Magnum Launch (card): Difference between revisions

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==WCCIC Review==
: ''I like this card, maybe because it's a projection of power. First, the prerequisites. You have to have fighters out and at your Carrier Nav Point and then you have to have fighters in your ready area (the equivalent of your flight deck). You could technically do this with one fighter at either position, but you might as well make the most of this card.''
: ''It's probably smarter to play this card defensively (because offensively, you can move at your leisure). If the enemy launches a wing of bombers, you might want to move out a pair of your defense fighters to block their paths. You can move both of the fighters you may have at your Carrier independently, so that's two nav points you can bolster.''
: ''It has a muster cost of three, so you shouldn't squander this card needlessly, but it's a nice way to cover your bases with the fighters out in space yet keep your Carrier defended.''
: ''Rating : 7.5''


==Notes==
==Notes==

Revision as of 18:38, 25 July 2020

Magnum Launch
WCTCG Luck Magnum Launch.png
Rarity Rare
Equivalent none


Magnum Launch is a Wing Commander Collectible Trading Card Game card.

Card Data

Card Type Luck
Card Rating 3 Muster Points
Side Indicator Terran
Artist Credit Alan Gutierrez
Card Title Magnum Launch
Card Text Allow player to move fighters immediately from the carrier Nav Point out to any adjacent Nav Point and then launch 2 ready fighter-s. May be played at any time except durng the combat phase.

WCCIC Review

I like this card, maybe because it's a projection of power. First, the prerequisites. You have to have fighters out and at your Carrier Nav Point and then you have to have fighters in your ready area (the equivalent of your flight deck). You could technically do this with one fighter at either position, but you might as well make the most of this card.
It's probably smarter to play this card defensively (because offensively, you can move at your leisure). If the enemy launches a wing of bombers, you might want to move out a pair of your defense fighters to block their paths. You can move both of the fighters you may have at your Carrier independently, so that's two nav points you can bolster.
It has a muster cost of three, so you shouldn't squander this card needlessly, but it's a nice way to cover your bases with the fighters out in space yet keep your Carrier defended.
Rating : 7.5

Notes