Dexros: Difference between revisions
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[[image:p2cs.png| | {{infobox Ship | ||
|faction = trisystem | |||
= | |name = Dexros | ||
|type = [[Commodity Station]] | |||
|image = image:p2cs.png | |||
|caption = | |||
|primary user = Civilians | |||
|image2 = file:p2cs4view.PNG | |||
|caption2 = Commodity Station, [[Tri-System]] circa 2790. | |||
}} | |||
{{#set:source=Privateer 2: The Darkening}} | |||
==Your Guide to the Universe== | ==Your Guide to the Universe== |
Latest revision as of 10:17, 3 July 2023
Dexros | |
---|---|
Type | Commodity Station |
Primary User | Civilians |
Commodity Station, Tri-System circa 2790. |
Your Guide to the Universe
Need to move goods fast without going planet-side? These outposts are the place for you.
Origin's Official Guide to Privateer 2
CS: DEXROS (NAV 155)
Quality goods and reasonable prices are Dexros' goals, and by and large, it accomplishes its objectives. However, most people's first impression of Dexros itself it one of confusion. The station was designed on the premise that the longer people stay on base, the more money they spend. That had not actually proven to be true. However, major renovation of the station's architecture is not considered cost-efficient.
As it stands, some of the corridors in Dexros look longer than they actually are, and many end in unexpected cul-de-sacs. Rooms are built at odd angles to each other, floors are laid out in identical patterns (so as to disorient wanderers) and color schemes change abruptly as you turn the corner (ranging from vibrant hues to subdued beiges). The overall effect is manic and disconcerting, to say the least. Be sure to print out a color-coded map at any information kiosk before heading off to find a restroom.