) Mass Drivers (2) Mass Drivers (2)
Missiles: Spiculum IR (4) Spiculum IR (4) Spiculum IR (4) Spiculum IR (4) Spiculum IR (2)
Missiles: Dart Dumbfires (2) Dart Dumbfires (2) Dart Dumbfires (2) Torpedoes (2) Torpedoes (6)
Missiles: Pilum Friend-or-Foe (2) Pilum Friend-or-Foe (2) Pilum Friend-or-Foe (2) Pilum Friend-or-Foe (2) ------
Turrets: Dual Mounted Neutron Gun (1) Dual Mounted Neutron Gun (1) Dual Mounted Neutron Gun (1) Dual Mounted Neutron Gun (1) Dual Mounted Neutron Gun (1)
Tractor Beam Yes Yes Yes Yes Yes
Armor (Front/Rear/Sides): 16.0/16.0/11.0 cm 16.0/16.0/11.0 cm 20.0/20.0/18.0 cm 12.0/12.0/9.0 cm 8.0/8.0/7.5 cm
Shields (Fore/Aft): 10.0/10.0 cm 10.0/10.0 cm 8.0/8.0 cm 7.6/7.6 cm 8.0/8.0 cm
Shield Recharge Not Listed Not Listed 1.0 cm/seconds 4.0 cm/seconds 2.0 cm/seconds
Missile Decoys: Chaff Pods (1) Chaff Pods (3) Chaff Pods (3) None Chaff Pods (2)
Jump Capable: No No No No No

Sources

Wing Commander 2 Playguide

  • Weapons
    • "Depending upon which ship you’re flying, you may have blasters, chaff pods, missiles and/or torpedoes available to you. In larger ships, like the Broadsword and the Sabre, you can switch from the front viewscreen to turrets positioned at the sides and rear of the ship."
    • Torpedoes
      • "From this point onward, until you complete the lock, you must not maneuver your ship too quickly. There’s a little leeway, but you must fly mostly straight toward the target—any significant deviation will break the lock, forcing you to start all over again. (For this reason, only turret-equipped ships, the Sabre and Broadsword, carry torpedoes, even though any of the other fighters could theoretically handle the missiles."
    • Turrets
      • "the Broadsword and the Sabre, have multiple guns. In addition to the standard complement of front-firing weapons, the Sabre has a turret in the back, and the Broadsword has three turrets (one to the rear, one to the left and one to the right)."
    • Tractor Beam
      • "In addition to standard turret-mounted weapons, the turrets in the Broadsword and Sabre are equipped with a new device—a tractor beam."
  • Improved Targeting and Tracking System (ITTS)
    • "The Improved Target Tracking System (I.T.T.S.) is a feature available in the most advanced fighters, such as the Epee and Sabre. This advanced targeting system calculates the amount you must lead your target in order to maximize the chance of a hit."

Joan's Fighting Spacecraft - 2664.128 UPDATE

  • Confederation Fighters
    • F-57A Sabre

TCSNA Handbook

  • Spacecraft of the Terran and Kilrathi Fleets
    • "The Sabre is one of the best fighters ever designed by Terran scientists. It is equipped with multiple missiles, mass drivers, particle cannon and a rear turret. Keep this in mind when you attempt a rear approach. In spite of its size, the ship is fairly maneuverable and accelerates well. When you are flying a Sabre, you should be aware that its fore and aft shields are weak. Even thought the armor is very strong, armor has no regenerating capabilities."

Wing Commander 2/Wing Commander: Academy

Wing Commander 2 (De)Briefings

Wing Commander 2 Missions

Special Operations 1 Missions

Special Operations 2 Missions

Gallery