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{{Infobox File  
{{Infobox File  
| name      = Wingleader Medals and Ribbons
| name      = Wingleader Medals and Ribbons
| image      = Image:WC2ArtListPage1.jpg
| image      = Image:Wing_Commander_-_Medals_and_Ribbons_1.jpg
| caption    =   
| caption    =   
| faction    = terran
| faction    = terran
| creator    = [[creator:=Origin Systems]]
| creator    = [[creator:=Origin Systems]]
| download  = {{download|https://download.wcnews.com/files/documents/Wingleader%20Medals%20and%20Ribbons.pdf}}
| download  = {{download|https://download.wcnews.com/files/documents/Wingleader%20Medals%20and%20Ribbons.pdf}}
| filesize  = {{filesize|1359277}}
| filesize  = {{filesize|1359}}
| date = June 15, 1990
| date = June 15, 1990
| pages = 2
| pages = 2
}}
}}


[[Wingleader Medals and Ribbons]] is a development document created during the making of [[Wing Commander]]. It is dated June 15, 1990 and sets forth the basis for the design of the game's medal system. The document is part of the Warren Spector Papers at the University of Texas at Austin's Briscoe Center for American History (box 2008-091/6).
[[Wingleader Medals and Ribbons]] is a development document created during the making of [[Wing Commander]]. It is dated June 15, 1990 and sets forth the basis for the design of the game's ribbon, medal and promotion systems. The document is part of the Warren Spector Papers at the University of Texas at Austin's Briscoe Center for American History (box 2008-091/6).


==Text==
==Text==


WINGLEADER
MEDALS AND RIBBONS
Prepared June 15, 1990
<nowiki>=================================================================</nowiki>


<center>'''WING COMMANDER II'''</center>
<u>SERVICE RIBBONS</u>
{| width="100%" border="0" cellpadding="1" cellspacing="1"
|-
| width="50%" valign="top" align="left"| <u>ART LIST</u>
| width="50%" valign="top" align="right"| November 29, 1990
|-
|}
----


The following is the character animation and "standing sets" graphics list for WC2. The 3-D graphics list will be written separately.  
:Service ribbons are not awarded for individual deeds of exceptional merit, but for service, special training and qualification, and career accomplishment. Two ribbons--Academy Graduate and Flight Training--are awarded before the campaign begins.


<center>'''CHARACTERS'''</center>
:<u>Academy Graduate</u> - awarded upon graduation from the Terran Confederation Naval Academy on Proxima Centauri IV.
:<u>Flight Training</u> - awarded upon satisfactory completion of flight school.
:<u>Vega Sector Campaign</u> - awarded upon completion of the first mission board the Tigers' Claw.
Fighter Qualification Ribbons (4 total)</u> - awarded upon completion of first mission in each of the four fighter types: Hornet, Scimitar, Raptor and Rapier.
:<u>Ace</u> - awarded after five kills
:<u>Ace of Aces</u> - awarded after twenty five kills
:<u>Mission Ribbons</u> - awarded for completing five, ten and fifteen missions


PILOTS:
<u>Medals</u>
:Medals are generally awarded for deeds of exceptional merit or bravery. When a medal is awarded to the same pilot a second or subsequent time, a bar is added to the original ribbon, reather than cluttering his chest up with a bunch of redundant hardware.
:The <U>Bronze</u>, <u>Silver</u>, and <u>Gold Stars</u> are awarded for exceptional bravery; the Bronze Star is the lowest of the three, the Gold Star the highest. Every mission in the campaign will be designated as a Bronze, Silver or Gold mission, depending upon its difficulty. Exceptional peformance during a mission (probably just scoring above a certain level, according to whatever point-scheme we come up with for the game) will result in the player's winning the appropriate medal. Of course, the player has no idea how difficult a mission is, or what medal it carries, until after he has won the medal.
:The <u>Golden Sun</u> is the Squadron equivalent of a Purple Heart--it is awarded for having your ship shot to shit, and then ejecting, without getting killed. Just getting into combat and ejecting won't do the job--you've got to keep fighting until your ship is fairly chewed up. Like the real Purple Heart, the Golden Sun is a dubious distinction. The Golden Sun is only awarded once, to keep people from wasting good ships just to win medals.
:The <U>Terran Confederate Medal of Valor</u>, or Pewter Planet, is the highest medal awarded to military personnel. It is awarded in <b>Wingleader</b> only upon successful completion of the final mission in the two "best-case" final series on the campaign tree. (Successful completion of the last mission in the other three "final series" will earn a Gold Star.) The Pewter Planet is only awarded once in a lifetime.


