Jalkehi
Jalkehi | |
---|---|
Type | Heavy Fighter/Bomber |
Primary User | Kilrathi Empire |
Length | 25.2 meters |
Mass | 20 metric tonnes |
Max Velocity | 360 KPS |
Cruise Velocity | 200 KPS |
Max Afterburner Velocity | 960 KPS |
Acceleration | Average |
Max Y/P/R | 2/2/2 deg/s |
Guns | |
Missiles | |
Turrets | 1 Dual-Mount Turret |
Armor |
|
Shields | 11-13 cm |
Decoys | 1 Chaff Pod |
Cloak | No |
Jump Drive | Yes (Optional) |
Crew | 2 (1 Pilot, 1 Gunner) |
The Jalkehi is a heavy fighter and bomber that served with the Kilrathi Empire for much of the Terran-Kilrathi War.
Overview
The Jalkehi is a Kilrathi heavy fighter design that once saw widespread deployment across the Kilrathi War front. Designed as a typical bomber, the Jalkehi is specially suited for staging major assaults against enemy fleets and convoys of the Terran Confederation, while also able to defend itself in a dogfight against Terran fighters. Armed with a standard payload and formidable gun loadout, it can face most fighter and capital ship threats with relative ease, and is equipped with a rear turret to ward off pursuers. The Jalkehi was also often equipped with a jump drive, giving it a greater range on the battlefield and further enhancing its use as a raiding ship.
Jalkehi squadrons flew with many Kilrathi task forces throughout much of the Terran-Kilrathi War, and were responsible for many raids that led to the destruction of numerous transports and warships. Their use in raiding operations against the Confederation decreased after the destruction of Kilrah in 2669.
Fighter Tactics
The following information table is taken from the Wing Commander I & II - The Ultimate Strategy Guide.
Enemy Near
No Damage - 40% try to tail; 60% strafe attack
Medium Damage - 40% try to tail; 60% strafe attack
Almost Destroyed -100% run away at full afterburners
Enemy Slow
No Damage -100% sit and fire
Medium Damage -100% sit and fire
Almost Destroyed -100% run away at full afterburners
Enemy Far
No Damage -100% intercept enemy fighter
Medium Damage -100% intercept enemy fighter
Almost Destroyed -100% run away at full afterburners
Enemy Tailing
No Damage - 90% random defense; 10% turn and fire
Medium Damage - 90% random defense; 10% burn out
Almost Destroyed -100% run away at full afterburners
Head-to-Head
No Damage -100% strafe attack
Medium Damage -100% strafe attack
Almost Destroyed -100% run away at full afterburners
On Enemy Tail
No Damage -100% random offense
Medium Damage -100% random offense
Almost Destroyed - 100% random offense
Missile Coming
No Damage -100% random defense
Medium Damage -100% random defense
Almost Destroyed -100% run away at full afterburners
Laser Hit
No Damage -10% turn and spin; 90% random defense
Medium Damage - 100% random defense
Almost Destroyed -100% random defense
Enemy Destroyed
No Damage -100% veer away
Medium Damage -100% veer away
Almost Destroyed -100% veer away