WCP Hardpoint Editor: Difference between revisions
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Latest revision as of 17:21, 27 April 2023
WCP Hardpoint Editor | |
---|---|
Creator | gr1mre4per |
Download | Download |
Filesize | 1000 kB |
Wing Commander Prophecy hardpoint editor allows users to craft hardpoints for ships.
Author's Description
Been a bit quiet in here for a while, time to liven it up again :)
Here is my WCP Hardpoint Editor I hinted at earlier, its for anyone to have a go. Hope I got all the bugs worked out... Let me know via pm if the Nephilim have infiltrated!
Known anomalies (not bugs):
- If you set one of the rotation values to 180, it may sometimes appear as -180 and vice versa.
- Settings rotation values greater than 180 or less than -180 will work, but will normalise within that range
- Gimbal Lock: Setting Pitch 180 will come back as Yaw 180 and Roll 180 instead, which is the same thing. This is just one possible example.
- Once downloaded, you may need to Unblock the ZIP file before extracting or unblock the EXE once it is extracted. Just another Microsoft annoyance :)
Archive Contents
- WCPHPE.EXE
- Read Me.txt
Read Me.txt
Wing Commander Prophecy: Hardpoint Editor James Grimstead 2016 Use of this software is at your own risk and I accept no responsibility for any damage caused. It can be used freely without restriction although I would like to be credited in any mods this is used in. If you have any suggestions or find any issues please contact me on the CIC forums @gr1mre4per ### Instructions * Loading a mesh: Click Load and select the mesh\.iff file to edit existing mesh files. Mesh must be a DETA mesh as other mesh types do not contain hardpoints. * Updating existing hardpoints: Select the existing hardpoint from the list, make modifications to its name, position and rotation and then click Update. * Adding new hardpoints: Simply change the name, position and rotation as desired then click the Add button. * Deleting hardpoints: Select the desired hardpoint from the list and click Delete. * Saving the mesh: Click Save to save any updates you have made to the mesh under the current mesh name. Clicking on Save As will allow you to save the file under a different name. Subsequent updates will be applied to the new filename. ### WCPHPE 1.0 * Initial release. ### Known anomalies (not bugs) * If you set one of the rotation values to 180, it may sometimes appear as -180 * Settings rotation values greater than 180 or less than -180 will work, but will normalise within the -180 to 180 range. eg. Setting Yaw 270 will come back as Yaw -90. * Gimbal Lock: Setting Pitch 180 will show as Yaw 180 and Roll 180, which is actually the same thing.