Category:Wing Commander: Difference between revisions
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|image = image:wc1box.jpg | |image = image:wc1box.jpg | ||
|faction = terran | |faction = terran | ||
|releasedate = | |engine = [[engine:=Origin FX]] | ||
|platform = [[platform:=MS-DOS]]<br>[[platform:=Amiga]]<br>[[platform:=CD-32]]<br>[[platform:=FM Towns]]<br>[[platform:=Macintosh]]<br>[[platform:=SegaCD / MegaCD]]<br>[[platform:=Super Nintendo (SNES)]] | |||
|releasedate = [[release date:=September 26, 1990]]<br>[[release date:=November 20, 1992]] ('''SNES/Amiga''')<br>[[release date:=March 1, 1993]] ('''CD-32''')<br>[[release date:=March 24, 1994]] ('''SegaCD/MegaCD''')<br>[[release date:=November 14th, 2006]] ('''[[EA Replay]]''')<br>[[release date:=August 25, 2011]] ('''[[GOG]]''') | |||
|language = [[language:=English]]<br>[[language:=Japanese]] | |||
}} | }} | ||
{{#set:media=Game}} | |||
== | '''''Wing Commander''''' is a [[Games|computer game]] first released on September 26, 1990 for MS-DOS. Wing Commander virtually created the space combat simulation genre when it arrived in the fall of 1990. It wasn't the first game where players flew a ship around in space, but it was the first to combine cutting edge graphics, a branching mission tree, complex characters and an exciting storyline. As a rookie pilot aboard the TCS ''[[Tiger's Claw]]'', the player was introduced to the vicious feline [[Kilrathi]]. Over the course of dozens of missions, the [[Terran Confederation]] managed to force the [[Empire of Kilrah]] out of the [[Vega Sector]]. PC gamers used the original ''Wing Commander'' game to show off their powerful new 386 machines to their friends. The game exuded style and polish from the cockpit hand that followed players' joystick movements to the dripping bucket in the barracks. ''Wing Commander'' was followed by two expansions: [[The Secret Missions|Secret Missions 1]] and [[The Secret Missions 2: Crusade]]. In september 1991 the sequel [[Wing Commander II: Vengeance of the Kilrathi]] was released. | ||
==Box Description== | |||
[[image:wc1back.jpg|thumb|right|300px|Box Back Cover]] | [[image:wc1back.jpg|thumb|right|300px|Box Back Cover]] | ||
'''"Wingleader One! Wingleader One! Bogies all around! Can't shake 'em!"'''<br> | |||
'''"Hold on, Hunter, I'm on my way!..." | |||
You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deepspace dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly!<br> | |||
''Wing Commander'' puts you in the middle of the most intense starship action you've ever experienced outside of a movie theater. But in Wing Commander, you're the star! | |||
* '''Experience''' ORIGIN's amazing new-state-of-the-art computer graphics and sound system. | |||
* '''Marvel''' at the detailed, ray-traced, bit-mapped images in ORIGIN's cutting-edge 3-D technology. | |||
* '''Thrill''' to the dynamic soundtrack that senses the action on-screen and alters the pacing, tempo, and mood of the music to match! | |||
* '''Advance''' in rank while piloting one of four unique Terran spacefighters against a deadly array of enemy ships. | |||
* '''See''' the action from all angles using '''Wing Commander's''' player controlled camera. | |||
* '''Count on''' your wingman, a skilled pilot, thanks to the advanced '''Wing Commander''' artificial intelligence system, but don't get cocky. The enemy flies intelligently too! | |||
* '''Play''' individual missions for fun or join in an elaborate campaign designed to test your reflexes and strategic skills. | |||
== Characters == | |||
{| border="0" align=center cellspacing="10" | |||
|- | |||
|<CENTER>[[File:WC1-Shotglass.png|link=Shotglass]]</CENTER> | |||
|<CENTER>[[File:WC1-Angel.png|link=Angel]]</CENTER> | |||
|<CENTER>[[File:WC1-Paladin.png|link=Paladin]]</CENTER> | |||
|<CENTER>[[File:WC1-Hunter.png|link=Hunter]]</CENTER> | |||
|<CENTER>[[File:WC1-Spirit.png|link=Spirit]]</CENTER> | |||
|- | |||
|<CENTER>[[Shotglass]]</CENTER> | |||
|<CENTER>[[Angel]]</CENTER> | |||
|<CENTER>[[Paladin]]</CENTER> | |||
|<CENTER>[[Hunter]]</CENTER> | |||
|<CENTER>[[Spirit]]</CENTER> | |||
|}<!--end wikitable--> | |||
{| border="0" align=center cellspacing="10" | |||
|- | |||
|<CENTER>[[File:WC1-Knight.png|link=Knight]]</CENTER> | |||
|<CENTER>[[File:WC1-Iceman.png|link=Iceman]]</CENTER> | |||
|<CENTER>[[File:WC1-Bossman.png|link=Bossman]]</CENTER> | |||
|<CENTER>[[File:WC1-Maniac.png|link=Maniac]]</CENTER> | |||
|<CENTER>[[File:Wc1blair.gif|200px|link=Bluehair]]</CENTER> | |||
|<CENTER>[[File:WC1-Halcyon.png|link=Peter Halcyon]]</CENTER> | |||
|- | |||
|<CENTER>[[Knight]]</CENTER> | |||
|<CENTER>[[Iceman]]</CENTER> | |||
|<CENTER>[[Bossman]]</CENTER> | |||
|<CENTER>[[Maniac]]</CENTER> | |||
|<CENTER>[[Bluehair]]</CENTER> | |||
|<CENTER>[[Peter Halcyon]]</CENTER> | |||
|}<!--end wikitable--> | |||
==Ships== | |||
===Terran Confederation=== | |||
* Fighters | |||
{| border="0" align=center cellspacing="10" | |||
|- | |||
|<CENTER>[[File:wc1hornet-vdu.gif|link=F-36 Hornet]]</CENTER> | |||
|<CENTER>[[File:wc1scimitar-vdu.gif|link=CF-105 Scimitar]]</CENTER> | |||
|<CENTER>[[File:wc1rapier-vdu.gif|link=F-44 Rapier II]]</CENTER> | |||
|<CENTER>[[File:wc1raptor-vdu.gif|link=A-14 Raptor]]</CENTER> | |||
|- | |||
|<CENTER>[[F-36 Hornet]]</CENTER> | |||
|<CENTER>[[CF-105 Scimitar]]</CENTER> | |||
|<CENTER>[[F-44 Rapier II]]</CENTER> | |||
|<CENTER>[[A-14 Raptor]]</CENTER> | |||
|}<!--end wikitable--> | |||
* Capital Ships | |||
{| border="0" align=center cellspacing="10" | |||
|- | |||
|<CENTER>[[File:wc1drayman-vdu.gif|link=Drayman]]</CENTER> | |||
|<CENTER>[[File:wc1diligent-vdu.gif|link=Diligent-Class Transport]]</CENTER> | |||
|<CENTER>[[File:wc1venture-vdu.gif|link=Venture]]</CENTER> | |||
|<CENTER>[[File:wc1exeter-vdu.gif|link=Exeter]]</CENTER> | |||
|<CENTER>[[File:wc1exeter-vdu.gif|link=Gettysburg-Class Cruiser]]</CENTER> | |||