Bluehair: talking closeups, standing at attention for court martial, standing for Generic Office/Concordia bridge scenes, piloting in various ship cockpits, tailgunning as a bomber crew chief
<U>RANK AND PROMOTION</U>


Angel: talking closeups, cockpit vidscreen, standing or sitting in her Generic Office/Concordia bridge, sitting in Concordia Rec Room, standing on Flight Deck
At the beginning of the campaign, the PC is a 2nd Lieutenant. At the end of each mission, he is evaluated for promotion. To recieve a promotion, he must achieve a total score of 7, based on the final criteria:


Maniac: talking closeups, cockpit vidscreen, sitting in Peel Rec Room
:
{| width="100%" border="0" cellpadding="1" cellspacing="1"
|-
| width="2%" valign="top" align-"left"|
| width="40%" valign="top" align="left"| Missions successfully completed
| width="58%" valign="top" align="left"| 1
|-
|}


Spirit: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room, standing in Generic Office and Concordia Flight Deck
::(ie: mission objectives were achieved regardless of casualties to either side)


Iceman: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room and O-Deck, standing for Generic Office, lying (and talking) in bed in Concordia Sickbay
{| width="100%" border="0" cellpadding="1" cellspacing="1"
 
|-
Shadow: talking closeups, cockpit vidscreen, sitting in Peel Rec Room and Barracks.
| width="2%" valign="top" align-"left"|
 
| width="40%" valign="top" align="left"| <br>Every five kills
Minx: talking closeups, cockpit vidscreen, sitting in Peel Rec Room and Barracks, standing in Generic Office
| width="58%" valign="top" align="left"| <br>1
 
|-
Cirocco: talking closeups, cockpit vidscreen, sitting in Peel Rec Room and Barracks, standing in Generic Office
| width="2%" valign="top" align-"left"|
 
| width="40%" valign="top" align="left"| <br>Every wingman lost
Bogey: talking closeups, cockpit vidscreen (as a bomber crew chief, not a pilot), sitting in Peel Rec Room and Barracks, standing in Generic Office.
| width="58%" valign="top" align="left"| <br>-1
 
|-
Turbo: talking closeups, cockpit vidscreen, sitting in Peel Rec Room and Barracks, standing in Generic Office
| width="2%" valign="top" align-"left"|
 
| width="40%" valign="top" align="left"| <br>Every ship lost because PC ejected
Downtown: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room and O-Deck, standing in Generic Office
| width="58%" valign="top" align="left"| <br>-1
 
|-
Hobbes: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room and O-Deck, standing for Generic Office, lying (and talking) in bed in Concordia Sickbay
| width="2%" valign="top" align-"left"|
 
| width="40%" valign="top" align="left"| <br>Random factor representing military foolishness
Jazz: talking closeups (while playing piano), cockpit vidscreen, sitting in Concordia Rec Room playhing piano, standing in Generic Office
| width="58%" valign="top" align="left"| <br><br>0-5
 
|-
Dallas: talking closeups, cockpit vidscreen, sitting in Concordia Rec Room, standing in Flight Deck and Generic Office
|}
 
Bear: talking closeups, cockpit vidscreen (as a bomber crew chief, not pilot), sitting in Concordia Rec Room and O-Deck, standing in Generic Office
 
Doomsday: talking closeups, co ckpit vidscreen, sitting in Concordia Rec Room and O-Deck, standing in Generic Office
 
CONVERSATION SCENES ONLY:
 
Admiral Tolwyn: talking closeups, seated in courtmartial and his Generic Office, standing on Concordia bridge, Tolwyn punching out Jerry Rivers
 
Colonel Laramie: talking closeups, sitting in his Generic office
 
Paladin: talking closeups, seated in Peel Rec Room, standing in Laramie's office
 
Dr. Sayers: talking closeups, standing in Concordia Sickbay
 
Jerry Rivers: talking closeups, plus the small view of Jerry on the television set, Jerry in invisibility suit, Jerry getting punched by Tolwyn - see JERRY RIVERS category
 
Prince Thrakhath: normal talking closeup and cockpit vidscreen only, except for Throne Room midgame
 
Sparks: talking closeups, standing on Flight Deck
 
Major Jan "C.J. Cherryh" Edmond (Tactical and comm officer): cockpit vidscreen visual only, and animation as a BG figure on the Concordia Bridge.
 
