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Script Outline, Act I
ESTABLISHING SHOT - PEEL FLOATING IN SPACE
ESTABLISHING SHOT - PEEL FLOATING IN SPACE



Revision as of 18:04, 29 March 2020

Wing Commander II Script Outline
WC2ScriptPage1.jpg
Creator Ellen Guon
Download Download
Filesize 80182095 kB
Date November 29, 1990
Pages 31


Wing Commander II Script Outline is a development document created during the making of Wing Commander II: Vengeance of the Kilrathi. It is dated November 29, 1990 and is an early outline of the game's story. The document is part of the Warren Spector Papers at the University of Texas at Austin's Briscoe Center for American History (box 2008-091/6).

See Also

Text

WING COMMANDER II
Script Outline: Prologue November 29, 1990

ORIGIN F/X SEQUENCE, then FADE TO BLACK

FADE TO:

ESTABLISHING SHOT - TIGER'S CLAW FLOATING IN SPACE

BEGIN MUSIC: "Mission Briefing" from WC1

NARRATION: CSS TIGER'S CLAW
Six months after the Vega Sector Campaign...

CUT TO:

ESTABLISHING SHOT - INT. TIGER'S CLAW - BRIEFING ROOM

We can't tell yet who the commander is...

BLUEHAIR: Okay, everyone, settle down.

CUT TO C/U BLUEHAIR

Now we see that Bluehair is in Col. Halcyon's familiar position.

BLUEHAIR: Pilot's, I'd like to welcome you to the Tiger's Claw. I'm Lieutenant Colonel "Bluehair" OurHero, your new commanding officer.
I hope everyone's recovered from the farewell party for Paladin, Angel, Spirit, Iceman, and General Halcyon....

CLOSE ON HUNTER

HUNTER: An' don't forget that blo ody lunatic, Maniac! They finally transferred 'im to the psych 'ospital.

RESUME ON BLUEHAIR

BLUEHAIR: Sad but true, Hunter. Now pay close attention, pilots.
We've just been assigned a top-priority mission, to spreadhead a major raid deep into Kilrathi space...
...to their sector command post in the K'Tithrak Mang system.
The plan is to jump in with a few carriers and Marine transports, hit the starbase hard, then jump out.
HUNTER: 'Nother bleedin' starbase, eh?
BLUEHAIR: (smiles) You got it, mate.
Let's just hope it's as easy as the last one.
Now listen closely, everyone. Knight and Bossman are Alpha Wing...check for enemy fighters at Nav 2 and 3. Kilroy and Sabra are Beta Wing...

CUT TO MEDIUM SHOT

NARRATION: You assign all the wings...
...all but one.
BLUEHAIR: I saved the most important wing for last. Computer, display Kappa.

CUT TO CHALKBOARD SEQUENCE (Can we skip this animation? --Ell)

BLUEHAIR: On our way to the starbase, the Claw will pass close to the asteroid field at Nav 1.
We don't know what's out there, so Hunter and I are going to sweep the rocks as the Claw begins its approach.
We'll either take out whatever we find...
... or hightail it back here to warn the Claw.

CUT TO C/U BLUEHAIR

BLUEHAIR: Any questions, pilots?
(looks around) Good.
The Claw will complete her last jump in approximately seven minutes. Get ready for immediate launch.

CUT TO MEDIUM SHOT

BLUEHAIR: Dismissed.

ANIMATION OF CROWD RISING - DIFFERENT BACKS!

DISSOLVE TO:

3SPACE ANIMATION OF TIGER'S CLAW JUMPING

NARRATION: K'Tithrak Mang system
Deep within Kilrathi space

CUT TO:

ANIMATION OF LAUNCH-TUBE SEQUENCE

[FLY MISSION 0]

This really should be a basically easy mission-Hunter put on his red shirt this morning, but other than that the mission is a cake walk. However, just as Bluehair is returning ot the action sphere that contains the Claw, we cut to a canned scene:

BEGIN MUSIC: "Boy, did you fuck up!" theme.

C/U BLUEHAIR, INSIDE RAPIER

BLUEHAIR: (look of utter horror) No!

CUT TO 3SPACE SCENE:

The Tiger's Claw floats in the medium distance. Close to us, three Kilrathi stealth fighters in a chevron uncloak, launch missiles, then peel off in different directions. The missiles impact the Claw and blow it to Kingdom Come.