|<CENTER>[[File:wc1bengal-vdu.gif|link=Bengal]]</CENTER> | |||
|- | |||
|<CENTER>[[Drayman]]</CENTER> | |||
|<CENTER>[[Diligent-Class Transport|Diligent]]</CENTER> | |||
|<CENTER>[[Venture]]</CENTER> | |||
|<CENTER>[[Exeter]]</CENTER> | |||
|<CENTER>[[Gettysburg-Class Cruiser|Gettysburg]]</CENTER> | |||
|<CENTER>[[Bengal]]</CENTER> | |||
|}<!--end wikitable--> | |||
===Empire of Kilrah=== | |||
* Fighters | |||
{| border="0" align=center cellspacing="10" | |||
|- | |||
|<CENTER>[[File:wc1salthi-vdu.gif|link=KF-227 Salthi]]</CENTER> | |||
|<CENTER>[[File:wc1dralthi-vdu.gif|link=Dralthi I]]</CENTER> | |||
|<CENTER>[[File:wc1krant-vdu.gif|link=KF-402 Krant]]</CENTER> | |||
|<CENTER>[[File:wc1gratha-vdu.gif|link=Gratha]]</CENTER> | |||
|<CENTER>[[File:wc1jalthi-vdu.gif|link=Jalthi]]</CENTER> | |||
|<CENTER>[[File:wc2bloodfang-vdu.gif|link=Bloodfang]]</CENTER> | |||
|- | |||
|<CENTER>[[KF-227 Salthi]]</CENTER> | |||
|<CENTER>[[Dralthi I]]</CENTER> | |||
|<CENTER>[[KF-402 Krant]]</CENTER> | |||
|<CENTER>[[Gratha]]</CENTER> | |||
|<CENTER>[[Jalthi]]</CENTER> | |||
|<CENTER>[[Bloodfang]]</CENTER> | |||
|}<!--end wikitable--> | |||
* Capital Ships | |||
{| border="0" align=center cellspacing="10" | |||
|- | |||
|<CENTER>[[File:wc1dorkir-vdu.gif|link=Dorkir]]</CENTER> | |||
|<CENTER>[[File:wc1ralari-vdu.gif|link=Ralari]]</CENTER> | |||
|<CENTER>[[File:wc1fralthi-vdu.gif|link=Fralthi]]</CENTER> | |||
|- | |||
|<CENTER>[[Dorkir]]</CENTER> | |||
|<CENTER>[[Ralari]]</CENTER> | |||
|<CENTER>[[Fralthi]]</CENTER> | |||
|}<!--end wikitable--> | |||
* Installations | |||
{| border="0" align=center cellspacing="10" | |||
|- | |||
|<CENTER>[[File:wc1starpost-vdu.gif|link=Star Post]]</CENTER> | |||
|- | |||
|<CENTER>[[Kilrathi Star Post|Star Post]]</CENTER> | |||
|}<!--end wikitable--> | |||
==Weapons== | |||
===Guns=== | |||
* [[Laser Cannon]] | |||
* [[Neutron Gun]] | |||
* [[Mass Driver Cannon]] | |||
* [[Flak Gun]] | |||
* [[Turreted Laser]] | |||
===Missiles=== | |||
* [[Dumb-Fire Missile]] | |||
* [[Heat-Seeking Missile]] | |||
* [[Image-Recognition Missile]] | |||
* [[Friend or Foe Missile]] | |||
* [[Porcupine Mine]] | |||
== | ==Missions== | ||
<CENTER> | |||
'''Clicking on the system name will bring you to the first mission in that system.''' | |||
<imagemap>Image:Wc1-mission-tree.png|WC1 Mission Tree|400px | |||
circle 117 14 12 [[Alpha Wing (Enyo System)|Alpha Wing (Enyo System)]] | |||
circle 66 41 14 [[Beta Wing (McAuliffe System)|Beta Wing (McAuliffe System)]] | |||
circle 17 65 13 [[Zeta Wing (Gimle System)|Zeta Wing (Gimle System)]] | |||
circle 66 89 13 [[Gamma Wing (Dakota System)|Gamma Wing (Dakota System)]] | |||
circle 16 114 14 [[Theta Wing (Kurasawa System)|Theta Wing (Kurasawa System)]] | |||
circle 66 139 11 [[Epsilon Wing (Venice System)|Epsilon Wing (Venice System)]] | |||
circle 117 64 11 [[Alpha Wing (Brimstone System)|Alpha Wing (Brimstone System)]] | |||
circle 117 114 12 [[Gamma Wing (Rostov System)|Gamma Wing (Rostov System)]] | |||
circle 167 40 11 [[Delta Wing (Gateway System)|Delta Wing (Gateway System)]] | |||
circle 167 90 11 [[Eta Wing (Port Hedland System)|Eta Wing (Port Hedland System)]] | |||
circle 167 140 11 [[Beta Wing (Hell's Kitchen System)|Beta Wing (Hell's Kitchen System)]] | |||
circle 217 64 12 [[Epsilon Wing (Cheng-Du System)|Epsilon Wing (Cheng-Du System)]] | |||
circle 217 115 13 [[Kappa Wing (Hubble's Star System)|Kappa Wing (Hubble's Star System)]] | |||
</imagemap> | |||
</CENTER> | |||
== Controls == | |||
=== PC & Amiga === | |||
<pre> | |||
Afterburner Tab | |||
Fire guns Space | |||
Fire missile Enter | |||
Accelerate + | |||
Decelerate - | |||
Full stop Backspace | |||
Look left F2 | |||
Look right F3 | |||
Look forward F1 | |||
Look behind F4 | |||
Chase view F5 | |||
Battle view F6 | |||
Tactical view F7 | |||
Missile view F8 | |||
Tail view F9 | |||
Cycle weapons W | |||
Cycle guns G | |||
Cycle targets T | |||
Lock target L | |||
Damage HUD D | |||
Autopilot A | |||
Comms select C | |||
Nav Map N | |||
Eject Ctrl-E | |||
</pre> | |||
=== CD32 === | |||
<pre> | |||
Afterburner Blue | |||
Fire guns Green | |||
Fire missile Yellow | |||
Roll left Red + Left | |||
Roll right Red + Right | |||
Accelerate Red + Up | |||
Decelerate Red + Down | |||
"Super Brake" Red + Green | |||
Look left Left top + Left | |||
Look right Left top + Right | |||
Look forward Left top + Up | |||
Look behind Left top + Down | |||
Chase view Left top + Red | |||
Battle view Left top + Blue | |||
Tactical view Left top + Green | |||
Cycle weapons Right top + Left | |||
Cycle guns Right top + Up | |||
Cycle targets Right top + Right | |||
Lock target Right top + Down | |||
Damage cycle Right top + Red | |||
Autopilot Right top + Blue | |||
Comms select Right top + Green | |||
Comms cycle Right top + Yellow | |||
Music on/off Right top + Left top + Left | |||
Sound effects Right top + Left top + Up | |||
Video suppress Right top + Left top + Right | |||
Message speed Right top + Left top + Down | |||
Missile camera Right top + Left top + Red | |||
Version number Right top + Left top + Blue | |||
Nav Map Right top + Left top + Green | |||
Eject Right top + Left top + Pause | |||
Pause Pause | |||
</pre> | |||
=== SNES === | |||
Controls supplied by Liz Calkins. | |||
<pre> | |||
Afterburner Y | |||
Fire guns B | |||
Fire missile A | |||
Accelerate R | |||
Decelerate L | |||
Cycle weapons Select+B | |||
Cycle guns Select+A | |||
Cycle targets Press X to view the Navigation Map; | |||
press A to select an available Nav point; | |||
press Start to confirm the new objective and resume play. | |||
Autopilot Select+Y | |||
Comms select If there is one recipient, press Select+X to select a message from the list; | |||
press X to send it. If multiple recipients are available, | |||
press Select+X to select a person; | |||
press X to confirm the choice. Then send the message as shown above. | |||