<center>'''LOCATIONS AND ANIMATION'''</center>
 
Generic ship wall BG for talking closeups (unusual rooms, like the Concordia O-Deck, will need a non-generic background for taking closeups.) This could be a basic battleship grey with rows of rivets, as on an aircraft carrier.
 
Non-generic ship wall for Concordia O-Deck, with a starfield for the wall
 
<center>'''EXTERNAL SHIP VIEWS'''</center>
 
We'll need the external view of the individual ships, as used in the launch sequence animation
 
<center>'''INTERNAL SHIP VIEWS'''</center>
 
In addition to the cockpit views, an extreme CU on Bluehair in Rapier, look of horror on his face (for Prologue, when the Tiger's Claw is destroyed) Can this be drawn so we can reuse the generic Bluehair talking closeup animation?
 
<center>'''TIGER'S CLAW (prologue)'''</center>
 
Reuse endscene from WC1, the large view of Tiger's Claw moving aweay from POV...maybe overlay this with jump animation?
 
Tiger's Claw - Briefing Room (reuse from WC1)
 
Modified animation for "dismissal" (different pilots, basically)
 
Funeral (definitely re-use from WC1)
 
<center>'''COURT MARTIAL'''</center>
 
Pan across court room to the formal bench with seven officers (including Tolwyn as chief of court), Bluehair and his counsel sitting to one side.
 
Animation: Bluehair rising to stand before the court, speaking in longshot
 
Animation: Tolwyn speaking in longshot
 
Animation: camera drones with Klieg lights aimed at various people, flitting around the room
 
<center>'''SIR ROBERT PEEL'''</center>
 
Rec Room: seating room for two and Bluehair, with computer console for saving games and a "television" screen. If possible, please draw the television set so we can reuse the TV animation from Ultima 6. (Please refer to the CHARACTER POSITIONS chart at the end of this file.)
 
Barracks: seating room for two and Bluehair, with one or two generic views of sleeping pilots in BG). Computer console for saving games. (Please refer to the CHARACTER POSITIONS chart.)
 
Generic office: One person either standing near (as in WC1) or sitting at desk, one person standing beside Bluehair. Maybe set this up like the Debriefing in WC1, where we pan to show how many people are in the room. Different door plaques for Laramie's, Angel's, and the Admiral's office.
 
<center>'''CONCORDIA'''</center>
 
Concordia Bridge (with several officers at work in the BG) standing room for two and Bluehair in foreground. We'll also need the computer console for saving games in this location.
 
O-Deck (Observation Deck): sitting room for two and Bluehair, plus a position at the viewport where a third person can stand alone. (Please refer to the CHARACTER POSITIONS chart.) Also some extra animation for missions 6-B and 7-D, spiderweb cracks forming in Observation Window as the attacking Kilrathi ships fire at the Concordia. This room has a computer console for saving games. Also we'll reuse this room for the Awards ceremony, but we'll need to add a group of generic pilots in the BG.
 
Concordia Rec Room: sitting room for three and Bluehair. This room will have the television set (as in the Peel Rec Room) and the computer console for saving games, as well as a very modern upright piano off to one side (which Jazz will play in various scenes.) If possible, please draw the television set so we can reuse the TV animation from Ultima 6. (Please refer to the CHARACTER POSITIONS chart.)
 
Sickbay: Standing room for Dr. Sayers, one other person and Bluehair, bed space for two NPCs (Tomcat and Iceman, at one point), plus several generic (removable!) victims lying in beds in BG. We'll need conversation BG for the NPCs to talk against when they're lying in bed. Also, a computer console for saving games.
 
