Origin FX

The Terran Knowledge Bank
Jump to: navigation, search

This article is about the sceensaver. For other uses, see Origin FX (disambiguation).


Origin FX
Origin FX - Box - Cover - Web.png
Platform Windows 3
Release Date December 8, 1992
Language English
Retail Price 39.95 USD


Origin FX is a 1993 screensaver package developed by Origin Systems and published by Electronic Arts.

Description

Box back cover

ORIGIN FX™ SCREEN SAVER is more than just a Windows utility that protects your mointor from burn-in. At the same time, it delivers enough entertainment to keep you enthralled fo hours. These modules reflect the creativity and technical ingenuity that have taken the WING COMMANDER and ULTIMA series to the top of the charts. ORIGIN FX is as versatile and exciting as it is useful; a modular screen saver with the graphics, sound and imagination that have made ORIGIN a favorite of computer gamers throughout the world.

ORIGIN FX incorporates images and characters familiar to fans of ORIGIN game worlds, as well as novel imagery created especially for this unique package. Unlike screen savers which use limited colors against a black background, ORIGIN FX brings the hottest color graphics in the entertainment industry to your Windows environment.

Features

  • More than 20 unique modules, with a selection of both algorithmic and graphics-based screen savers.
  • Award-winning ORIGIN music and sound effects.
  • Engage and hot key combinations to activate the screen saver at any time.
  • Customizing options -- you set speed, color, sound and other options.
  • Slide Show module allows you to cycle through bitmapped images from any directory, in any order, and for as long as you wish.
  • As a special feature for owners of WING COMMANDER II, ORIGIN FX offers a module that plays the cinemat-ic sequences when Wing II is installed on your hard drive.
  • Players of the Ultima and Wing Commander games will recognize their favorite characters and space ships as they interact with your desktop.
  • Those new to ORIGIN's world will be introduced to the high quality graphics that made these games industry favorites.

Modules

System Requirements

Original Release (1993)

MS-DOS: 386SX, 386, Intel486 or 100% compatible PC system
REQUIRED: 2 megs RAM, hard drive, 256-color VGA graphics, Windows™ v.3.0 or higher, 4.5 megs hard drive space
RECOMMENDED: DOS 6.0 and DoubleSpace
GRAPHICS: 386/20MHz+ processor, sound board, Windows 256-color mode SVGA graphics
MUSIC/SOUND EFFECTS (optional): Ad Lib®, Sound Blaster®, Roland® LAPC-I/MT-32, or 100% compatible sound board
$9.95 exchange form enclosed for other disk formats

Box Contents

Credits

Role Name Source
Production
Producer R. Scott Russo Game, Documentation
Executive Producer Dallas Snell Game, Documentation
Project Administrator Suzanne Taylor Documentation
Kirk Winterrowd Documentation
Development
Programmer Jeff Everett Game, Documentation
Richard Dean Johnson Game, Documentation
Brent A. Thale Game, Documentation
Edwin Herrell Documentation
Lead Artist Whitney Ayres Documentation
Artist Nigel Pickhardt Game, Documentation
Bill Narum Game, Documentation
Denis Loubet Documentation
Chris Douglas Documentation
Richard Mather Documentation
Terry Manderfield Documentation
Bob Cook Documentation
Micael Priest Documentation
Jeff Dee Documentation
Jake Rodgers Documentation
Danny Garrett Documentation
Bruce Lemmons Documentation
Craig Halverson Documentation
Glen Johnson Documentation
Audio Marc Schaefgen Documentation
John Tipton Documentation
Kirk Winterrowd Documentation
Quality Assurance
Quality Assurance Leader Don Derouen III Documentation
QA Manager Jeff Shelton Documentation
QA Supervisor Scott Shelton Documentation
Quality Assurance Russel Byrd Documentation
Ben Potter Documentation
Starr Long Documentation
Charles Angel Documentation
Marshall Andrews Documentation
Michael Chenault Documentation
Dee Starns Documentation
Packaging
Documentation Anthony Nichols Documentation
Packaging Craig Miller Documentation
Editing David Ladyman Documentation
Graphic Design Al Carnley Documentation
Special Thanks
Jeff Wilson Documentation

Advertising

Marketing Flyer

Origin Catalogs

Print Advertising

Versions

Original Release

Electronic Arts originally published Wing Commander Academy in North America in 1992.

Other

In March 1994, Origin Systems announced internally that they had partnered with CD Select to release a trial version of Wing Commander Academy which would be included on a CD containing a collection of applications and games. CD Select's system would allow those who enjoy the game to call an 800-number to pay and unlock the full program. It is not clear if this release ever made it to market.

