Vendetta Light Fighter KN1b
Vendetta | |
---|---|
Type | Light Fighter |
Primary User | Kindred |
General Characteristics | |
Crew | 1 (pilot) |
Performance | |
Acceleration | 64 k/s2 |
Velocity | |
Maximum | 380 kps |
Afterburner | |
Maximum Afterburner | 760 kps |
Armament | |
Guns | |
Flux Beam Mk. II (3) | |
Default Missile Loadout | |
Snipe (1) [Difficulty 3] Brute Mk. II (1) [Difficulty 3] Python (1) [Difficulty 5] Disrupter (1) [Difficulty 7] High Explosive Mine (10) [Difficulty 3] | |
Components | |
Modules | |
Signal Filter (1) [Difficulty 7] Shield Enhancer Mk. III (1) [Difficulty 5] | |
Decoys | Decoy Mk. II (10) |
Cloaking Device | No |
Jump Drive | Yes |
Vendetta in Kindred colors, Tri-System circa 2790. |
The Vendetta is the primary light fighter of the Kindred. They are often used to escort the heavier, more valuable Blade-class fighters during Kindred operations. Because the Kindred does not field a medium fighter of any sort, Vendetta are often used in roles that traditionally require a higher classification of ship. Because of the threat now faced by the Kindred, the military offers a double bounty for destroying Vendettas.
Although relatively fast and manouvreable, its large profile is a vulnerability.
Origin's Official Guide to Privateer 2: The Darkening
The Vendetta is the only ship in this game that you can easily outshoot. If you have more than one gun, you can take one out by flying straight at it and firing non-stop. If you have any firepower to speak of (and decent aim), it should crumple before you.