Nav Map X: go to nav map | |||
A: Select next Nav point (in nav map) | |||
Start: Confirm Nav point change (in nav map) | |||
Eject Select+Start+R | |||
Pause Start | |||
Switch VDU Select+L: Choose between Weapons Display or Damage Display in left VDU | |||
</pre> | |||
=== Sega CD === | |||
Controls supplied by Alonzo Wilkins. | |||
Pre-flight Functions: | |||
<pre> | |||
D Move the cursor to select option | |||
A Begin selected action | |||
B Skip entire conversation/animation | |||
A or C Skip one line of conversation | |||
S Start game/Pause | |||
</pre> | |||
In-Flight Functions: | |||
<pre> | |||
D Move the ship left, right, up and down | |||
A Fire gun | |||
AB Launch missile | |||
B and up Speed up | |||
B and down Slow down | |||
B and left Roll left | |||
B and right Roll right | |||
Bx2 Apply afterburner burst (keep pressed the second | |||
time for continous afterburners) | |||
S^ or S\/ Cycle views (External views and Cockpit) | |||
S and up Cycle views up (Starboard/Rear/Port/Cockpit) | |||
D and down Cycle views down | |||
SAB Toggle Missile Camera (on/off) | |||
BC Autopilot | |||
SBC Eject from ship | |||
</pre> | |||
VDU Functions, 3 button controller: | |||
<pre> | |||
SA Cycle through Left VDU modes (Weapon/Gun/Damage) | |||
SC Cycle through Right VDU modes (Communications/Nav/Target) | |||
C Cycle through avaialble options | |||
SB Lock/Unlock target (If in Autotargeting mode) | |||
SB Select Reciever/Send Message (If in Communications mode) | |||
SB Display Nav map/pause game (If in Navigational mode) | |||
A Accept Nav point and return to cockpit (if in Nav map) | |||
</pre> | |||
VDU Functions, 6 button controller: | |||
<pre> | |||
X Cycle through Left VDU modes (Weapon/Gun/Damage) | |||
Z Cycle through Right VDU modes (Communications/Nav/Target) | |||
C Cycle through available option | |||
Y Lock/Unlock target (If in Autotargeting mode) | |||
Y Select Receiver/Send Message (If in Communications mode) | |||
Y Display Nav map/pause game (If in Navigational mode) | |||
Y Accept Nav point and return to cockpit (if in Nav map) | |||
</pre> | |||
=== 3DO (SWC) === | |||
<pre> | |||
Afterburner Left top + Right top | |||
Fire guns C | |||
Fire missile A | |||
Accelerate B + Up | |||
Decelerate B + Down | |||
Chase view Stop + C | |||
Battle view Stop + A | |||
Cycle weapons Left top + A | |||
Cycle guns Left top + C | |||
Cycle targets Right top + A | |||
Autopilot Right top + C | |||
Break and attack Stop + Up | |||
Attack my target Stop + Up | |||
Taunt Stop + Right | |||
Request assistance Stop + Left | |||
Request landing Stop + Down (with Tiger's Claw targeted) | |||
On board computer Stop + B | |||
</pre> | |||
=== Macintosh (SWC) === | |||
<pre> | |||
Establish Joystick Control Clover key + J | |||
Establish Keyboard Control Clover key + K | |||
Establish Mouse Control Clover key + M | |||
Toggle hotspots Tab (onboard Tiger's Claw) | |||
Switch to battle view Clover key + D | |||
Switch to chase view Clover key + F | |||
Switch to cockpit view Clover key + Y | |||
Increase speed + | |||
Decrease speed - | |||
Complete stop S | |||
Afterburner Tab | |||
Autopilot A | |||
Cycle targets T | |||
Toggle guns G | |||
Toggle weapons W | |||
Onboard computer C | |||
Order Break and Attack B | |||
Send taunt E | |||
Order Help Me Out H | |||
Request landing R (with Tiger's Claw targeted) | |||
Order form on my wing R | |||
Eject Available through onboard computer | |||
Display small graphics Clover key + 1 | |||
Display medium graphics Clover key + 2 | |||
Display large graphics Clover key + 3 | |||
Toggle music on/off Clover key + U | |||
Toggle sound on/off Clover key + N | |||
</pre> | |||
==System Requirements== | ==System Requirements== | ||
* IBM PC or compatible | |||
* 12+ MHz x86 CPU | |||
* 640 KB RAM | |||
* Dual FDD or HDD | |||
* 256-color VGA/MCGA or EGA/Tandy | |||
* Optional sound card (opt. General MIDI) | |||
==Box Contents== | ==Box Contents== | ||
Line 29: | Line 387: | ||
==Credits== | ==Credits== | ||
'''Designed & Directed by'''<br> | |||
Chris Roberts | |||
'''Software Engineers'''<br> | |||
Chris Roberts, Steve Muchow, Paul Isaac, Steve Beeman, | |||
Ken Demarest III, Herman Miller | |||
'''Dogfight Intelligence'''<br> | |||
Ken Demarest III | |||
'''Dogfight Choreography'''<br> | |||
Steve Beeman, Erin Roberts | |||
'''3 Space System'''<br> | |||
Chris Roberts | |||
'''ORIGIN Graphic Systems'''<br> | |||
John Miles, Chris Roberts | |||
'''ORIGIN Sound System'''<br> | |||
Herman Miller | |||
'''Artwork'''<br> | |||
Denis Loubet, Glem Johnson, Daniel Bourbonnais, | |||
Keith Berdak, John Watson | |||
'''Screenplay'''<br> | |||
Jeff George | |||
'''Additional Written Material'''<br> | |||
Steve Cantrell, Philip Brogden | |||
'''Musical Score'''<br> | |||
George A. Sanger, David Govett | |||
'''Sound Effects'''<br> | |||
Marc Schaefgen | |||
'''Quality Assurance'''<br> | |||
Marc Schaefgen, Philip Brogden, Steve Cantrell, Greg Paul Malone II, | |||
Erin Roberts, Mike Romero, Jeff Shelton, Scott Shelton, | |||
Brian Tompkins, John Watson | |||
'''Produced by'''<br> | |||
Chris Roberts and Warren Spector | |||
'''Additional Graphics (Amiga)'''<br> | |||
Herman Serrano | |||
'''Amiga Music'''<br> | |||
Mark Knight | |||
=== Voice Cast === | |||
==== Sega MegaCD ==== | |||
* [[Shotglass]] - [http://en.wikipedia.org/wiki/Takeshi_Aono Takeshi Aono] (青野武) | |||
* [[Paladin]] - [http://en.wikipedia.org/wiki/Yusaku_Yara Yusaku Yara] (屋良有作) | |||
* [[Angel]] - [http://en.wikipedia.org/wiki/Yumi_Tōma Yumi Tōma] (冬馬由美) | |||
* Colonel [[Peter Halcyon|Halcyon]] - [http://en.wikipedia.org/wiki/Gorō_Naya Gorō Naya] (納谷悟朗) | |||
* Narrator - [http://en.wikipedia.org/wiki/Yusaku_Yara Yusaku Yara] (屋良有作) | |||
* Player (Lyle "Eagle" Starbuck) - [http://en.wikipedia.org/wiki/Ryōtarō_Okiayu Ryōtarō Okiayu] (置鮎龍太郎) | |||