FADE TO BLACK AS MUSIC FADES OUT

CUT TO STARFIELD - dust motes are zooming past us, as if we were headed into the starfield

BEGIN MUSIC: Main WC2 theme-this music needs to be as stirring as the WC1 theme, but at the same time it should somehow reflect the more jaded attitude of this game.

As the music plays, the following titles zoom in from the upper left, hold at full size, then zoom to the lower right, corkscrewing slowly. SFX SPACESHIP ZOOM while this happens.

TITLES: Chris Roberts presents

WING COMMANDER II: CLOAK AND DAGGER
Written by Stephen Beeman and Ellen Guon
Programmed by Two Guys We Haven't Even Hired Yet
Art by Denis Loubet and Glen Johnson
Soundtrack by the Fat Man
Produced by Jeff Johannigman
Directed by Stephen Beeman

Now a space station appears in the far distance, rapidly getting closer. We zoom in on this until we start moving around the station; as we do so, the planet Earth comes into view on one edge of the screen. The station itself remains center frame.

NARRATION: Confederation High Command, Terra System
Six months after the destruction of the Tiger's Claw...



ESTABLISHING SHOT-COURTROOM:

Admiral Tolwyn presides over Bluehair's court martial. A very formal-looking bench with seven dress-uniformed figures (Tolwyn in the middle) is in the back plane; Bluehair and hi counsel pan are sitting at a table that pans across the front plane. Spot animations of, say, camera drones with Klieg lights will help convey the information that this trial is based more on media image than justice. Somewhere in the shot is a window, reinforcing the implication that this room is on the starbase we just saw.

HOLD ON THIS SHOT

TOLWYN: Lt. Col. Ourhero, stand at attention

ANIMATION: Bluehair rises

CUT TO C/U OF SPEAKERS AS APPROPRIATE

TOLWYN: Lt. Colonel OurHero...you stand accused of neglitence, incompetence, and cowardice under fire.

TOLWYN: Your actions resulted in the death of 61,000 Confederation defenders. Despite your plea of Not Guilty...

TOLWYN: ... and your ridiculous claim that the Kilrathi used some non-existent stealth technology, flying invisible ships past your position...

BLUEHAIR: It's true, sir.

TOLWYN: ... you are obviously guilty of these crimes against the Confederation.

TOLWYN: But, fortunately for you, this court cannot prove your guilt. Our primary evidence, your black-box flight recorder, is missing from the Confed Security offices.

TOLWYN: Because of this lack of physical evidence, this court is required by law to dismiss your case. We find you not guilty of crimes against the Confederation.

CUT BACK TO FULL COURTROOM SCENE

TOLWYN: This court is adjourned. Lt. Colonel OurHero, report to my office at once.

DISSOLVE TO:



ESTABLISHING SHOT - GENERIC OFFICE (TOLWYN'S)

CLOSE ON TOLWYN

TOLWYN: I wanted to talk to you in private, Bluehair. The court couldn't convict you because of a technicality....

TOLWYN: (glare) But we all know the truth, OurHero. You're a coward, and a traitor...

TOLWYN: ... and I'll personally guarantee that you'll never fly again. Your career with the Navy is over.

TOLWYN: As I assumed that you have some small amount of honor left, my secretary has drawn up your resignation papers....

BLUEHAIR: I won't resign, Admiral.

TOLWYN: (glare) WHAT?

BLUEHAIR: I'm not guilty, sir, I refuse to resign.

TOLWYN: Then I'll offer you one more option, just because I never want to see your face again.

TOLWYN: I have a request from Insystem Security for a mid-ranked pilot. If you'll accept a demotion to Captain, it's yours.

TOLWYN: Otherwise, pilot, you're grounded for life.

BLUEHAIR: I'll accept the demotion, sir.

TOLWYN: Very well. Get out of there...and you'd better hope we never meet again, traitor.

FADE TO BLACK

WING COMMANDER II
Script Outline: Act I November 29, 1990

ESTABLISHING SHOT - PEEL FLOATING IN SPACE

NARRATION: Insystem security Police Carrier SIR ROBERT PEEL
Four years later...



ESTABLISHING SHOT - REC ROOM - PEEL [OPTION SCENE] [JERRY RIVERS #1 - "Bluehair interview"]

Minx and Shadow are playing cards, drinking a few. There's a "Jerry Rivers" newscast about Bluehair on the viewscreen...the pilots talk about Bluehair's demotion and the long-term effects of the destruction of the Tiger's Claw.

