Furball Fever (card): Difference between revisions

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==Notes==
==Notes==
{{Navbox Card/Maneuver}}


[[category:Wing Commander Collectible Trading Card Game Cards]]
[[category:Wing Commander Collectible Trading Card Game Cards]]

Latest revision as of 03:35, 26 July 2020

Furball Fever
WCTCG Maneuver Furball Fever.png
Rarity Uncommon
Equivalent None


Furball Fever is a Wing Commander Collectible Trading Card Game card.

Card Data

Card Type Maneuver
Card Rating 3 Maneuver Points
Side Indicator Terran
Artist Credit Robert Daniels
Card Title Furball Fever
Card Text Add Attack, Support, and Maneuver values together to calculate one fighter's Attack value. Defense becomes 0.
Attack Value A+S+M
Defense Value 0

WCCIC Review

This is going to give you a grossly overwhelming Attack value. A generic Excalibur would be boosted to Attack 12 (an Arrow would go to 6, Hellcat 8, Thunderbolt 11, Longbow 2). If the fighter(s) you're boosting don't have Support, you're probably not going to get enough benefit from it to justify losing defense, however there are always exceptions. When this card is used, you're throwing a fighter at the enemy like a grenade. It's going to have awesome hitting power, but its defense will be zero. It's possible to get away with that if your opponent has one fighter against your two or two enemies are ganging up on one of your fighters or another such special event. Furball Fever could also be a last ditch maneuver. If you're going to be killed anyway, you might as well take one of them with you.
Rating : 7.0

Notes