Commodity Exchange: Difference between revisions

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A [[Commodity Exchange]] is a
The [[Commodity Exchange]] is a fully automated trade center. They are run by the government. Commodity Exchanges are located on every base in [[Gemini Sector]] with the exceptions of the [[Derelict]] and [[Gaea]]. Commodity prices are set locally based on demand. Customers buy and sell commodities using a touch screen monitor. The Commodity Exchange was first standardized in 2944. It was heavily regulared on Governor Meshach's orders. All costs were standardied and transactions required Merchants' Guild approval. The system was deregulated the same year after the fall of the Meshach administration, increasing profits for customers. Because of this deregulation, the Commodity Exchange allows for trading of illegal goods with the exceptions of the exchanges on [[New Constantinople (government base)|New Constantinople]] and [[Perry Naval Base]]. No commodity exchange will accept cargo that is marked specifically for a mission.
 
[[Exploratory Service|Exploratory Services']] officer [[Gabriel Quentin]] wrote about the system in [[GEMINI SECTOR: AN OVERVIEW]].


==Locations==
==Locations==
Line 132: Line 130:
===Text===
===Text===


====Welcome====
====Startup====


<blockquote><tt>
<blockquote><tt>
Welcome to a <br>
{commodity}<br>
First Sector Mission Machine<br>
Quantity: {number available}<br>
<br>
<br>
To activate<br>
Cost: {cost}<br>
place palm on <br>
Credits: {PC credits}
Image Recognition<br>
Scanner.
</tt></blockquote>
</tt></blockquote>


====Loading Screen====
====Select Item Success====


<blockquote><tt>
<blockquote><tt>
Scanning Gemini Sector for<br>
Thank You
available missions.<br>
</tt></blockquote>
<br>
 
Please wait...<br>
====Select Item Fail - No Cargo Room====
.<br>
 
.<br>
<blockquote><tt>
.<br>
NO ROOM ON SHIP
.<br>
.<br>
.
</tt></blockquote>
</tt></blockquote>


====Mission====
====Select Item Fail - No Credit====


<blockquote><tt>
<blockquote><tt>
Available Missions: {3-6}<br>
INSUFFICIENT CREDIT
Current Mission: {1-6}<br>
<br>
{mission type}<br>
{mission description}
</tt></blockquote>
</tt></blockquote>


====Mission Accepted====
====Select Item Fail - No Cargo====


<blockquote><tt>
<blockquote><tt>
Mission accepted.<br>
NOTHING TO SELL
<br>
Thank you.
</tt></blockquote>
</tt></blockquote>


====Schedule Full====
====Select Item Fail - No Stock====


<blockquote><tt>
<blockquote><tt>
We are sorry, but our records<br>
NOTHING TO BUY
indicate that your mission schedule <br>
is already full.<br>
<br>
Thank you for using a First Sector<br>
Mission Machine
</tt></blockquote>
</tt></blockquote>


====Images====
===Images===


<gallery>
<gallery>
Privateer - Screenshot - Mission Computer - Welcome.png
Privateer - Screenshot - Commodity Exchange - Interface - Thank You.png
Privateer - Screenshot - Mission Computer - Startup.png
Privateer - Screenshot - Commodity Exchange - Interface - Insufficient Credit.png
Privateer - Screenshot - Mission Computer - Mission.png
Privateer - Screenshot - Commodity Exchange - Interface - No Room on Ship.png
Privateer - Screenshot - Mission Computer - Mission Accepted.png
Privateer - Screenshot - Commodity Exchange - Interface - Nothing to Sell.png
Privateer - Screenshot - Mission Computer - Schedule Full.png
Privateer - Screenshot - Commodity Exchange - Computer - Nothing to Buy.png  
</gallery>
 