Conversation points:

  1. 1 Talking about the newscast, how Bluehair was screwed by the military higher-ups, basically.
  1. 2 Tactics to use against the pirate ships, types of pirate ships. Brief mention of some of the new Confederation ships: Jump-capable Bombers in specific, and anti-capital ship torpedoes.

Broadcast by Colonel Laramie, ordering Bluehair and Shadow to report to his office.

ESTABLISHING SHOT - GENERIC OFFICE [BRIEFING]

Laramie assigns Bluehair and Shadow to a routine patrol mission, to sweep the system before the major convoy (including the Concordia) arrives.

Conversation points:

  1. 1 Laramie obviously thinks that Bluehair is a real loser.
  1. 2 Bluehair is completely stoic throughout this, giving the impression that he's had to live with this for the last few years.
  1. 3 Show that Laramie is a lousy commander...Bluehair tries to suggest a better flight route, is shot down for it.



[FLY MISSION 1-A]

ESTABLISHING SHOT - BLUEHAIR'S SHIP [DEBRIEFING]

Colonel Laramie debriefs Bluehair and Shadow via radio as they return from their mission to the Peel.

ESTABLISHING SHOT - BARRACKS [OPTION SCENE]

Conversation with Shadow and Minx.

  1. 1 Shadow talking about yesterday's mission with Bluehair, and getting out of the service, living on the Sophie's Star space station again with her family.
  1. 2 Minx, establish her hero worship of Maniac...wants stories from Bluehair about her hero, but doesn't want to listen to the truth, such as how Maniac spent six months in a psych ward after the Vega campaign.

"All hands" broadcast by Colonel Laramie, ordering pilots to their ships for immediate launch.

ESTABLISHING SHOT - BLUEHAIR'S SHIP [BRIEFING]

Bluehair, with Shadow on his wing, is instructed in his mission: rendezvous with Concordia's fighter complement, Colonel Devereaux commanding, to assist in a refugee evacuation operation.

[FLY MISSION 1-B]

At rendezvous:

ESTABLISHING SHOT - BLUEHAIR'S HIP [DEBRIEFING]

Bluehair: Captains Ourhero and Norwood reporting for duty.

CLOSEUP - ANGEL'S COCKPIT

Angel: Bluehair, mon ami! I did not know you were joining us here.

Angel: I had heard that you were transferring to that horrible ship, the Sir Robert Peel.

Bluehair: It isn't too bad, Colonel Deveraux.

Angel: Please, Bluehair, do not call me that! I will always be Angel to you, non?

ANIMATION: The four fighters fly away, a la autopilot

ESTABLISHING SHOT - CONCORDIA FLOATING IN SPACE, FIGHTERS LANDING

ESTABLISHING SHOT - CONCORDIA BRIDGE

Angel takes Bluehair up for a conversation with Admiral, who remembers him quite well, thank you. Admiral blasts Bluehair as being useless in combat if he didn't succeed very well in the last combat. Or if Bluehair was successful, when Angel tries to tell the Admiral how well Bluehair performed in the mission, the Admiral only makes a comment about the Concordia fighter squadron is so outstanding, it was easy for Bluehair to look good when flying with them. But appearances aren't everything, etc. (depends on how many k ills in previous mission.)

ESTABLISHING SHOT - CONCORDIA SICKBAY [OPTION SCENE]

Angel and Bluehair, talking as Dr. Sayers treats some of the rescued refugees.

Doctor: I still can't believe you rescued any of these people. Fighting against all those Kilrathi ships…

Angel: Bluehair is quite a pilot, Doctor. You should have seen how he flew against the Kilrathi in the Vega Sector…

Doctor: Bluehair...the one who was court-martialed?

Bluehair: (silent)

Doctor: You are THAT Bluehair, aren't you? Lt. Colonel Bluehair?

Bluehair: I'm Captain Bluehair now.

ESTABLISHING SHOT - CONCORDIA FLIGHT DECK [BRIEFING]

Bluehair: Angel, I'd better head back to my ship. They'll need me back on the Peel.

Angel: We will talk later, my friend. And I will see what I can do, to get you transferred back to decent service.

Angel: We need every good pilot in our fight against the Kilrathi. And you are one of our best, Bluehair.

[FLY MISSION 1-C]

ESTABLISHING SHOT - GENERIC OFFICE - PEELE [DEBRIEFING]

Colonel Laramie debriefs Bluehair on the mission, mentions the commendation from the Squadron Commander of the Concordia, Shadow's death.