* [[Spirit]] - [http://en.wikipedia.org/wiki/Aya_Hisakawa Aya Hisakawa] (久川綾) | |||
* [[Hunter]] - | |||
* [[Knight]] - | |||
* [[Iceman]] - [http://en.wikipedia.org/wiki/Chikao_Ōtsuka Chikao Ōtsuka] (大塚周夫) | |||
* [[Maniac]] - | |||
* [[Bossman]] - | |||
==Advertising== | ==Advertising== | ||
PC | |||
<gallery> | <gallery> | ||
Image:classifiedadvertisement.jpg | Image:classifiedadvertisement.jpg | ||
File:WC1AdCGW77.jpg|Ad for the special edition of WC in [https://en.wikipedia.org/wiki/Computer_Gaming_World Computer Gaming World] nr 77, December 1990. | |||
File:WC1AdCGW78.jpg|A full-page special edition ad in Computer Gaming World nr 78, Jan 1991. | |||
</gallery> | </gallery> | ||
Line 41: | Line 468: | ||
</gallery> | </gallery> | ||
== | ==Previews== | ||
SNES | In English unless specifically stated otherwise. | ||
===PC=== | |||
'''Zero magazine, issue 14, Dec 1990''' | |||
<gallery> | |||
File:WCPreviewZeroMag14Dec1990.jpg | |||
</gallery> | |||
==Reviews== | |||
In English unless specifically stated otherwise. | |||
===Commodore Amiga=== | |||
[https://en.wikipedia.org/wiki/Amiga_Format Amiga Format], issue 44, March 1993. | |||
<gallery> | |||
File:WCReviewAmigaFormatIssue44-1.jpg | |||
File:WCReviewAmigaFormatIssue44-2.jpg | |||
</gallery> | |||
[https://sv.wikipedia.org/wiki/Datormagazin Datormagazin], Feb 1993. (Swedish) | |||
<gallery> | |||
File:AmigaWC1Review1.jpg| | |||
File:AmigaWC1Review2.jpg | |||
File:AmigaWC1Review3.jpg | |||
</gallery> | |||
[https://www.cu-amiga.co.uk/index.html C U Amiga], issue 34, 1993. | |||
<gallery> | |||
File:CUAmigaNr34WCReview-1.png | |||
File:CUAmigaNr34WCReview-2.png | |||
</gallery> | |||
===Amiga CD32=== | |||
'''[https://archive.org/details/amiga-cd-32-gamer-issue-1/page/48/mode/2up Amiga CD32 Gamer magazine, issue 1]''' | |||
<gallery> | |||
File:WCCD32Gamer1Review.jpg | |||
</gallery> | |||
===PC/MS-DOS=== | |||
'''[https://en.wikipedia.org/wiki/ACE_(magazine) Advanced Computer Entertainment], issue 39, dec 1990''' | |||
<gallery> | |||
File:ACEnr39Dec1990WCReview-A.jpg | |||
File:ACEnr39Dec1990WCReview-B.jpg | |||
</gallery> | |||
[https://en.wikipedia.org/wiki/Computer_Gaming_World Computer Gaming World] nr 77, December 1990 | |||
<gallery> | |||
File:WC1ReviewCGW77-A.jpg| | |||
File:WC1ReviewCGW77-B.jpg | |||
</gallery> | |||
'''Game Player's PC Strategy Guide, Jan 1991''' | |||
<gallery> | |||
WC1ReviewGamePlayersPCJan1991-A.jpg | |||
WC1ReviewGamePlayersPCJan1991-B.jpg | |||
WC1ReviewGamePlayersPCJan1991-C.jpg | |||
WC1ReviewGamePlayersPCJan1991-D.jpg | |||
WC1ReviewGamePlayersPCJan1991-E.jpg | |||
</gallery> | |||
===SNES=== | |||
<gallery> | <gallery> | ||
Image:nintendo93feb5.jpg | Image:nintendo93feb5.jpg | ||
Line 49: | Line 533: | ||
Image:nintendo93feb3.jpg | Image:nintendo93feb3.jpg | ||
Image:nintendo93feb4.jpg | Image:nintendo93feb4.jpg | ||
</gallery> | |||
'''[https://en.wikipedia.org/wiki/Super_Play Super Play] magazine issue 5, March 1993 (UK)''' | |||
<gallery> | |||
File:WCReviewSuperPlay5march 1993 (UK).jpg | |||
</gallery> | |||
===Sega-CD=== | |||
'''Sega Visions, issue 93.''' | |||
<gallery> | |||
File:WC1ReviewSegaVisions93.jpg | |||
</gallery> | |||
'''GamePro magazine (US), issue 60.''' | |||
<gallery> | |||
File:GameProUS60WCSegaReview.jpg | |||
</gallery> | </gallery> | ||
==Versions== | ==Versions== | ||
Deluxe Edition: Included WC1, SM1, & SM2 | * Deluxe Edition: Included WC1, SM1, & SM2 | ||
* Deluxe Edition CD: Included WC1, SM1, & SM2 | |||
* Kilrathi Saga Edition: Windows 95 version, SM1 & SM2 freely downloadable | |||
==Ports== | |||
=== 3DO === | |||
This is 'Super Wing Commander'. All of the graphics are redone in Privateer-level VGA. It has some new 'bridge' plot points (characters occasionally mention stealth fighters) and a 'middle' set of addon (SM1.5!) missions about blowing up the Sivar's base. Full speech, ships look different, people look different, etc. Amazingly, of all the ports this one *plays* most similar to the original game. | |||
=== Commodore Amiga === | |||
The Amiga conversion was made by Nick Pelling. The Amiga version (except Amiga CD32) have lower color graphics available due to the limited hardware. On a standard Amiga 500 there were only OCS graphics and 512 kb RAM which meant several original PC features was left out. An example found on the 500 version is that the flightstick doesn't move and there are no video-coms during flight, only text. There are also no fly-by or landing sounds. The weapon sounds of the funeral have also been left out. Another main difference is that the fighters menu in the trainsim has 'rotating' images of the fighters instead of simple VDU line drawings. The [[Secret Missions|Secret Mission]] expansions were not released for the Amiga. On a Amiga 1200 the hand-animations and video-coms are present. | |||
=== CD32 === | |||
More powerful than the Amiga 500 with a Motorola 68EC020 14 mhz CPU, 2MB RAM and AGA Graphics. | |||
=== FM Towns === | |||
Visually identical to the PC version - the only significant change is that it has a Redbook audio soundtrack instead of MIDIs and Japanese speech inflight. The FM Towns is a Japanese computer. They were the first computers to ship with CD-ROM drives standard -- so the FM Towns ports of many early Origin games have full speech (Ultima 6 is the famous one). | |||
=== Macintosh === | |||
(See 3DO.) | |||
=== SegaCD / MegaCD === | |||
The SegaCD version is visually similar to the original PC release, but it also includes full speech (and the requisite awkward console control scheme). The Sega CD was called the Mega CD in Europe and Japan. | |||
=== SNES === | |||