Release Index

Platform Year EAN UPC Region Publisher Media Language
MS-DOS 1993 6908 0 17814 81611 6 United States Electronic Arts 3.5" HD diskette (3) English
MS-DOS 1993 United Kingdom Electronic Arts 3.5" HD diskette (3) English
MS-DOS 1993 Germany Electronic Arts 3.5" HD diskette (3) English, German docs
MS-DOS 1993 France Electronic Arts 3.5" HD diskette (3) English, French docs
MS-DOS 1993 5240 Canada (InterTAN) Electronic Arts 3.5" HD diskette (3) English
MS-DOS Spain DROSoft 3.5" HD diskette (3) Spanish
MS-DOS Taiwan Soft World 5.25" HD diskette (4) English, Chinese docs
CD-ROM Classic 1995 5449 United States Electronic Arts CD-ROM (3) English
CD-ROM Classic (Jewel) 1995 5713 United States GOG CD-ROM (3) English
Hit Squad 1994 United Kingdom Ocean 3.5" HD diskette (3) English
Mile High Pack 1995 United States Velocity CD-ROM (8) English
Digital 1993 Worldwide GOG Download English

Screenshots

Community Screenshots

Development

Point of Origin

July 31, 1992 - [1]

  • New SKU Review: "Current plans now call for the top-secret ORIGIN FX Screen Saver to ship by mid-October, rather than the originally-scheduled Aug.-Sept. period, due to additional design modifications suggested by internal test-site staffers. The Bulldogs have big hopes for this one."
  • In, Up & Out: "Jeff Everett has been promoted from TDA to Programmer (with a capital 'P'). Jeff will be working on Phoenix Force and the screen saver. Congrats, Jeff."

October 23, 1992 - [2]

  • Road Shows: "Last week, salesman-at-heart Fred Schmidt joined the troupe for the Software, Etc. show in Denver. They cranked out 29 training sessions in just one and one-half days, teach-ing more than 250 store managers about our products. Karl said they were all drooling, especially over ORIGIN FX."
  • Press Here: "Jennie will be taking over from England with several 'euro-journo's,' as she calls them. THey are from PC Format and PC Review in the U.K., Gen 4 in France, and Power Play in Germany. They'll be checking out Strike, Privateer, Serpent Isle and ORIGIN FX.

November 6, 1992 - [3]

  • In Print: "First of all, thanks to all the teams who put demonstrations together for the 'euro-journos' and Stephen Poole, editor of PC Enter-tainment. The immediate response (and the long-term possibilities) are overwhelming. 'They had the most wonderful time,' according to Jennie Evans, our European Brand Manager. 'Didier Latil (from France's GEnera-tion 4) said it was the best trip he'd ever been on. Volka (from Germany's Power Play) agreed. All of the others looked 'shattered' (which is good in euro-talk). Remember, these are guys who go on press tours all the time. Jennie says that they were all par-ticularly impressed with Privateer and ORIGIN FX Screen Saver."
  • Misc... - "Info on Strike, UW2, Serpent and ORIGIN FX will be going out to 100,000 EA PC users and 75,000 ORIGIN PC users (culled from our respective registration card databases)."

November 20, 1992 - [4]

  • Fear and Loathing at COMDEX - "ORIGIN FX seems to be an up-and coming winner. Buyers and journalists who've seen it say that they think it will be a good seller. That means a lot when you consider the fact that other screen savers (such as Star Trek) are being debuted at this show as well."

December 4, 1992 - [5]

  • Return to Sin City - "If all goes well (and after all, why shouldn't it?), then we'll be taking almost-complete versions of Strike and Serpent as well as the finished products of ORIGIN FX and Underworld 2."

December 19, 1992 - [6]

  • 3, 2, 1..., 1..., 1... - "Even though FX shipped earlier this week, it likely won't make it to most stores until the mistletoe has come down and you're ready to return that Salad Shooter."
  • Misc. - "Both UW2 and FX are slated as part of a post-Christmas blitz. 'I want to send a free copy of FX to every single retail store in the country--every Egghead, every Computerland, every Electronics Boutique--I don't care if we have to send out two or three thousand units,' Fred said, 'The channel just doesn't realize yet how good this product is. But I know when they see it, they're going to want it, and so will their customers!' Wayne Baker and I (Galen) will also be working with the FX development team to see if there's some kind of 'teasuer' module or self-running demo that we can upload to the online services to give customers a first-hand sampling of this tasty morsel."

