New Detroit (industrial base): Difference between revisions

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{{Navbox Gemini Sector Bases}}
{{Navbox Gemini Sector Bases}}


[[category:Space Stations]]
[[Category:Space Stations (Privateer)]]
[[category:Refinery Bases]]
[[category:Refinery Bases]]
[[category:Terran Confederation Space Stations]]
[[category:Terran Confederation Space Stations]]
[[category:Gemini Sector Bases]]
[[category:Gemini Sector Bases]]
[[Category:Planets]]
[[Category:Planets]]

Latest revision as of 17:09, 1 November 2023

New Detroit
Privateer - Sprite Sheet - Space - New Detroit.png
System New Detroit
Facilities Bar, Commodity Exchange, Landing Platform, Merchants' Guild, Mercenaries' Guild, Mission Computer, Ship Dealer, Street Level
Exports Advanced Fuels, Communications, Computer Software, Computers, Construction Equipment, Factory Equipment, Food Dispensers, Holographic Equipment, Home Appliances, Home Entertainment, Iron, Medical Equipment, Mining Equipment, Plastics, Plutonium, Pre-Fabs, Robot Servants, Robot Workers, Space Salvage, Textiles, Tungsten, Uranium, Weaponry


New Detroit is a Terran Confederation Industrial Base in the New Detroit system.

Services

Screenshots

Commodity Exchange

Commodities

The following table gives you a definite edge in the marketplace. Using these num-bers, you can construct the most advantageous trade route possible. Look for target bases close to each other with complementary needs. With these, you can minimize travel time and fuel expenditure while maximizing profit margin.

Empty box. Commodity cannot be bought or sold at this type of base. For example, the contraband drug Brilliance can neither be bought nor sold at Oxford.

Cost (top line). Amount of money exchanged when you buy or sell this commodity. When this is stated as a range (the usual case), the exact cost in credits (k) is ran-domly chosen each time from within this range. For example, at an Agricultural world advanced fuels can be sold fora price between 490 and 500 credits. They can be bought or sold at a Refinery base fora price between 480 and 490 credits.

Availability (second line). Percentage chance that this commodity will be available each time you stop at the base. For example, each time you land at a Refinery base, there is a 50% chance that there will be advanced fuels for sale there.

na (second line) not available. The commodity cannot be bought at this base (but you can sell it here for the price listed on the first line). For example, advanced fuels are not available for sale on any Agricultural base.

Amount (third line). If the commodity is available, the italicized numbers on the third line give the range of total units that might be available. The exact number available is randomly chosen each time from within this range. For example, if there are advanced fuels for sale at a Refinery base, there will be between 40 and 50 units of fuel available.

Commodity Cost Availability Amount
Advanced Fuels
460-500k
190%
70-100
Artwork
85-100k
na
Books
50k
na
Brilliance
200-300k
na
Communications
30-50k
80%
65-80
Computer Software
70-100k
80%
65-80
Computers
60-70k
80%
65-80
Construction Equipment
60-70k
80%
65-80
Factory Equipment
70-100k
70%
70-90
Food Dispensers
70-100k
90%
70-90
Furs
280-300k
na
Games
20k
na
Gems
1000-1180k
na
Generic Foods
30-45k
na
Grain
20-30k
na
Holographic Equipment
460-500k
60%
50-60
Home Appliances
60-100k
90%
70-90
Home Entertainment
30-50k
80%
65-80
Iron
50-65k
25%
37-50
Liquor
50-55k
na
Luxury Foods
50-70k
na
Medical Equipment
460-500k
50%
40-50
Mining Equipment
70-100k
80%
65-80
Movies
20k
Pets
90-100k
na
Plastics
20-50k
80%
65-80
PlayThing
20k
na
Plutonium
1000-1200k
15%
22-30
Pre-Fabs
30-50k
80%
65-80
Robot Servants
460-500k
60%
40-60
Robot Workers
270-300k
60%
45-60
Slaves
700-780k
na
Space Salvage
170-200k
70%
60-70
Textiles
40-50k
80%
65-80
Tobacco
100-150k
na
Tungsten
100-135k
10%
20-30
Ultimate
1000-1125k
na
Uranium
500-550k
35%
37-40
Weaponry
270-300k
50%
40-50
Wood
100-150k
na

Profitble Runs

You can always ram money by trading between different planets in Gemini Sector. Refer to the following chart to determine which products can be traded most profitably from planet to planet. This table is baud on average availability and price. Of course, once you reach a base and check the exchange, an unexpected commodity might actually be available, or another commodity might be offered at a much lower price than usual. This table is also based on being able to carry all of a commodity that is available — a Centurion's small cargo hold cannot always take full advantage of a particular commodity.

In each entry, commodities are listed in roughly descending order of profitability.

Boldfaced commodities are the most profitable runs (average profits in excess of 2000 credits), because they are available more often than most and because the target base usually buys them at a great profit.

Italicised commodities usually offer at least a 600-credit profit. but are less profitable than the other runs listed.

© indicates contraband commodities.

X indicates no reliably profitable runs.

Base Commodities To Commodities From
Agricultural Wood
Generic foods
Grain
Home appliances
Construction eqpt.
Plastics <br Factory eqpt.
Food dispensers
Pre-Fabs
Mining Uranium
Gems
Plutonium
Iron
Mining eqpt.
Food dispensers
Home appliances
Construction eqpt.
Holographic eqpt.
Computer software
Plastics
Space salvage
Robot workers
Medical eqpt.
Home entertain.
Computers
Pirate Brilliance ©
Slaves ©
Ultimate ©
Tobacco ©
Food dispensers
Holographic eqpt.
Advanced fuels
Space salvage
Medical eqpt.
Computer software
Home appliances
Plastics
Computers
Home entertain.
Weapons
Pleasure X Home appliances
Robot servants
Food dispensers
Construction eqpt.
Plastics
Communications
Pre-fabs
Textiles
Refinery X X
N. Constantinople X Food dispensers
Home appliances
Plastics
Communications
New Detroit X X
Oxford Wood
Generic foods
Home appliances
Factory eqpt.
Plastics
Food dispensers
Communications
Pre-fabs
Construction eqpt.
Perry Naval Base X Food dispensers
Home appliances
Plastics
Space salvage

Guaranteed Commodities

Of course, there are no guarantees in Privateer, but the following commodities come as close as possible. At most base types, them are one or two commodities that are nearly always available, and that can nearly always be sold at a profit of 1000 credits or more, wherever you go next. These include:

New Detroit Home appliances, food dispensers, plastics

Note that few profitable runs exist between a refinery and New Detroit (which is essentially a large refinery) or between an agricultural world and Oxford (which grows most of its own foods).

Images

Appearances