===Commodity Graphics===
 
<gallery>
Privateer - Commodity - Advanced Fuels.PNG
Privateer - Commodity - Artwork.PNG
Privateer - Commodity - Books.PNG
Privateer - Commodity - Brilliance.PNG
Privateer - Commodity - Communications.PNG
Privateer - Commodity - Computer Software.PNG
Privateer - Commodity - Computers.PNG
Privateer - Commodity - Construction.PNG
Privateer - Commodity - Factory Equipment.PNG
Privateer - Commodity - Food Dispensers.PNG
Privateer - Commodity - Furs.PNG
Privateer - Commodity - Games.PNG
Privateer - Commodity - Gems.PNG
Privateer - Commodity - Generic Foods.PNG
Privateer - Commodity - Grain.PNG
Privateer - Commodity - Holographics.PNG
Privateer - Commodity - Home Appliances.PNG
Privateer - Commodity - Home Entertainment.PNG
Privateer - Commodity - Iron.PNG
Privateer - Commodity - Liquor.PNG
Privateer - Commodity - Luxury Foods.PNG
Privateer - Commodity - Medical Equipment.PNG
Privateer - Commodity - Mining Equipment.PNG
Privateer - Commodity - Movies.PNG
Privateer - Commodity - Pets.PNG
Privateer - Commodity - Plastics.PNG
Privateer - Commodity - PlayThing.PNG
Privateer - Commodity - Plutonium.PNG
Privateer - Commodity - Pre Fabs.PNG
Privateer - Commodity - Robot Servants.PNG
Privateer - Commodity - Robot Workers.PNG
Privateer - Commodity - Slaves.PNG
Privateer - Commodity - Space Salvage.PNG
Privateer - Commodity - Textiles.PNG
Privateer - Commodity - Tobacco.PNG
Privateer - Commodity - Tungsten.PNG
Privateer - Commodity - Ultimate.PNG
Privateer - Commodity - Uranium.PNG
Privateer - Commodity - Weaponry.PNG
Privateer - Commodity - Wood.PNG
</gallery>
</gallery>


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'''Mission Computer'''
'''Mission Computer'''


Mission Computers are ubiquitous. These are the most popular forum for hiring pilots. They are quick and typically built into the base itself. Many pilots rely upon their convenience for work. This automated system offers a variety of missions for widely varying pay. The military also uses this service to solicit mercenaries, a practice they are continuing due to its cost efficiency and the high mission success rate. Whether your ship is a cargo vessel or a killing machine, you can find work here.
'''Commodity Exchange'''


The interface is friendly. After a palm print identification you may scroll through the available listings. If you accept a mission, you may use the arrows to continue scrolling through them. The Mission Computers follow the Guild standard that you probably ought not to take more than three missions at a time. This is for two reasons. First, pilots who regularly accept more than three missions usually end up dropping one and either losing someone money or causing massive casualties due to undelivered supplies or undefended civilians. Second, limiting the number of missions is an attempt to prevent mobsters and shady characters from accepting all the work and doling it out for a cut to flunkies and desperates, cornering the market.
These are automated centers of trade scattered throughout the sector. They are state run and standardized, although prices are set locally by demand. Using the Exchange is as easy as interfacing with the monitor provided. You select whether you are in buy or sell mode and scroll through the available cargo. Purchasing or selling is as easy as touching the screen when the desired goods are being displayed. Finances are handled automatically. This lack of human supervision has both advantages and disadvantages.
 
When the Exchange was first standardized, 15 years ago, it was heavily regulated under Governor Meshach’s orders. Costs were standardized and all transactions required Merchants’ Guild approval. The guild was a part of the Commerce Department at that time. Then changes came … the Meshach administration fell due to the sale of ''Talons'' to the Church of Man. In the ensuing political vacuum, base leaders did away with the regulations and fully automated the Exchange. Now, a decade and half later, prices have come down and profit is had trading from base to base. The only caveat is that, while you may be able to buy and sell slaves or drugs, they are not legal. If militia or Confeds scan your ship en route and discover contraband, you will be considered a trafficker and summarily attacked. Also, New Constantinople and Perry Naval Base forbid the sale of contraband through their Commodity Exchange.
 
