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==Text==
==Text==


WINGLEADER
MEDALS AND RIBBONS
Prepared June 15, 1990
=================================================================


<center>'''WING COMMANDER II'''</center>
<u>SERVICE RIBBONS</u>
{| width="100%" border="0" cellpadding="1" cellspacing="1"
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| width="50%" valign="top" align="left"| <u>ART LIST</u>
| width="50%" valign="top" align="right"| November 29, 1990
|-
|}
----


The following is the character animation and "standing sets" graphics list for WC2. The 3-D graphics list will be written separately.  
:Service ribbons are not awarded for individual deeds of exceptional merit, but for service, special training and qualification, and career accomplishment. Two ribbons--Academy Graduate and Flight Training--are awarded before the campaign begins.


<center>'''CHARACTERS'''</center>
:<u>Academy Graduate</u> - awarded upon graduation from the Terran Confederation Naval Academy on Proxima Centauri IV.
 
:<u>Flight Training</u> - awarded upon satisfactory completion of flight school.
PILOTS:
:<u>Vega Sector Campaign</u> - awarded upon completion of the first mission board the Tigers' Claw.
 
Fighter Qualification Ribbons (4 total)</u> - awarded upon completion of first mission in each of the four fighter types: Hornet, Scimitar, Raptor and Rapier.
Bluehair: talking closeups, standing at attention for court martial, standing for Generic Office/Concordia bridge scenes, piloting in various ship cockpits, tailgunning as a bomber crew chief
:<u>Ace</u> - awarded after five kills
 
:<u>Ace of Aces</u> - awarded after twenty five kills
Angel: talking closeups, cockpit vidscreen, standing or sitting in her Generic Office/Concordia bridge, sitting in Concordia Rec Room, standing on Flight Deck
:<u>Mission Ribbons</u> - awarded for completing five, ten and fifteen missions
 
Maniac: talking closeups, cockpit vidscreen, sitting in Peel Rec Room
 
Spirit: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room, standing in Generic Office and Concordia Flight Deck
 
Iceman: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room and O-Deck, standing for Generic Office, lying (and talking) in bed in Concordia Sickbay
 
Shadow: talking closeups, cockpit vidscreen, sitting in Peel Rec Room and Barracks.
 
Minx: talking closeups, cockpit vidscreen, sitting in Peel Rec Room and Barracks, standing in Generic Office
 
Cirocco: talking closeups, cockpit vidscreen, sitting in Peel Rec Room and Barracks, standing in Generic Office
 
Bogey: talking closeups, cockpit vidscreen (as a bomber crew chief, not a pilot), sitting in Peel Rec Room and Barracks, standing in Generic Office.
 
Turbo: talking closeups, cockpit vidscreen, sitting in Peel Rec Room and Barracks, standing in Generic Office
 
Downtown: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room and O-Deck, standing in Generic Office
 
Hobbes: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room and O-Deck, standing for Generic Office, lying (and talking) in bed in Concordia Sickbay
 
Jazz: talking closeups (while playing piano), cockpit vidscreen, sitting in Concordia Rec Room playhing piano, standing in Generic Office
 
Dallas: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room, standing in Flight Deck and Generic Office
 
Bear: talking closeups, cockpit vidscreen (as a bomber crew chief, not pilot), sitting in Concordia Rec Room and O-Deck, standing in Generic Office
 
Doomsday: talking closeups, co ckpit vidscreen, sitting in Concordia Rec Room and O-Deck, standing in Generic Office
 
CONVERSATION SCENES ONLY:
 
Admiral Tolwyn: talking closeups, seated in courtmartial and his Generic Office, standing on Concordia bridge, Tolwyn punching out Jerry Rivers
 
Colonel Laramie: talking closeups, sitting in his Generic office
 
Paladin: talking closeups, seated in Peel Rec Room, standing in Laramie's office
 
Dr. Sayers: talking closeups, standing in Concordia Sickbay
 
Jerry Rivers: talking closeups, plus the small view of Jerry on the television set, Jerry in invisibility suit, Jerry getting punched by Tolwyn - see JERRY RIVERS category
 
Prince Thrakhath: normal talking closeup and cockpit vidscreen only, except for Throne Room midgame
 
Sparks: talking closeups, standing on Flight Deck
 
Major Jan "C.J. Cherryh" Edmond (Tactical and comm officer): cockpit vidscreen visual only, and animation as a BG figure on the Concordia Bridge.
 