January 29, 1993 - [7]

  • Return to Vegas - "On the other side of the kiosk, ORIGIN FX really opened some eyes, among them those of EA President Larry Probst (check out 'Misc.' in this issue). FX is one of those products that's expected to have a slow and steady build. This was the first time many buyers and distributors got a chance to see it, and they seemed particularly taken with both the ingenuity of some of the modules as well as the original music. Screen Saver Scott Russo did a bang-up job of putting FX through its paces."
  • Hype and Schmooze Roundup - "Larry Shannon reviewed ORIGIN FX for the New York Times, calling it 'the hog of screen savers (in terms of size),' but well worth it."

February 12, 1993 - [8]

  • Off to Market - "ORIGIN FX and Ultima Underworld II will be featured in a related products catalog to be included in the next 300,000 MediaVision products to ship. The new catalog will be packaged with their ProAudio Spectrum 16 sound cards, CD-ROM Upgrade kits and video cards. ... He adds that the ORIGIN FX 'teaser' version is working wonders online. About 3 out of 5 people who downloaded it say they went out and bought the full version, even though some reported already having After Dark. ...'Creating worlds is hard work. Playing in them is just plain fun. New from ORIGIN.' That's the theme of a new point-of-purchase display and promotion that's being offered to the retail channel. The countertop display includes 4-ORIGIN FX, 2-Underworld II and 2-Wing Commander promotional editions. Purchasers of the display recieve a free promotional copy of ORIGIN FX."

February 26, 1993 - [9]

  • End-Quote - "ORIGIN FX gets a nice mention in France's Generation 4, which writes: 'ORIGIN FX is simply fabulous and easy to use. With all the options, even the new user can obtain impressive results.' Not quite how we'd say it, but okay."

Patches / Addons

Demo / Addon

Miscellaneous Files

Press

Previews

PC Games (Germany)

PCMania (Spain)

Reviews

Index

Publication Issue Pages Score
Aktueller Software Markt December 1993 37 8/12
Compute! November 1993 128-130 None
Computer Gaming World November 1993 162-163 None
Electronic Entertainment January 1994 108 6/10
Electronic Games December 1993 128 94%
MicroMania November 1993 54 90%
PC Format October 1993 64 76%
PC Games October 1993 42-43 76%
PC Joker October 1993 64 70%
PC Player October 1993 40-42 68%
PC Review October 1993 72-73 5/10
PC Zone October 1993 52 60%
Power Play October 1993 44 76%
Privat Computer October 1993 39 66%
Tilt October 1993 114-116 71%

Aktueller Software Markt (Germany)

Compute!

Computer Gaming World (USA)

Electronic Entertainment (USA)

Electronic Games (USA)

MicroMania (Spain)

PC Format (UK)

PC Games (Germany)

PC Joker (Germany)

PC Player (Germany)

PC Review (UK)

PC Zone (UK)

Power Play (Germany)

Privat Computer (Denmark)

Tilt (France)

Other

Compute! - December 1994

PC Player - October 1993

Softworld - October 1993

Not Yet Located

  • Strategy Plus - September 1993 - Preview
  • Cue (Egghead) - October? 1993 - Review
  • PC Games (becomes Electronic Entertainment) - October 1993 - Review
  • PC Entertainment - October 1993? - Review
  • PC Entertainment - January 1994? - Best of 1993
  • Computer Game Review - December 1993 - Review
  • Penthouse - December 1993 - Christmas Buying Guide

Lore

References

Wing Commander Academy is given an oblique reference in Chapter Three of Fleet Action which mentions that Jason Bondarevsky had briefly spent time at the Academy running the new simulator before rejoining the Tarawa: "Jason walked around the bridge one last time. It had been his bridge for really only a very short time. After the raid on Kilrah the ship had been laid up for a year. It would in fact have been far cheaper to simply scrap her and build a new one from scratch, but public opinion was dead set against it. During that year he'd been stuck Earthside, assigned to the fleet war college for advanced training, finishing up with a brief stint at the Academy to run their latest holo combat simulator training program. But the ship had sailed at last, only to serve in one final brief action before the armistice. Yet, it was his ship, it was in fact, since Kilrah, the only thing he really loved."

Music

Ships

Terran Confederation

  • F-44G Rapier II (debris)
  • A-17D Broadsword (debris)
  • F-54C Epee (debris)
  • P-64C Ferret
  • Talon (militia)
  • Stiletto
  • Paradigm

Empire of Kilrah

  • Jalkehi (debris)
  • Drakhri (debris)
  • Grikath (debris)
  • Gothri
  • Kamekh
  • Hha'ifra

Church of Man

  • Talon (retro)

Steltek

  • Steltek Scout
  • Steltek Drone

Civilian

  • Orion

Weapons

Defensive Weapons