Another low (16?) color version. The SNES version has a host of weird Nintendo-requested minor changes (the Blue Devils are the 'Blue Angels' - things like that). There's some obvious tricks to get around the low amount of memory on an SNES cart, too - for instance, SNES WC1 doesn't have unique graphics for the Jalthi... it's just a Salthi that's been turned green. There is also a seperate, stand-alone SNES version of the Secret Missions addon... it's fairly cool, as it includes a unique intro sequence (Kilrathi talking about the Sivar weapon) and an 'extended' Tiger's Claw takeoff scene that makes use of some Mode-7 landscaping stuff. | |||
<gallery> | <gallery> | ||
Image:sneswc1front.jpg | Image:sneswc1front.jpg | ||
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==Strategy Guides== | ==Strategy Guides== | ||
* [[Wing Commander I & II: The Ultimate Strategy Guide]] | |||
** [[:Category:The Memoirs of Lieutenant Colonel Carl T. LaFong: The Kilrathi War's Greatest Ace (TCSN, Retired)]] | |||
* [http://www.wcnews.com/guides/wc1notes.shtml CIC Online Guide] | * [http://www.wcnews.com/guides/wc1notes.shtml CIC Online Guide] | ||
<gallery> | <gallery> | ||
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==Screenshots== | ==Screenshots== | ||
==='''PC'''=== | |||
<gallery> | <gallery> | ||
Image:wc1screenshot01.gif | Image:wc1screenshot01.gif | ||
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Image:wc1screenshot17.gif | Image:wc1screenshot17.gif | ||
Image:wc1screenshot18.gif | Image:wc1screenshot18.gif | ||
</gallery> | |||
==='''Mega-CD'''=== | |||
<gallery> | |||
Wing Commander MegaCD 1.png | |||
Wing Commander MegaCD 2.png | |||
Wing Commander MegaCD 3.png | |||
Wing Commander MegaCD 4.png | |||
Wing Commander MegaCD 5.png | |||
Wing Commander MegaCD 6.png | |||
Wing Commander MegaCD 7.png | |||
Wing Commander MegaCD 8.png | |||
Wing Commander MegaCD 9.png | |||
Wing Commander MegaCD 10.png | |||
Wing Commander MegaCD 11.png | |||
Wing Commander MegaCD 12.png | |||
Wing Commander MegaCD 13.png | |||
Wing Commander MegaCD 14.png | |||
File:AwardsWC1.png | |||
</gallery> | |||
==='''Amiga'''=== | |||
<gallery> | |||
File:Wing Commander Amiga 21 (1).png | |||
File:Wing Commander Amiga 21 (2).png | |||
File:Wing Commander Amiga 21 (3).png | |||
File:Wing Commander Amiga 21 (4).png | |||
File:Wing Commander Amiga 21 (5).png | |||
File:Wing Commander Amiga 21 (6).png | |||
File:Wing Commander Amiga 21 (7).png | |||
File:Wing Commander Amiga 21 (9).png | |||
File:Wing Commander Amiga 21 (12).png | |||
File:Wing Commander Amiga 21 (14).png | |||
File:Wing Commander Amiga 21 (18).png | |||
File:WingCommanderAmigaNoSM.png | |||
</gallery> | </gallery> | ||
==Development== | ==Development== | ||
[[File:Wc1beta.jpg|200px|thumb|Mock-up of the original ''Wing Commander'' box cover art shown at COMDEX, the Computer Dealers' Exhibition.]] | [[File:Wc1beta.jpg|200px|thumb|Mock-up of the original ''Wing Commander'' box cover art shown at COMDEX, the Computer Dealers' Exhibition. [http://www.wcnews.com/news/2010/08/11/in-the-beginning It is the earliest known piece of Wing Commander artwork.] ]] | ||
Computer Gaming World article about professional artists working on video games -- which, it's hard to believe, was a fairly new concept at the time. The exciting aspect for Wing Commander fans, however, is the picture seen below (left): a landscape which was designed for but not used in the original Wing Commander. The caption reads: "'Water World' (Glen Johnson) Landscape removed from Wing Commander." Where could it have appeared? It's anyone's guess -- but a water planet, Hurricane, does appear in one of Wing Commander's winning/losing cutscenes -- it's pictured below (right) | Computer Gaming World article about professional artists working on video games -- which, it's hard to believe, was a fairly new concept at the time. The exciting aspect for Wing Commander fans, however, is the picture seen below (left): a landscape which was designed for but not used in the original Wing Commander. The caption reads: "'Water World' (Glen Johnson) Landscape removed from Wing Commander." Where could it have appeared? It's anyone's guess -- but a water planet, Hurricane, does appear in one of Wing Commander's winning/losing cutscenes -- it's pictured below (right) | ||
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Image:wc1screenshot12.gif | Image:wc1screenshot12.gif | ||
</gallery> | </gallery> | ||
<br clear="all"/> | |||
==Patches / Addons== | ==Patches / Addons== | ||
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| ?download= | | ?download= | ||
| format=ul | | format=ul | ||
| template=DownloadList | |||
| link=none | |||
}} | }} | ||
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| ?download= | | ?download= | ||
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}} | }} | ||
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| ?download= | | ?download= | ||
| format=ul | | format=ul | ||
| template=DownloadList | |||
| link=none | |||
}} | }} | ||
==Music== | ==Music== | ||
Tracks from Origin Audio CD Volume 1 | === Tracks from Origin Audio CD Volume 1 === | ||
* Wing Commander - [http://download.wcnews.com/music/wc1/wing%20commander%20-%20briefing%20and%20scramble.mp3 Briefing and Scramble] by [http://www.fatman.com/ The Fatman] | * Wing Commander - [http://download.wcnews.com/music/wc1/wing%20commander%20-%20briefing%20and%20scramble.mp3 Briefing and Scramble] by [http://www.fatman.com/ The Fatman] | ||
* Wing Commander - [http://download.wcnews.com/music/wc1/wing%20commander%20-%20briefing%20and%20launch.mp3 Briefing and Launch] by [http://www.fatman.com/ The Fatman] | * Wing Commander - [http://download.wcnews.com/music/wc1/wing%20commander%20-%20briefing%20and%20launch.mp3 Briefing and Launch] by [http://www.fatman.com/ The Fatman] | ||
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Thanks to Sébastien Caty and Joe Garrity. ([http://www.wcnews.com/news/showupdate.php?id=3790 Details], [http://www.wcnews.com/news/showupdate.php?id=3098 more]) | Thanks to Sébastien Caty and Joe Garrity. ([http://www.wcnews.com/news/showupdate.php?id=3790 Details], [http://www.wcnews.com/news/showupdate.php?id=3098 more]) | ||