ESTABLISHING SHOT - PEEL JUMPING INTO SYSTEM, ZOOMING PAST CAMERA

NARRATION: The Peel responds to reports of pirate activity in the Carillon system



ESTABLISHING SHOT - PEEL BARRACKS [OPTION SCENE]

Cirocco and Minx in Barracks, with Bogey trying to sleep in BG.

  1. 1 Cirocco is upset about Shadow's death...Minx really doesn't care. Bluehair talks about the other friends he's lost, esp. On the Tiger's Claw.
  1. 2 Minx, prying Bluehair for more information about Maniac.

Broadcast from Col. Laramie, ordering Minx and Bluehair to his office.

ESTABLISHING SHOT - GENERIC OFFICE [BRIEFING]

Laramie briefs Minx and Bluehair on their mission to retrieve freighter, Bluehair learns that this is Paladin's ship.

[FLY MISSION 2-A] - Bluehair and the other pilots escort Paladin's Free Trader ship

ESTABLISHING SHOT - PEEL FLIGHT LINE [DEBRIEFING]

MINX: Stay out of my way, Ourhero.
BLUEHAIR: What are you talking about?
MINX: Kills! I only scored X, while you walked away with Y.
I'm entitled to my share of the bad guys.
BLUEHAIR: We're out there to do a job, Minx. Personal statistics don't matter.
MINX: Maybe not to you, not any more.
But some of us still have careers to think about.
BLUEHAIR: I understand, Captain Hartford.
(scowls) I'll try to keep your request in mind.



CUT TO MEDIUM SHOT OF BLUEHAIR AND MINX, THEN FADE TO BLACK

ESTABLISHING SHOT - PEEL REC ROOM [OPTION SCENE] [JERRY RIVERS #2 - "Starbase episode"]

Bluehair, Paladin, and Cirocco in the Rec Room, drinking a few.

  1. 1 Bluehair talking about a possible transfer to the Concordia.
  1. 2 Paladin talking about retirement vs. flying on a ship like the Peel. "It can only get better for you, lad. They can't keep you on this bloody ship forever." etc. He offers Bluehair a place on his trader ship, if Bluehair wants to design the service. Bluehair declines.
  1. 3 Pirate tactics, ship information, Paladin offering what information he has.



ESTABLISHING SHOT - GENERIC OFFICE [BRIEFING]

Paladin, Laramie, and Bluehair, in Laramie's office. Laramie briefs Bluehair on his mission, which includes escorting Paladin out-system...Paladin tries to intervene directly on Bluehair's behalf, but is shot down immediately by Laramie, who doesn't want to hear it. (Those two used to be wingmen, some twenty-odd years ago?) Bluehair is to go to the flight deck right now, meet Minx there, and launch. No more discussions. Bluehair's brief goodbye to Paladin.

[FLY MISSION 2-B] - escort Paladin out of system, track a Kilrathi destroyer, but can't get close enough to engage.

ESTABLISHING SHOT - GENERIC OFFICE [DEBRIEFING]

  1. 1 Laramie interrogates Bluehair about the Kilrathi destroyer. He asks why Bluehair didn't stay out there to keep a fix on it. Bluehair says there was no point in endangering himself or his wingman, since there was nothing the Peel could do with the information, and his mission objective had already been accomplished. Laramie advises Bluehair to let his commander make such decisions from now on; Bluehair, rightfully chastised, assents.



  1. 2 Laramie gives Bluehair hell for using Paladin against him. A little more insight into Laramie's character...he blew it big once, too, in a way that cost a lot of lives but left Laramie's career intact, and that's part of why he's taking it out on Bluehair; trying to make up for his own failure.



ESTABLISHING SHOT - PEEL REC ROOM [OPTION SCENE] [JERRY RIVERS #3 - "Maniac interview"]

Maniac's just arrived on the ship. Maniac's interview is being rebroadcast on the vidscreen.

  1. 1 Bluehair, still ticked about not being able to engage the Kilrathi destroyer.
  1. 2 Maniac, being a real jerk, rips into Bluehair about his assignment on the Peel. Bluehair should probably mention Maniac's incarceration in a psych ward. At the same time, there's a newscast about Maniac on the TV.
  1. 3 Minx, completely enthralled by her hero, and furious with Bluehair that she's lost the chance to fly with Maniac.