There are many ways to make a profit through trade. Buying grain at an agricultural planet, selling it at a mining base, buying ore at the base, selling it to a refinery, buying the refinery’s plastics, and selling them back at the agricultural world is just one obvious example of a lucrative trade route. The expansion of privatized trade also opens up private interest in keeping the trade routes clear of pirates and Kilrathi. An active and healthy Commodity Exchange spells profit for you more mercenary types as well as for the haulers of cargo.


<gallery>
<gallery>
Privateer - Manual - 37.jpg
Privateer - Manual - 42.jpg
</gallery>
</gallery>


==Wing Commander Privateer Reference Guide==
==Wing Commander Privateer Reference Guide==


'''Mission Computer.''' Activate by clicking on the palm icon. When you find a satisfactory mission, click on the ACCEPT button. A mission that you accept no longer appears in the mission computer (it is summarized in your Personal Computer).
'''Commodity Exchange.''' This is where all trade occurs. The trading interface (the monitor in the upper left corner) defaults to Buy mode.
 
To '''buy one''' of an item, left-click on its image
on monitor. To '''buy all''' of an item, rightclick
on it.
 
Click on SELL to place the unit in Sell mode. To '''sell one''' of an item, left-click on its image on monitor. To '''sell all''' of an item, right-click on it. (If you know that you have an item in your hold and it does not appear in Sell Mode, the base either does not want it or refuses to accept it. For example, New Constantinople, the capital, refuses to accept the illegal drugs Brilliance and Ultimate.)


<gallery>
<gallery>
Privateer Reference Card - 4.png
Privateer Reference Card - 3.png
</gallery>
</gallery>


Line 237: Line 274:


==Behind the Screens==
==Behind the Screens==
The greyscale image of the Mercenaries' Guild computer in the Wing Commander Privateer Player's Guide shows an earlier build where mission rewards were preceded by a plus.
===Pre-Release Screenshots===
<gallery>
Privateer - Screenshot - Pre-Release - Mission Computer Manual.png
</gallery>


===Source Models===
===Source Models===


* [https://download.wcnews.com/files/priv1/3D/DA_COMP.zip DA_COMP] - Showroom
* [https://download.wcnews.com/files/priv1/3D/COMODS.zip COMODS] - Commodity Exchange
 
* [https://download.wcnews.com/files/priv1/3D/CX-FIN2.zip CX-FIN2] - Commodity Exchange
===Concept Art===
* [https://download.wcnews.com/files/priv1/3D/CX-FINAL.zip CX-FINAL] - Commodity Exchange
 