=== High Quality tracks === | |||
High Quality tracks | |||
* [http://download.wcnews.com/music/wc1/wing%20commander%20i%20-%20intro.mp3 Intro] | * [http://download.wcnews.com/music/wc1/wing%20commander%20i%20-%20intro.mp3 Intro] | ||
* [http://download.wcnews.com/music/wc1/wing%20commander%20-%20shotglass%27%20bar.mp3 Shotglass' bar] | * [http://download.wcnews.com/music/wc1/wing%20commander%20-%20shotglass%27%20bar.mp3 Shotglass' bar] | ||
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* [http://download.wcnews.com/music/wc1/wing%20commander%20-%20wing%20commander%20theme.mp3 Wing Commander Theme] | * [http://download.wcnews.com/music/wc1/wing%20commander%20-%20wing%20commander%20theme.mp3 Wing Commander Theme] | ||
=== Live recordings === | |||
Live recordings | |||
* [http://download.wcnews.com/music/wc1/WingThemeSurf.mp3 Wing Commander Theme] (surf music) by [http://www.fatman.com/ The Fatman] and Team Fat (2:49) - 2,600K, [http://www.wcnews.com/news/showupdate.php?id=3481 Details] | * [http://download.wcnews.com/music/wc1/WingThemeSurf.mp3 Wing Commander Theme] (surf music) by [http://www.fatman.com/ The Fatman] and Team Fat (2:49) - 2,600K, [http://www.wcnews.com/news/showupdate.php?id=3481 Details] | ||
=== SegaCD audio tracks === | |||
SegaCD audio tracks | |||
* Track 2 - [http://download.wcnews.com/music/wc1/wing%20commander%20segacd%20-%20track%2002.mp3 General Music] | * Track 2 - [http://download.wcnews.com/music/wc1/wing%20commander%20segacd%20-%20track%2002.mp3 General Music] | ||
* Track 3 - [http://download.wcnews.com/music/wc1/wing%20commander%20segacd%20-%20track%2003.mp3 Winning Endgame] | * Track 3 - [http://download.wcnews.com/music/wc1/wing%20commander%20segacd%20-%20track%2003.mp3 Winning Endgame] | ||
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* [http://www.wcnews.com/news/showupdate.php?id=3152 (Details)] | * [http://www.wcnews.com/news/showupdate.php?id=3152 (Details)] | ||
=== Super Nintendo tracks === | |||
These music files are originally in .rsn format. See [http://www.wcnews.com/news/2011/02/20/snes-music-brings-back-fond-memories here] for information on how to play these on Windows or Mac. | |||
* Full soundtrack (42 tracks) [http://snesmusic.org/v2/profile.php?selected=3274 Download], [http://www.wcnews.com/news/2011/02/20/snes-music-brings-back-fond-memories Details] | |||
=== Amiga tracks === | |||
The music for the Amiga port of Wing Commander I is in .mod format. There are a variety of ways to play .mod files on modern systems. You can also download convenient MP3 conversions. | |||
* Original soundtrack files (.mod) [http://download.wcnews.com/music/wc1/mark_tdk_knight_wing_commander_amiga.zip Download], [http://www.wcnews.com/news/2011/05/08/now-listen-to-the-originals Details] | |||
* Amiga soundtrack converted to MP3 [http://download.wcnews.com/music/wc1/wc_amiga_mp3.zip Download], [http://www.wcnews.com/news/2011/05/08/amiga-audio-archive-available Details] | |||
=== FM Towns audio tracks === | |||
* [http://download.wcnews.com/music/wc1/fm%20towns%20wing%20commander%20-%20theme.mp3 Wing Commander Theme] | |||
=== Various tracks (MP3)=== | |||
* [http://download.wcnews.com/music/wc1/wc1-intro.mp3 Theme] | * [http://download.wcnews.com/music/wc1/wc1-intro.mp3 Theme] | ||
* [http://download.wcnews.com/music/wc1/wc1-barmusic.mp3 Bar] | * [http://download.wcnews.com/music/wc1/wc1-barmusic.mp3 Bar] | ||
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* [http://download.wcnews.com/music/wc1/wc1-award3.mp3 Gold Sun] | * [http://download.wcnews.com/music/wc1/wc1-award3.mp3 Gold Sun] | ||
* [http://download.wcnews.com/music/wc1/wc1mids.zip 45 MIDIs] | * [http://download.wcnews.com/music/wc1/wc1mids.zip 45 MIDIs] | ||
==Manuals and Game Documentation== | ==Manuals and Game Documentation== | ||
{{#ask: [[Category:Wing_Commander Manuals and Game Documentation]] | {{#ask: [[Category:Wing_Commander Manuals and Game Documentation]] | ||
| ?download= | |||
| format=ul | | format=ul | ||
| template=DownloadList | |||
| link=none | |||
}} | }} | ||
==Cheats== | ==Cheats== | ||
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==Cutscenes== | ==Cutscenes== | ||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 13:06, 25 November 2023
Wing Commander | |
---|---|
Platform | MS-DOS Amiga CD-32 FM Towns Macintosh SegaCD / MegaCD Super Nintendo (SNES) |
Engine | Origin FX |
Release Date | September 26, 1990 November 20, 1992 (SNES/Amiga) March 1, 1993 (CD-32) March 24, 1994 (SegaCD/MegaCD) November 14th, 2006 (EA Replay) August 25, 2011 (GOG) |
Language | English Japanese |
Wing Commander is a computer game first released on September 26, 1990 for MS-DOS. Wing Commander virtually created the space combat simulation genre when it arrived in the fall of 1990. It wasn't the first game where players flew a ship around in space, but it was the first to combine cutting edge graphics, a branching mission tree, complex characters and an exciting storyline. As a rookie pilot aboard the TCS Tiger's Claw, the player was introduced to the vicious feline Kilrathi. Over the course of dozens of missions, the Terran Confederation managed to force the Empire of Kilrah out of the Vega Sector. PC gamers used the original Wing Commander game to show off their powerful new 386 machines to their friends. The game exuded style and polish from the cockpit hand that followed players' joystick movements to the dripping bucket in the barracks. Wing Commander was followed by two expansions: Secret Missions 1 and The Secret Missions 2: Crusade. In september 1991 the sequel Wing Commander II: Vengeance of the Kilrathi was released.
Box Description
"Wingleader One! Wingleader One! Bogies all around! Can't shake 'em!"
