Hunter AW: Difference between revisions

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6: 5% chance per second of identifying target. Cost: 30,000 Credits
[[6]]: 5% chance per second of identifying target. Cost: 30,000 Credits


[[image:Hunter 6.jpg|200px]]
[[image:Hunter 6.jpg|100px]]


6i: Target Lock. 15% chance per second of identifying target. Cost: 50,000 Credits
[[6i]]: Target Lock. 15% chance per second of identifying target. Cost: 50,000 Credits


[[image:Hunter 6i.jpg]]
[[image:Hunter 6i.jpg|100px]]


Infinity: Target Lock. ITTS. 25% chance per second of identifying target. Cost: 80,000 Credits
[[Infinity]]: Target Lock. ITTS. 25% chance per second of identifying target. Cost: 80,000 Credits


[[image:Hunter Infinity.jpg]]
[[image:Hunter Infinity.jpg|100px]]


[[Category: Scanners]]
[[Category: Scanners]]

Latest revision as of 18:52, 26 November 2012

Friend-or-Foe Color coded radar. Only friends and enemies show up with colors.


6: 5% chance per second of identifying target. Cost: 30,000 Credits

Hunter 6.jpg

6i: Target Lock. 15% chance per second of identifying target. Cost: 50,000 Credits

Hunter 6i.jpg

Infinity: Target Lock. ITTS. 25% chance per second of identifying target. Cost: 80,000 Credits

Hunter Infinity.jpg