<center>'''LOCATIONS AND ANIMATION'''</center>
 
Generic ship wall BG for talking closeups (unusual rooms, like the Concordia O-Deck, will need a non-generic background for taking closeups.) This could be a basic battleship grey with rows of rivets, as on an aircraft carrier.
 
Non-generic ship wall for Concordia O-Deck, with a starfield for the wall
 
<center>'''EXTERNAL SHIP VIEWS'''</center>
 
We'll need the external view of the individual ships, as used in the launch sequence animation
 
<center>'''INTERNAL SHIP VIEWS'''</center>
 
In addition to the cockpit views, an extreme CU on Bluehair in Rapier, look of horror on his face (for Prologue, when the Tiger's Claw is destroyed) Can this be drawn so we can reuse the generic Bluehair talking closeup animation?
 
<center>'''TIGER'S CLAW (prologue)'''</center>
 
Reuse endscene from WC1, the large view of Tiger's Claw moving aweay from POV...maybe overlay this with jump animation?
 
Tiger's Claw - Briefing Room (reuse from WC1)
 
Modified animation for "dismissal" (different pilots, basically)
 
Funeral (definitely re-use from WC1)
 
<center>'''COURT MARTIAL'''</center>
 
Pan across court room to the formal bench with seven officers (including Tolwyn as chief of court), Bluehair and his counsel sitting to one side.
 
Animation: Bluehair rising to stand before the court, speaking in longshot
 
Animation: Tolwyn speaking in longshot
 
Animation: camera drones with Klieg lights aimed at various people, flitting around the room
 
<center>'''SIR ROBERT PEEL'''</center>
 
Rec Room: seating room for two and Bluehair, with computer console for saving games and a "television" screen. If possible, please draw the television set so we can reuse the TV animation from Ultima 6. (Please refer to the CHARACTER POSITIONS chart at the end of this file.)
 
Barracks: seating room for two and Bluehair, with one or two generic views of sleeping pilots in BG). Computer console for saving games. (Please refer to the CHARACTER POSITIONS chart.)
 
Generic office: One person either standing near (as in WC1) or sitting at desk, one person standing beside Bluehair. Maybe set this up like the Debriefing in WC1, where we pan to show how many people are in the room. Different door plaques for Laramie's, Angel's, and the Admiral's office.
 
<center>'''CONCORDIA'''</center>
 
Concordia Bridge (with several officers at work in the BG) standing room for two and Bluehair in foreground. We'll also need the computer console for saving games in this location.
 
O-Deck (Observation Deck): sitting room for two and Bluehair, plus a position at the viewport where a third person can stand alone. (Please refer to the CHARACTER POSITIONS chart.) Also some extra animation for missions 6-B and 7-D, spiderweb cracks forming in Observation Window as the attacking Kilrathi ships fire at the Concordia. This room has a computer console for saving games. Also we'll reuse this room for the Awards ceremony, but we'll need to add a group of generic pilots in the BG.
 
Concordia Rec Room: sitting room for three and Bluehair. This room will have the television set (as in the Peel Rec Room) and the computer console for saving games, as well as a very modern upright piano off to one side (which Jazz will play in various scenes.) If possible, please draw the television set so we can reuse the TV animation from Ultima 6. (Please refer to the CHARACTER POSITIONS chart.)
 
Sickbay: Standing room for Dr. Sayers, one other person and Bluehair, bed space for two NPCs (Tomcat and Iceman, at one point), plus several generic (removable!) victims lying in beds in BG. We'll need conversation BG for the NPCs to talk against when they're lying in bed. Also, a computer console for saving games.
 