* [https://download.wcnews.com/files/priv1/3D/CX-STUFF.zip CX-STUFF] - Commodity Exchange
<gallery>
* [https://download.wcnews.com/files/priv1/3D/WAREHOSE.zip WAREHOSE] - Warehouse
Privateer - Concept Art - Mission Computer .png
* [https://download.wcnews.com/files/priv1/3D/WAREHOU2.zip WAREHOU2] - Warehouse
Privateer - Manual Art - Unused - Mission Computer.png|Unused Manual Art
* [https://download.wcnews.com/files/priv1/3D/WAREHOUS.zip WAREHOUS] - Warehouse
</gallery>
* [https://download.wcnews.com/files/priv1/3D/CAVY.zip CAVY] - Warehouse (Cave)
* [https://download.wcnews.com/files/priv1/3D/CAPGOODS.zip CAPGOODS] - Cap Goods
* [https://download.wcnews.com/files/priv1/3D/CWOOD.zip CWOOD] - Wood
* [https://download.wcnews.com/files/priv1/3D/FOOD.zip FOOD] - Food
* [https://download.wcnews.com/files/priv1/3D/FUELS.zip FUELS] - Advanced Fuels
* [https://download.wcnews.com/files/priv1/3D/GAMEBOX.zip GAMEBOX] - Games
* [https://download.wcnews.com/files/priv1/3D/GENERIC.zip GENERIC] - Generic
* [https://download.wcnews.com/files/priv1/3D/LUXURY.zip LUXURY] - Luxury Good
* [https://download.wcnews.com/files/priv1/3D/MICRO.zip MICRO] - Microelectronics
* [https://download.wcnews.com/files/priv1/3D/NARCOTIC.zip NARCOTIC] - Narcotics
* [https://download.wcnews.com/files/priv1/3D/OCTBOX.zip OCTBOX] - Generic
* [https://download.wcnews.com/files/priv1/3D/PROCESS.zip PROCESS] - Processed Goods
* [https://download.wcnews.com/files/priv1/3D/RAWMAT.zip RAWMAT] - Raw Materials
* [https://download.wcnews.com/files/priv1/3D/SLAVES.zip SLAVES] - Slaves
* [https://download.wcnews.com/files/priv1/3D/SOFTWARE.zip SOFTWARE] - Software
* [https://download.wcnews.com/files/priv1/3D/TEMP.zip TEMP] - Communications Equipment
* [https://download.wcnews.com/files/priv1/3D/TRAILER.zip TRAILER] - Container
* [https://download.wcnews.com/files/priv1/3D/TRAILVW.zip TRAILVW] - Container
* [https://download.wcnews.com/files/priv1/3D/WEAPONS.zip WEAPONS] - Weapons


===Signage===
===Signage===


<gallery>
<gallery>
DA_BORD.png|Keypad
BAG.png|"X"
DA_CPNL.png|"Accept"
BCASE-F.png|"BOOKS"
BCASE-S.png|"BOOKS"
BRILL-T.png|"BRILLIANCE"
COAT-1.png|
COAT-2.png|
COAT-3.png|
COAT-B.png|
COM-F.png|
COM-FB.png|
COM-S.png|"CONSTRUCTION EQUIPMENT"
CRATEC.png|"COMMUNICATIONS"
CRATECF.png|"SS"
CX-CYL.png|"P"
CX-CYLU.png|"U"
CXMINE.png|"MINING EQUIPMENT"
FACT-F.png|"F"
FACT-S.png|"FACTORY"
FBOX-F.png|"FOOD"
FBOX-FBL.png|"LUXURY FOOD"
FBOX-T.png|"FOOD"
FBOX-TL.png|"FOOD"
FCEL.png|"FUEL"
FRAME-P.png|
GCASE-T.png|
GCASE-TB.png|
ICHIP-F.png|"INFOCHIPS"
ICHIP-S.png|"INFOCHIPS"
ICHIP-T.png|"I"
ICHIP-TB.png|"I"
JEWEL-T.png|
JEWEL-TB.png|
LIQ-FB.png|"LIQUOR XXX"
LIQ-S.png|"LIQUOR XXX"
LIQ-T.png|"LIQUOR"
NARBOXT.png|"TOBACCO"
PETS-S.png|"PETS"
PETS-T.png|"PETS"
RSERV.png|"Robot Servants"
RSERV-F.png|"RS"
RSERVLS.png|"Robot Servants"
RWORK.png|"Robot Workers"
RWORK-F.png|"RW"
RWORK-FB.png|"RW"
SACK.png|"GRAIN XXX"
SEXMAG.png|"SEX SEX"
SHEATHF.png|"PRE FAB BUILDING"
SHEATHFB.png|"PRE FAB BUILDING"
ULTIM-T.png|"ULTIMATE"
WFLOOR.png|"S"
</gallery>
</gallery>


{{Navbox Privateer Base Services}}
{{Navbox Privateer Base Services}}
[[category:Companies]]

Latest revision as of 23:13, 16 March 2023

Commodity Exchange
Privateer - Screenshot - Commodity Exchange - Normal.png



The Commodity Exchange is a fully automated trade center. They are run by the government. Commodity Exchanges are located on every base in Gemini Sector with the exceptions of the Derelict and Gaea. Commodity prices are set locally based on demand. Customers buy and sell commodities using a touch screen monitor. The Commodity Exchange was first standardized in 2944. It was heavily regulared on Governor Meshach's orders. All costs were standardied and transactions required Merchants' Guild approval. The system was deregulated the same year after the fall of the Meshach administration, increasing profits for customers. Because of this deregulation, the Commodity Exchange allows for trading of illegal goods with the exceptions of the exchanges on New Constantinople and Perry Naval Base. No commodity exchange will accept cargo that is marked specifically for a mission.