Broadcast, Bluehair and Maniac to report to flight deck...as soon as is convenient for Maniac, of course.

ESTABLISHING SHOT - BLUEHAIR'S SHIP [BRIEFING]

Laramie briefs Bluehair and Maniac via radio after they launch.

  1. 1 Talks about what an honor it is to have someone like Maniac flying with his crew...Maniac's answer: maybe they'll learn something. Bluehair, trying to ignore this and concentrate on the mission data.



[FLY MISSION 2-C] - Maniac steals your kills, ducking it at the last moment to fire the final shots

ESTABLISHING SHOT - GENERIC OFFICE - PEELE [DEBRIEFING]

Colonel Laramie, debriefing Bluehair after the mission with Maniac (who's already left the Peel, too busy to waste his previous time in a debrief), and asking Bluehair about the transfer request notice that he received from the Squadron Commander of the Concordia. These aren't the transfer orders, just the first step in the process of writing transfer papers.

Conversation points:

  1. 1 What, Bluehair doesn't LIKE being on the Peel?
  1. 2 Laramie thinks that Bluehair is a screw-up and he belongs here with the rest of the losers on the Peel.
  1. 3 Bluehair asks outright if Laramie will bl ock his transfer to the Concordia. Laramie says he won't, but the decision really rests with the Concordia Admiral. Brief aside: he was the Admiral that served at your court-martial, wasn't he? Besides, this is only the notice...official transfer papers may never exist, depending on what High Command thinks of Bluehair.



      • MIDGAME - PRINCE THRAKHATH'S THRONE ROOM ****

(I don't know exactly what's planned for this midgame yet, except that it's our introduction to Prince Thrakhath, Firstborn of the Firstborn, son of the Heir to the Kilrathi Empire, and guy who really wants to ki ll our hero (Bluehair killed his bloodbrother in WC1...Bakhtosh Redclaw.) Maybe a little information on Thrakhath's plan of conquest for the Enigma Sector?

ESTABLISHING SHOT - PEEL REC ROOM [OPTION SCENE] [JERRY RIVERS #4 - "Angel Interview"]

Conversation with Cirocco and Bogey.

  1. 1 They talk about how Maniac is STILL a jerk. Some things never change, etc.
  1. 2 Information about why the Enigma Sector is so important, relayed via Maniac. Information about the Concordia's mission in the Enigma Sector. Everyone talking about what a terrific ship the Concordia is, and an aside about the fighter complement's commander, Angel.
  1. 3 Information from Cirocco about how to fly a bomber, which is Bluehair's newly-assigned craft, or so rumor has it. Torpedoes, tailguners, etc.



(series 3)

ESTABLISHING SHOT - GENERIC OFFICE [BRIEFING]

  1. 1 Laramie explains assignments, planned assault on pirate HQ. Mentions in aside that most of the information was brought in by Paladin...the Old Man isn't quite as retired as he's supposed to be.
  1. 2 Bluehair now flying a bomber...not exactly what Laramie prefers, but they lost some pilots and are now short-handed. More technical data on how to actually fly the bomber ships.



[FLY MISSION 3-A]

ESTABLISHING SHOT - BLUEHAIR'S SHIP [DEBRIEFING]

Laramie debriefs the pilots over the radio after the Peel jumps into the system. Tells them to come in for quick refueling, then they're out again.

ESTABLISHING SHOT - PEEL REC ROOM [OPTION SCENE] [JERRY RIVERS #5 - "Prince Thrakhath interview"]

Cirocco and Minx, talking in the Rec Room.

  1. 1 Bluehair talking about how he doesn't think he'll ever get transferred off the Peel. Cirocco, now established as the closest Bluehair has to a friend aboard the Peel (now that Shadow's dead), talking about maybe Bluehair should take Paladin up on his offer...just quit the service, get out of it. Bluehair isn't ready for that, not yet.
  1. 3 Minx, talking about bombers, more technical data. Maybe not bombers, since you've already flown them at this point---capital ship torpedoes instead?



ESTABLISHING SHOT - GENERIC OFFICE [BRIEFING]

No special conversation points.

[FLY MISSION 3-B]

ESTABLISHING SHOT - GENERIC OFFICE [DEBRIEFING]

Laramie explains that they're going for broke on the next mission---the pilots should take it easy for a while, be ready to fly again tomorrow. No specific conversation points.

