Commodity Exchange: Difference between revisions

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'''Mission Computer'''
'''Mission Computer'''


Mission Computers are ubiquitous. These are the most popular forum for hiring pilots. They are quick and typically built into the base itself. Many pilots rely upon their convenience for work. This automated system offers a variety of missions for widely varying pay. The military also uses this service to solicit mercenaries, a practice they are continuing due to its cost efficiency and the high mission success rate. Whether your ship is a cargo vessel or a killing machine, you can find work here.
'''Commodity Exchange'''


The interface is friendly. After a palm print identification you may scroll through the available listings. If you accept a mission, you may use the arrows to continue scrolling through them. The Mission Computers follow the Guild standard that you probably ought not to take more than three missions at a time. This is for two reasons. First, pilots who regularly accept more than three missions usually end up dropping one and either losing someone money or causing massive casualties due to undelivered supplies or undefended civilians. Second, limiting the number of missions is an attempt to prevent mobsters and shady characters from accepting all the work and doling it out for a cut to flunkies and desperates, cornering the market.
These are automated centers of trade scattered throughout the sector. They are state run and standardized, although prices are set locally by demand. Using the Exchange is as easy as interfacing with the monitor provided. You select whether you are in buy or sell mode and scroll through the available cargo. Purchasing or selling is as easy as touching the screen when the desired goods are being displayed. Finances are handled automatically. This lack of human supervision has both advantages and disadvantages.
 
When the Exchange was first standardized, 15 years ago, it was heavily regulated under Governor Meshach’s orders. Costs were standardized and all transactions required Merchants’ Guild approval. The guild was a part of the Commerce Department at that time. Then changes came … the Meshach administration fell due to the sale of ''Talons'' to the Church of Man. In the ensuing political vacuum, base leaders did away with the regulations and fully automated the Exchange. Now, a decade and half later, prices have come down and profit is had trading from base to base. The only caveat is that, while you may be able to buy and sell slaves or drugs, they are not legal. If militia or Confeds scan your ship en route and discover contraband, you will be considered a trafficker and summarily attacked. Also, New Constantinople and Perry Naval Base forbid the sale of contraband through their Commodity Exchange.
 
There are many ways to make a profit through trade. Buying grain at an agricultural planet, selling it at a mining base, buying ore at the base, selling it to a refinery, buying the refinery’s plastics, and selling them back at the agricultural world is just one obvious example of a lucrative trade route. The expansion of privatized trade also opens up private interest in keeping the trade routes clear of pirates and Kilrathi. An active and healthy Commodity Exchange spells profit for you more mercenary types as well as for the haulers of cargo.


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Revision as of 00:15, 14 March 2023

Commodity Exchange
Privateer - Screenshot - Commodity Exchange - Normal.png



A Commodity Exchange is a

Exploratory Services' officer Gabriel Quentin wrote about the system in GEMINI SECTOR: AN OVERVIEW.

Locations

Agricultural Planets

Mining Bases

Pirate Bases

Pleasure Planets

Refinery Bases

Unique Bases

Images

Screenshots

Sprite Sheets

Computer

Text

Startup

{commodity}
Quantity: {number available}

Cost: {cost}
Credits: {PC credits}

Select Item Success

Thank You

Select Item Fail - No Cargo Room

NO ROOM ON SHIP

Select Item Fail - No Credit

INSUFFICIENT CREDIT

Select Item Fail - No Cargo

NOTHING TO SELL

Images

Wing Commander Privateer Player's Guide

Mission Computer

Commodity Exchange

These are automated centers of trade scattered throughout the sector. They are state run and standardized, although prices are set locally by demand. Using the Exchange is as easy as interfacing with the monitor provided. You select whether you are in buy or sell mode and scroll through the available cargo. Purchasing or selling is as easy as touching the screen when the desired goods are being displayed. Finances are handled automatically. This lack of human supervision has both advantages and disadvantages.

When the Exchange was first standardized, 15 years ago, it was heavily regulated under Governor Meshach’s orders. Costs were standardized and all transactions required Merchants’ Guild approval. The guild was a part of the Commerce Department at that time. Then changes came … the Meshach administration fell due to the sale of Talons to the Church of Man. In the ensuing political vacuum, base leaders did away with the regulations and fully automated the Exchange. Now, a decade and half later, prices have come down and profit is had trading from base to base. The only caveat is that, while you may be able to buy and sell slaves or drugs, they are not legal. If militia or Confeds scan your ship en route and discover contraband, you will be considered a trafficker and summarily attacked. Also, New Constantinople and Perry Naval Base forbid the sale of contraband through their Commodity Exchange.

There are many ways to make a profit through trade. Buying grain at an agricultural planet, selling it at a mining base, buying ore at the base, selling it to a refinery, buying the refinery’s plastics, and selling them back at the agricultural world is just one obvious example of a lucrative trade route. The expansion of privatized trade also opens up private interest in keeping the trade routes clear of pirates and Kilrathi. An active and healthy Commodity Exchange spells profit for you more mercenary types as well as for the haulers of cargo.

Wing Commander Privateer Reference Guide

Mission Computer. Activate by clicking on the palm icon. When you find a satisfactory mission, click on the ACCEPT button. A mission that you accept no longer appears in the mission computer (it is summarized in your Personal Computer).

Privateer Playtesters' Guide

Mission Computer. The mission computer on every base in Gemini Sector offers a wide variety of missions. The assignments in this data bank am generated randomly from a large pool of variables. Therefore, you will hardly ever encounter the same mission twice. If you want to make more money on each mission, you should probably join the Mercenaries' Guild. Mission computer assignments also do not guarantee payment, so you may find yourself penniless even after a successfully completed mission.

Missions Offered. Attack, bounty hunting, defend base, patrol, scout.

Appearances

Behind the Screens

The greyscale image of the Mercenaries' Guild computer in the Wing Commander Privateer Player's Guide shows an earlier build where mission rewards were preceded by a plus.

Pre-Release Screenshots

Source Models

Concept Art

Signage