Wing Commander Armada for Windows: Difference between revisions
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[[Wing Commander Armada for Windows 3.1]] is a Wing Commander project which was not released. Origin contracted Windward Studios to port Wing Commander Armada to Windows 3.1. [[David Thielen]] completed the project but it was never released. His online resume states: "Ported Origin’s Wing Commander Armada from DOS to Windows. Increased the resolution form 320x200 to the screen resolution, limited only by the CPU speed." Wing Commander Armada for Windows has never been located; Mr. Thielen does not have a copy. | [[Wing Commander Armada for Windows 3.1]] is a Wing Commander project which was not released. Origin contracted [[Windward Studios]] to port Wing Commander Armada to Windows 3.1. [[David Thielen]] completed the project but it was never released. His online resume states: "Ported Origin’s Wing Commander Armada from DOS to Windows. Increased the resolution form 320x200 to the screen resolution, limited only by the CPU speed." Wing Commander Armada for Windows has never been located; Mr. Thielen does not have a copy. | ||
==References== | ==References== |
Revision as of 22:29, 7 September 2023
Wing Commander Armada | |
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Platform | Microsoft Windows 3.1 |
Status | Unannounced, Completed |
Timeline | Planned Release - ~1995 |
Wing Commander Armada for Windows 3.1 is a Wing Commander project which was not released. Origin contracted Windward Studios to port Wing Commander Armada to Windows 3.1. David Thielen completed the project but it was never released. His online resume states: "Ported Origin’s Wing Commander Armada from DOS to Windows. Increased the resolution form 320x200 to the screen resolution, limited only by the CPU speed." Wing Commander Armada for Windows has never been located; Mr. Thielen does not have a copy.
References
- The evolution of Wing Commander will begin on the IBM PC (supporting EGA, VGA, MCGA and Tandy graphics) around Christmas 1991 [sic], with a likely appearance on the Amiga line. Commodore’s compact disc-based CDTV, using the Amiga as a foundation, will also be a natural location. Eventually, Wing Commander will be ported to video-game consoles. Roberts discussed how easily the game—along with its stereo sound and high-resolution graphics—would port to the Genesis and, whenever it’s brought to the U.S., Nintendo’s Super Famicom. - Andy Eddy, The Making of the Origin Systems' Wing Commander (Video Games & Computer Entertainment, October 1990