ESTABLISHING SHOT - PEEL REC ROOM [OPTION SCENE] [JERRY RIVERS #6 - "Sickbay episode"]

Turbo and Cirocco.

  1. 1 Turbo talks about their odds of surviving this, his fear of dying like Shadow did.
  1. 2 Cirocco says that they should look to the future...he's planning to teach at Cairo University after he musters out.
  1. 3 Bluehair, bitching about flying a bomber when what he wants to fly is a hot fighter again.

General broadcast, calling all pilots to flight deck for immediate launch.

ESTABLISHING SHOT - BLUEHAIR'S SHIP [BRIEFING]

  1. 1 Laramie explains assignments, planned assault on pirate HQ. Mentions in aside that most of the information was brought in by Paladin...the Old Man isn't quite as retired as he's supposed to be. Laramie assigns pilots. He specifically tells Bluehair not to screw this one up.



[FLY MISSION 3-C]

ESTABLISHING SHOT - GENERIC OFFICE [DEBRIEFING]

Laramie, either congratulating (for the first time) or frying Bluehair's arse for his failures on mission 3-C.

  1. 1 If Bluehair accomplished mission objectives and is progressing to series 6, Laramie tells him he has the transfer to the Concordia. A little bit of grudging respect, maybe a little more insight into why this man's been so tough on Bluehair...he made a similar mistake years ago that cost lives, and while he was never court-martialed like Bluehair, it's haunted him and his career all his life, and is the reason why he's in the Insystem Security. Laramie's final bit of advice...don't ever let yourself believe that people will forget what you did, Bluehair. They never will. All you can do is give them something else to remember as well.



(series 4)

ESTABLISHING SHOT - PEEL BARRACKS [OPTION SCENE]

  1. 1 Turbo, really scared now---they're in it deep, with no reinforcements for at least a cou ple days.
  1. 2 Minx, being a real bitch about this---if Bluehair hadn't screwed up in his last mission, we'd be out of here already.



ESTABLISHING SHOT - GENERIC OFFICE [BRIEFING]

Bluehair reporting to Laramie as ordered.

  1. 1 Laramie REALLY rips into Bluehair. This is all your fault, etc. I wish you going to the Concordia just so I could get rid of you, etc. Get out there and bring in those corvettes before we get blown out of the skies, etc.



[FLY MISSION 4-A]

ESTABLISHING SHOT - BLUEHAIR'S SHIP [DEBRIEFING]

Laramie should be warming slightly to Bluehair, if he's succeeding at this missions. No specific conversation points.

ESTABLISHING SHOT - PEEL BARRACKS [OPTION SCENE]

Bluehair, getting ready to call it a night. Talks briefly with Bogey, Cirocco.

Broadcast calling Bluehair to Laramie's office. No rest for the weary, etc.

ESTABLISHING SHOT - GENERIC OFFICE [BRIEFING]

Laramie, only slightly apologetic that Bluehair has to fly another mission on no sleep. This briefing should be for a routine patrol...the mission turns bad halfway through, when Bluehair is called back because the carrier is under assault.

[FLY MISSION 4-B]

ESTABLISHING SHOT - BLUEHAIR'S SHIP [DEBRIEFING]

Laramie debriefs Bluehair via radio, tells him to get back onto the Peel immediately, they're starting their maneuvers towards the jump position.

ESTABLISHING SHOT - PEEL REC ROOM [OPTION SCENE] [NO JERRY RIVERS SCENE]

These characters are in the depths of despair, some of them starting to crack a little, etc., similar to SECRET MISSIONS. They're completely cut off and they know it.

  1. 1 Turbo's really losing it, getting too scared to fly straight.
  1. 2 Cirocco trying for some semblance of sanity in all of this, though it's real tough.

Broadcast calling Bluehair to Laramie's office.

ESTABLISHING SHOT - GENERIC OFFICE [BRIEFING]

Laramie telling Bluehair the truth---they're not likely to survive this. If Bluehair gets the Peel crew out of this alive, he DESERVES to go to the Concordia. "You were real good once, Bluehair, one of the best. I know that you haven't had to fly like that, not out here with Insystem Security, but I need you to be that good again."

[FLY MISSION 4-C]

ESTABLISHING SHOT - GENERIC OFFICE [DEBRIEFING]

Assuming that the player is seeing this scene, he accomplished objectives in 4-C and is transferring immediately to the Concordia. Copy conversation from 3-C, basically.

END OF ACT I