Flight Deck/Spark's Workspace - standing room for two people and Bluehair, next to a ship that's obviously under repairs. In every scene but one, there'll only be one person in this in addition to Bluehair. Also, maybe disguised as a diagnostic computer, we'll need a computer console for saving games.
 
Briefing Room: sitting room for multiple characters, as in WC 1. We'll use this in specific briefing and debriefing scenes. I don't think we really need the "Dismissed" animation, though.
 
Generic office: reused from the SIR ROBERT PEEL.
 
<center>'''MIDGAMES'''</center>
 
(We haven't scripted these yet, so I don't know exactly what artwork will be required! But figure 2-3 separate animations for each sequence. - Ell)
 
Midgame #1 - Prince Thrakhath's throne room (reuse this for game ending, the "I'll be back" last statement?)
 
Midgame #2 - Traitor scene #1, when the traitor is discovered whilst communicating to the enemy, and shoots the guy who discovered him.
 
Midgame #3 - Traitor, broadcasting to enemy ships
 
Midgame #4 - Angel and Bluehair talking on O-Deck, this ends in a clinch (with standard talking closeup animation as well)
 
<center>'''JERRY RIVERS'''</center>
 
In addition to his talking loops:
 
Jerry Rivers in the "cloaking suit"---a dark shape outlined in a faint glowing blue light, set in a completely black background.
 
Admiral Tolwyn breaking Jerry's nose with a single good punch
 
We also need a small animation of Jerry talking on the television set, so the player willl know when a Jerry Rivers episode is airing, as opposed to the Ultima 6 program filler.
 
<center>'''OTHER ANIMATION'''</center>


Computer console screen (logbook) for saving games feature
:At the end of the mission, a total score is calculated; if the result is greater than 7, the character is promoted and the promotion score wiped clean. Otherwise, the value (less the random factor, which is re-rolled with every check) is saved for the next check, immediately following the next mission.


<center>'''CHARACTER POSITIONS'''</center>
:Ranks available to the player are:


This may not be necessary---Steve B. thinks we won't need specific seating positions in WC2, but just in case...
::2nd Lieutenant* (Gold Bar)
::1st Lieutenant (Silver Bar)
::Captain (2 Silver Bars)
::Major (Gold Oak Leaf Cluster**)
::Lt. Colonel (Silver Oak Left Cluster**)


PEEL REC ROOM
:<nowiki>*</nowiki> 2nd Lieutenant is starting rank.
Left seat: Shadow, Cirocco, Maniac, Turbo
:<nowiki>**</nowiki> Glen hasn't done the Oak Leaves yet, and I doubt they'll work well in the picture anyway--they'd be awfully hard to distinguish on the guy's shoulders. As an alternate plan, we might stick to bars, with the following progression:
Right seat: Minx, Paladin, Bogey


PEEL BARRACKS
::Captain (2 Silver Bars)
Left seat: Shadow, Cirocco, Turbo
::Major (3 Gold Bars)
Right seat: Minx, Bogey
::Lt. Colonel (3 Silver Bars)


CONCORDIA REC ROOM:
:or:
Left seat: Iceman, Dallas, Bear
Middle seat: Doomsday, Hobbes
Right seat: Spirit, Downtown
Seated at the piano on left side of screen: Jazz


CONCORDIA O-DEC:
::Captain (2 Silver Bars)
Left seat: Downtown, Iceman
::Major (3 Silver Bars)
Right seat: Hobbes, Doomsday
::Lt. Colonel (Gold Planet or Comet)
Solitary figures standing at the viewport: Bear, Angel (they turn to look at Bluehair as he walks into the room)
::Colonel (Silver Planet or Comet)


ART_LIST_WC2
:In any case, Lieutenant Colonel is the highest rank you can achieve as a player in Wingleader; the squadron commander is a colonel.

Latest revision as of 23:52, 19 April 2020

Wingleader Medals and Ribbons
Wing Commander - Medals and Ribbons 1.jpg
Creator Origin Systems
Download Download
Filesize 1359 kB
Date June 15, 1990
Pages 2


Wingleader Medals and Ribbons is a development document created during the making of Wing Commander. It is dated June 15, 1990 and sets forth the basis for the design of the game's ribbon, medal and promotion systems. The document is part of the Warren Spector Papers at the University of Texas at Austin's Briscoe Center for American History (box 2008-091/6).