Locations

Agricultural Planets

Mining Bases

Pirate Bases

Pleasure Planets

Refinery Bases

Unique Bases

Images

Screenshots

Sprite Sheets

Computer

Text

Startup

{commodity}
Quantity: {number available}

Cost: {cost}
Credits: {PC credits}

Select Item Success

Thank You

Select Item Fail - No Cargo Room

NO ROOM ON SHIP

Select Item Fail - No Credit

INSUFFICIENT CREDIT

Select Item Fail - No Cargo

NOTHING TO SELL

Select Item Fail - No Stock

NOTHING TO BUY

Images

Commodity Graphics

Wing Commander Privateer Player's Guide

Mission Computer

Commodity Exchange

These are automated centers of trade scattered throughout the sector. They are state run and standardized, although prices are set locally by demand. Using the Exchange is as easy as interfacing with the monitor provided. You select whether you are in buy or sell mode and scroll through the available cargo. Purchasing or selling is as easy as touching the screen when the desired goods are being displayed. Finances are handled automatically. This lack of human supervision has both advantages and disadvantages.

When the Exchange was first standardized, 15 years ago, it was heavily regulated under Governor Meshach’s orders. Costs were standardized and all transactions required Merchants’ Guild approval. The guild was a part of the Commerce Department at that time. Then changes came … the Meshach administration fell due to the sale of Talons to the Church of Man. In the ensuing political vacuum, base leaders did away with the regulations and fully automated the Exchange. Now, a decade and half later, prices have come down and profit is had trading from base to base. The only caveat is that, while you may be able to buy and sell slaves or drugs, they are not legal. If militia or Confeds scan your ship en route and discover contraband, you will be considered a trafficker and summarily attacked. Also, New Constantinople and Perry Naval Base forbid the sale of contraband through their Commodity Exchange.

There are many ways to make a profit through trade. Buying grain at an agricultural planet, selling it at a mining base, buying ore at the base, selling it to a refinery, buying the refinery’s plastics, and selling them back at the agricultural world is just one obvious example of a lucrative trade route. The expansion of privatized trade also opens up private interest in keeping the trade routes clear of pirates and Kilrathi. An active and healthy Commodity Exchange spells profit for you more mercenary types as well as for the haulers of cargo.

Wing Commander Privateer Reference Guide

Commodity Exchange. This is where all trade occurs. The trading interface (the monitor in the upper left corner) defaults to Buy mode.

To buy one of an item, left-click on its image on monitor. To buy all of an item, rightclick on it.

Click on SELL to place the unit in Sell mode. To sell one of an item, left-click on its image on monitor. To sell all of an item, right-click on it. (If you know that you have an item in your hold and it does not appear in Sell Mode, the base either does not want it or refuses to accept it. For example, New Constantinople, the capital, refuses to accept the illegal drugs Brilliance and Ultimate.)

Privateer Playtesters' Guide

Mission Computer. The mission computer on every base in Gemini Sector offers a wide variety of missions. The assignments in this data bank am generated randomly from a large pool of variables. Therefore, you will hardly ever encounter the same mission twice. If you want to make more money on each mission, you should probably join the Mercenaries' Guild. Mission computer assignments also do not guarantee payment, so you may find yourself penniless even after a successfully completed mission.

Missions Offered. Attack, bounty hunting, defend base, patrol, scout.

Appearances

Behind the Screens

Source Models

Signage