"Hold on, Hunter, I'm on my way!..."
You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deepspace dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly!
Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theater. But in Wing Commander, you're the star!
- Experience ORIGIN's amazing new-state-of-the-art computer graphics and sound system.
- Marvel at the detailed, ray-traced, bit-mapped images in ORIGIN's cutting-edge 3-D technology.
- Thrill to the dynamic soundtrack that senses the action on-screen and alters the pacing, tempo, and mood of the music to match!
- Advance in rank while piloting one of four unique Terran spacefighters against a deadly array of enemy ships.
- See the action from all angles using Wing Commander's player controlled camera.
- Count on your wingman, a skilled pilot, thanks to the advanced Wing Commander artificial intelligence system, but don't get cocky. The enemy flies intelligently too!
- Play individual missions for fun or join in an elaborate campaign designed to test your reflexes and strategic skills.
Characters
Ships
Terran Confederation
- Fighters
- Capital Ships
Empire of Kilrah
- Fighters
- Capital Ships
- Installations
Weapons
Guns
Missiles
- Dumb-Fire Missile
- Heat-Seeking Missile
- Image-Recognition Missile
- Friend or Foe Missile
- Porcupine Mine
Missions
Clicking on the system name will bring you to the first mission in that system.
Controls
PC & Amiga
Afterburner Tab Fire guns Space Fire missile Enter Accelerate + Decelerate - Full stop Backspace Look left F2 Look right F3 Look forward F1 Look behind F4 Chase view F5 Battle view F6 Tactical view F7 Missile view F8 Tail view F9 Cycle weapons W Cycle guns G Cycle targets T Lock target L Damage HUD D Autopilot A Comms select C Nav Map N Eject Ctrl-E
CD32
Afterburner Blue Fire guns Green Fire missile Yellow Roll left Red + Left Roll right Red + Right Accelerate Red + Up Decelerate Red + Down "Super Brake" Red + Green Look left Left top + Left Look right Left top + Right Look forward Left top + Up Look behind Left top + Down Chase view Left top + Red Battle view Left top + Blue Tactical view Left top + Green Cycle weapons Right top + Left Cycle guns Right top + Up Cycle targets Right top + Right Lock target Right top + Down Damage cycle Right top + Red Autopilot Right top + Blue Comms select Right top + Green Comms cycle Right top + Yellow Music on/off Right top + Left top + Left Sound effects Right top + Left top + Up Video suppress Right top + Left top + Right Message speed Right top + Left top + Down Missile camera Right top + Left top + Red Version number Right top + Left top + Blue Nav Map Right top + Left top + Green Eject Right top + Left top + Pause Pause Pause
SNES
Controls supplied by Liz Calkins.
Afterburner Y Fire guns B Fire missile A Accelerate R Decelerate L Cycle weapons Select+B Cycle guns Select+A Cycle targets Press X to view the Navigation Map; press A to select an available Nav point; press Start to confirm the new objective and resume play. Autopilot Select+Y Comms select If there is one recipient, press Select+X to select a message from the list; press X to send it. If multiple recipients are available, press Select+X to select a person; press X to confirm the choice. Then send the message as shown above. Nav Map X: go to nav map A: Select next Nav point (in nav map) Start: Confirm Nav point change (in nav map) Eject Select+Start+R Pause Start Switch VDU Select+L: Choose between Weapons Display or Damage Display in left VDU
Sega CD
Controls supplied by Alonzo Wilkins. Pre-flight Functions:
D Move the cursor to select option A Begin selected action B Skip entire conversation/animation A or C Skip one line of conversation S Start game/Pause
In-Flight Functions:
D Move the ship left, right, up and down A Fire gun AB Launch missile B and up Speed up B and down Slow down B and left Roll left B and right Roll right Bx2 Apply afterburner burst (keep pressed the second time for continous afterburners) S^ or S\/ Cycle views (External views and Cockpit) S and up Cycle views up (Starboard/Rear/Port/Cockpit) D and down Cycle views down SAB Toggle Missile Camera (on/off) BC Autopilot SBC Eject from ship
VDU Functions, 3 button controller:
SA Cycle through Left VDU modes (Weapon/Gun/Damage) SC Cycle through Right VDU modes (Communications/Nav/Target) C Cycle through avaialble options SB Lock/Unlock target (If in Autotargeting mode) SB Select Reciever/Send Message (If in Communications mode) SB Display Nav map/pause game (If in Navigational mode) A Accept Nav point and return to cockpit (if in Nav map)
VDU Functions, 6 button controller:
X Cycle through Left VDU modes (Weapon/Gun/Damage) Z Cycle through Right VDU modes (Communications/Nav/Target) C Cycle through available option Y Lock/Unlock target (If in Autotargeting mode) Y Select Receiver/Send Message (If in Communications mode) Y Display Nav map/pause game (If in Navigational mode) Y Accept Nav point and return to cockpit (if in Nav map)
3DO (SWC)
Afterburner Left top + Right top Fire guns C Fire missile A Accelerate B + Up Decelerate B + Down Chase view Stop + C Battle view Stop + A Cycle weapons Left top + A Cycle guns Left top + C Cycle targets Right top + A Autopilot Right top + C Break and attack Stop + Up Attack my target Stop + Up Taunt Stop + Right Request assistance Stop + Left Request landing Stop + Down (with Tiger's Claw targeted) On board computer Stop + B
Macintosh (SWC)
Establish Joystick Control Clover key + J Establish Keyboard Control Clover key + K Establish Mouse Control Clover key + M Toggle hotspots Tab (onboard Tiger's Claw) Switch to battle view Clover key + D Switch to chase view Clover key + F Switch to cockpit view Clover key + Y Increase speed + Decrease speed - Complete stop S Afterburner Tab Autopilot A Cycle targets T Toggle guns G Toggle weapons W Onboard computer C Order Break and Attack B Send taunt E Order Help Me Out H Request landing R (with Tiger's Claw targeted) Order form on my wing R Eject Available through onboard computer Display small graphics Clover key + 1 Display medium graphics Clover key + 2 Display large graphics Clover key + 3 Toggle music on/off Clover key + U Toggle sound on/off Clover key + N
System Requirements
- IBM PC or compatible
- 12+ MHz x86 CPU
- 640 KB RAM
- Dual FDD or HDD
- 256-color VGA/MCGA or EGA/Tandy
- Optional sound card (opt. General MIDI)
Box Contents
- Blueprints
- Claw Marks
- Secret Missions SNES Manual
- Super Wing Commander Claw Marks
- Super Wing Commander Playguide
- WC I Install Quickstart Guide
- WC I Reference Card
- WC I SNES Text Instructions
- WC I Secret Missions 2 Reference Card
- WC I Secret Missions Joan's Supplement
- WC I Secret Missions Reference Card
- WC I Super Famicom Manual
- Wing Commander MegaCD Manual
- Wing Commander SNES Manual
- Wing Commander SegaCD Manual
Credits
Designed & Directed by
Chris Roberts
Software Engineers
Chris Roberts, Steve Muchow, Paul Isaac, Steve Beeman,
Ken Demarest III, Herman Miller
Dogfight Intelligence
Ken Demarest III
Dogfight Choreography
Steve Beeman, Erin Roberts
3 Space System
Chris Roberts
ORIGIN Graphic Systems
John Miles, Chris Roberts
ORIGIN Sound System
Herman Miller
Artwork
Denis Loubet, Glem Johnson, Daniel Bourbonnais,
Keith Berdak, John Watson
Screenplay
Jeff George
Additional Written Material
Steve Cantrell, Philip Brogden
Musical Score
George A. Sanger, David Govett
Sound Effects
Marc Schaefgen
Quality Assurance
Marc Schaefgen, Philip Brogden, Steve Cantrell, Greg Paul Malone II,
Erin Roberts, Mike Romero, Jeff Shelton, Scott Shelton,
Brian Tompkins, John Watson
Produced by
Chris Roberts and Warren Spector
Additional Graphics (Amiga)
Herman Serrano
Amiga Music
Mark Knight
Voice Cast
Sega MegaCD
- Shotglass - Takeshi Aono (青野武)
- Paladin - Yusaku Yara (屋良有作)
- Angel - Yumi Tōma (冬馬由美)
- Colonel Halcyon - Gorō Naya (納谷悟朗)
- Narrator - Yusaku Yara (屋良有作)
- Player (Lyle "Eagle" Starbuck) - Ryōtarō Okiayu (置鮎龍太郎)
- Spirit - Aya Hisakawa (久川綾)
- Hunter -
- Knight -
- Iceman - Chikao Ōtsuka (大塚周夫)
- Maniac -
- Bossman -
Advertising
PC
Ad for the special edition of WC in Computer Gaming World nr 77, December 1990.