Text

WINGLEADER MEDALS AND RIBBONS Prepared June 15, 1990 =================================================================

SERVICE RIBBONS

Service ribbons are not awarded for individual deeds of exceptional merit, but for service, special training and qualification, and career accomplishment. Two ribbons--Academy Graduate and Flight Training--are awarded before the campaign begins.
Academy Graduate - awarded upon graduation from the Terran Confederation Naval Academy on Proxima Centauri IV.
Flight Training - awarded upon satisfactory completion of flight school.
Vega Sector Campaign - awarded upon completion of the first mission board the Tigers' Claw.

Fighter Qualification Ribbons (4 total) - awarded upon completion of first mission in each of the four fighter types: Hornet, Scimitar, Raptor and Rapier.

Ace - awarded after five kills
Ace of Aces - awarded after twenty five kills
Mission Ribbons - awarded for completing five, ten and fifteen missions

Medals

Medals are generally awarded for deeds of exceptional merit or bravery. When a medal is awarded to the same pilot a second or subsequent time, a bar is added to the original ribbon, reather than cluttering his chest up with a bunch of redundant hardware.
The Bronze, Silver, and Gold Stars are awarded for exceptional bravery; the Bronze Star is the lowest of the three, the Gold Star the highest. Every mission in the campaign will be designated as a Bronze, Silver or Gold mission, depending upon its difficulty. Exceptional peformance during a mission (probably just scoring above a certain level, according to whatever point-scheme we come up with for the game) will result in the player's winning the appropriate medal. Of course, the player has no idea how difficult a mission is, or what medal it carries, until after he has won the medal.
The Golden Sun is the Squadron equivalent of a Purple Heart--it is awarded for having your ship shot to shit, and then ejecting, without getting killed. Just getting into combat and ejecting won't do the job--you've got to keep fighting until your ship is fairly chewed up. Like the real Purple Heart, the Golden Sun is a dubious distinction. The Golden Sun is only awarded once, to keep people from wasting good ships just to win medals.
The Terran Confederate Medal of Valor, or Pewter Planet, is the highest medal awarded to military personnel. It is awarded in Wingleader only upon successful completion of the final mission in the two "best-case" final series on the campaign tree. (Successful completion of the last mission in the other three "final series" will earn a Gold Star.) The Pewter Planet is only awarded once in a lifetime.

RANK AND PROMOTION

At the beginning of the campaign, the PC is a 2nd Lieutenant. At the end of each mission, he is evaluated for promotion. To recieve a promotion, he must achieve a total score of 7, based on the final criteria:

Missions successfully completed 1
(ie: mission objectives were achieved regardless of casualties to either side)

Every five kills

1

Every wingman lost

-1

Every ship lost because PC ejected

-1

Random factor representing military foolishness


0-5
At the end of the mission, a total score is calculated; if the result is greater than 7, the character is promoted and the promotion score wiped clean. Otherwise, the value (less the random factor, which is re-rolled with every check) is saved for the next check, immediately following the next mission.
Ranks available to the player are:
2nd Lieutenant* (Gold Bar)
1st Lieutenant (Silver Bar)
Captain (2 Silver Bars)
Major (Gold Oak Leaf Cluster**)
Lt. Colonel (Silver Oak Left Cluster**)
* 2nd Lieutenant is starting rank.
** Glen hasn't done the Oak Leaves yet, and I doubt they'll work well in the picture anyway--they'd be awfully hard to distinguish on the guy's shoulders. As an alternate plan, we might stick to bars, with the following progression:
Captain (2 Silver Bars)
Major (3 Gold Bars)
Lt. Colonel (3 Silver Bars)
or:
Captain (2 Silver Bars)
Major (3 Silver Bars)
Lt. Colonel (Gold Planet or Comet)
Colonel (Silver Planet or Comet)
In any case, Lieutenant Colonel is the highest rank you can achieve as a player in Wingleader; the squadron commander is a colonel.