Flight Deck/Spark's Workspace - standing room for two people and Bluehair, next to a ship that's obviously under repairs. In every scene but one, there'll only be one person in this in addition to Bluehair. Also, maybe disguised as a diagnostic computer, we'll need a computer console for saving games.
 
Briefing Room: sitting room for multiple characters, as in WC 1. We'll use this in specific briefing and debriefing scenes. I don't think we really need the "Dismissed" animation, though.
 
Generic office: reused from the SIR ROBERT PEEL.
 
<center>'''MIDGAMES'''</center>
 
(We haven't scripted these yet, so I don't know exactly what artwork will be required! But figure 2-3 separate animations for each sequence. - Ell)
 
Midgame #1 - Prince Thrakhath's throne room (reuse this for game ending, the "I'll be back" last statement?)
 
Midgame #2 - Traitor scene #1, when the traitor is discovered whilst communicating to the enemy, and shoots the guy who discovered him.
 
Midgame #3 - Traitor, broadcasting to enemy ships
 
Midgame #4 - Angel and Bluehair talking on O-Deck, this ends in a clinch (with standard talking closeup animation as well)
 
<center>'''JERRY RIVERS'''</center>
 
In addition to his talking loops:
 
Jerry Rivers in the "cloaking suit"---a dark shape outlined in a faint glowing blue light, set in a completely black background.
 
Admiral Tolwyn breaking Jerry's nose with a single good punch
 
We also need a small animation of Jerry talking on the television set, so the player willl know when a Jerry Rivers episode is airing, as opposed to the Ultima 6 program filler.
 
<center>'''OTHER ANIMATION'''</center>
 
Computer console screen (logbook) for saving games feature
 
<center>'''CHARACTER POSITIONS'''</center>
 
This may not be necessary---Steve B. thinks we won't need specific seating positions in WC2, but just in case...
 
PEEL REC ROOM
Left seat: Shadow, Cirocco, Maniac, Turbo
Right seat: Minx, Paladin, Bogey
 
PEEL BARRACKS
Left seat: Shadow, Cirocco, Turbo
Right seat: Minx, Bogey
 
CONCORDIA REC ROOM:
Left seat: Iceman, Dallas, Bear
Middle seat: Doomsday, Hobbes
Right seat: Spirit, Downtown
Seated at the piano on left side of screen: Jazz
 
CONCORDIA O-DEC:
Left seat: Downtown, Iceman
Right seat: Hobbes, Doomsday
Solitary figures standing at the viewport: Bear, Angel (they turn to look at Bluehair as he walks into the room)
 
ART_LIST_WC2

Revision as of 17:37, 7 April 2020

Wingleader Medals and Ribbons
Wing Commander - Medals and Ribbons 1.jpg
Creator Origin Systems
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Filesize 1359277 kB
Date June 15, 1990
Pages 2


Wingleader Medals and Ribbons is a development document created during the making of Wing Commander. It is dated June 15, 1990 and sets forth the basis for the design of the game's medal system. The document is part of the Warren Spector Papers at the University of Texas at Austin's Briscoe Center for American History (box 2008-091/6).

Text

WINGLEADER MEDALS AND RIBBONS Prepared June 15, 1990

=====================================================

SERVICE RIBBONS

Service ribbons are not awarded for individual deeds of exceptional merit, but for service, special training and qualification, and career accomplishment. Two ribbons--Academy Graduate and Flight Training--are awarded before the campaign begins.
Academy Graduate - awarded upon graduation from the Terran Confederation Naval Academy on Proxima Centauri IV.
Flight Training - awarded upon satisfactory completion of flight school.
Vega Sector Campaign - awarded upon completion of the first mission board the Tigers' Claw.

Fighter Qualification Ribbons (4 total) - awarded upon completion of first mission in each of the four fighter types: Hornet, Scimitar, Raptor and Rapier.

Ace - awarded after five kills
Ace of Aces - awarded after twenty five kills
Mission Ribbons - awarded for completing five, ten and fifteen missions