Devil Ray
Devil Ray | |
---|---|
Type | Space Superiority Fighter |
Primary User | Nephilim |
General Characteristics | |
Mass | 14 tonnes |
Performance | |
Maximum Yaw | 140 dps |
Maximum Pitch | 135 dps |
Maximum Roll | 120 dps |
Acceleration | 2500 k/s2 |
Rotational Acceleration | 240 dps2 |
Velocity | |
Minimum | 195 kps |
Default | 650 kps |
Maximum | 845 kps |
Afterburner | |
Maximum Afterburner | 1650 kps |
Max Acceleration | 2500 k/s2 |
Fuel | 900 seconds |
Armament | |
Guns | |
Heavy Gorgon (3)
Light Plasma (2) | |
Power | 900 nanoJoules |
Minimum Recharge | 6.5 seconds |
Default Recharge | 65 seconds |
Maximum Recharge | 97.5 seconds |
Default Missile Loadout | |
Medusa Missile (8)
Proteus Missile (2) | |
Components | |
Decoys | 24 |
Defense | |
Shields | |
Fore | 250 cm equivalent |
Aft | 250 cm equivalent |
Shield Power | 500 |
Minimum Recharge | 2.1 cm/second |
Default Recharge | 21 cm/second |
Maximum Recharge | 30.5 cm/second |
Armor | |
Front | 520 cm |
Rear | 560 cm |
Right | 560 cm |
Left | 560 cm |
Core Damage Points | 500 |
Source | Origin's Official Guide to Wing Commander Prophecy |
History
Wing Commander: Prophecy
Mission Appearances
- Appears in Mission
Origin's Official Guide to Wing Commander Prophecy
The Devil Ray has a similar body design as the Manta, but the differences between them are worth noting. Although Mantas and Devil Rays will show up for the same types of missions -- patrols and escorts -- the Devil Ray has about twice the armament. They can be distinguished by Mantas by their yellow coloring and dual vertical tails.
That's not all, however. The Devil Ray is faster, better shielded, has more durable armor and is more maneuverable. As if that weren't enough, they are flown exclusively by aces. These top-notch Alien pilots perform pithc and roll maneuvers, loops and wingovers, just as their Manta counterparts, but do them faster, and are noticeably more difficult to shake off your tail. Defensively, Devil Rays use their decoys against your missiles much more effectively than any other Alien ship.
Wing Commander: Secret Ops
Mission Appearances
- Appears in Mission
- A3b: Courage - Long Way Out
- A4: Courage - Visit to Aunt Ella
- B1: Ella - Fresh Start
- B2: Ella - Unfriendly Terms
- B4: Ella - Phase Focus
- B5a: Ella - Back Yard Sweep
- B5b: Ella - The Unwelcome
- B6: Ella - The Path to Cygnus
- C1: Talos - Friends in Need
- C3: Talos - Hidden Foes
- C4b: Talos - Careful Steps
- D1: Cygnus - Evaluation
- D4a: Cygnus - Building Blocks
- D5: Cygnus - Rising Blocks
- E2: Luyten - Defensive Tactics
- E3: Luyten - Luyten Station Support
- E4: Luyten - Banded Enigma
- E5b: Luyten - Cruiser Remains
- F3: Sirius - Supply Line Crunch Two
- F6a: Sirius - Path To Proxima
- F6b: Sirius - Road To Proxima
- G2: Krieger - Tactical Reposition
- G3: Krieger - Carrier Assault One
- G5: Krieger - Reposition Battery
- G7: Krieger - Final Blows
- G8: Krieger - Path To Proxima
- H1a: Proxima - Evasive Recon Patrol
- H2a: Proxima - Midpoint Assault
- H4: Proxima - Star Smasher
shipsalien.doc
SF - 9a Devil Ray
Modified Space Superiority Fighter (Ace ship)
MESH NAME: AACESHIP.IFF
This is the RED MANTA
Missions/Role BARCAP, TARCAP, ESCORT, FORCAP
Cloaking: Yes
Jump Capable: Yes
Max Speed Set/Aft: 650/1400 kps
Engine Acceleration: 1050/2300
Max Y/P/R: 120/120/120 dps
Rotational Acceleration: 230 kps2
ESM: Yes
Radar: 15000
ID Sensor: Unknown
Shield Strength Fore/Aft: 230/230 cm equiv.
Shield Recharge Rate: 23 cps
Armor Strength Port/Starboard/Fore/Aft: 230/230/230/230 cm
Guns: 4X Alien Gorgon Laser
Missiles: 3X Alien Friend or Foe, 3X Alien Image Rec., 2X Stalker
Decoys: 7
Target ID: Devil Ray 1
Target ID: Devil Ray 2
Target ID: Devil Ray 3
Target ID: Devil Ray 4
Target ID: Devil Ray 5
Target ID: Devil Ray 6
Target ID: Devil Ray 7
Length: approx. 26 meters
Width: unknown
Mass: approx. 14 metric tonnes
Description: Similar to the Manta in appearance, but with enhanced capabilities. They’re rather frightening compared with the generic Manta fighter, being faster, better shielded, better armored, better armed, and more maneuverable.
They are flown exclusively by Aces.
Maneuvers: Devil Ray pilots tend to employ the pitch and roll maneuvers, Emmelmans, loops, and wingovers.