SNES
Previews
In English unless specifically stated otherwise.
PC
Zero magazine, issue 14, Dec 1990
Reviews
In English unless specifically stated otherwise.
Commodore Amiga
Amiga Format, issue 44, March 1993.
Datormagazin, Feb 1993. (Swedish)
C U Amiga, issue 34, 1993.
Amiga CD32
Amiga CD32 Gamer magazine, issue 1
PC/MS-DOS
Advanced Computer Entertainment, issue 39, dec 1990
Computer Gaming World nr 77, December 1990
Game Player's PC Strategy Guide, Jan 1991
SNES
Super Play magazine issue 5, March 1993 (UK)
Sega-CD
Sega Visions, issue 93.
GamePro magazine (US), issue 60.
Versions
- Deluxe Edition: Included WC1, SM1, & SM2
- Deluxe Edition CD: Included WC1, SM1, & SM2
- Kilrathi Saga Edition: Windows 95 version, SM1 & SM2 freely downloadable
Ports
3DO
This is 'Super Wing Commander'. All of the graphics are redone in Privateer-level VGA. It has some new 'bridge' plot points (characters occasionally mention stealth fighters) and a 'middle' set of addon (SM1.5!) missions about blowing up the Sivar's base. Full speech, ships look different, people look different, etc. Amazingly, of all the ports this one *plays* most similar to the original game.
Commodore Amiga
The Amiga conversion was made by Nick Pelling. The Amiga version (except Amiga CD32) have lower color graphics available due to the limited hardware. On a standard Amiga 500 there were only OCS graphics and 512 kb RAM which meant several original PC features was left out. An example found on the 500 version is that the flightstick doesn't move and there are no video-coms during flight, only text. There are also no fly-by or landing sounds. The weapon sounds of the funeral have also been left out. Another main difference is that the fighters menu in the trainsim has 'rotating' images of the fighters instead of simple VDU line drawings. The Secret Mission expansions were not released for the Amiga. On a Amiga 1200 the hand-animations and video-coms are present.
CD32
More powerful than the Amiga 500 with a Motorola 68EC020 14 mhz CPU, 2MB RAM and AGA Graphics.
FM Towns
Visually identical to the PC version - the only significant change is that it has a Redbook audio soundtrack instead of MIDIs and Japanese speech inflight. The FM Towns is a Japanese computer. They were the first computers to ship with CD-ROM drives standard -- so the FM Towns ports of many early Origin games have full speech (Ultima 6 is the famous one).
Macintosh
(See 3DO.)
SegaCD / MegaCD
The SegaCD version is visually similar to the original PC release, but it also includes full speech (and the requisite awkward console control scheme). The Sega CD was called the Mega CD in Europe and Japan.
SNES
Another low (16?) color version. The SNES version has a host of weird Nintendo-requested minor changes (the Blue Devils are the 'Blue Angels' - things like that). There's some obvious tricks to get around the low amount of memory on an SNES cart, too - for instance, SNES WC1 doesn't have unique graphics for the Jalthi... it's just a Salthi that's been turned green. There is also a seperate, stand-alone SNES version of the Secret Missions addon... it's fairly cool, as it includes a unique intro sequence (Kilrathi talking about the Sivar weapon) and an 'extended' Tiger's Claw takeoff scene that makes use of some Mode-7 landscaping stuff.
Strategy Guides
Re-Releases
Screenshots
PC
Mega-CD
Amiga
Development
Computer Gaming World article about professional artists working on video games -- which, it's hard to believe, was a fairly new concept at the time. The exciting aspect for Wing Commander fans, however, is the picture seen below (left): a landscape which was designed for but not used in the original Wing Commander. The caption reads: "'Water World' (Glen Johnson) Landscape removed from Wing Commander." Where could it have appeared? It's anyone's guess -- but a water planet, Hurricane, does appear in one of Wing Commander's winning/losing cutscenes -- it's pictured below (right)
Patches / Addons
Origin
Editing Tools
- 3D Ship Viewer
- Mission Editing Information
- Ship Graphic Viewer (Wing Commander)
- Taunt Editor
- WC1, WC2 and Privateer editing information
- WCEDIT
- WCSAV
- WCVIEW
- Wing Commander Mission Editor
Miscellaneous Files
- 2000 PC Gamer Coverdisk Release
- Intro Animation
- Magic DosBox Template for Android
- Scimitar Flight Animation
- Unpacked MODULE.000 file
- WC1 Box Winamp skin
- Wing Commander Vector Logos
Music
Tracks from Origin Audio CD Volume 1
- Wing Commander - Briefing and Scramble by The Fatman
- Wing Commander - Briefing and Launch by The Fatman
- Wing Commander - Fanfare, The Main Theme by David Govett
- Wing Commander - Flying to Dogfight by The Fatman
- Wing Commander - Regular Combat by David Govett
- Wing Commander - Heroes Funeral by David Govett
- Wing Commander - Swing Commander by The Fatman
- Compilation of the above (9:06) - 7,960k
Thanks to Sébastien Caty and Joe Garrity. (Details, more)
High Quality tracks
Live recordings
- Wing Commander Theme (surf music) by The Fatman and Team Fat (2:49) - 2,600K, Details
SegaCD audio tracks
- Track 2 - General Music
- Track 3 - Winning Endgame
- Track 4 - Losing Endgame
- Track 5 - Carrier Destroyed
- Track 6 - General Music
- (Details)
Super Nintendo tracks
These music files are originally in .rsn format. See here for information on how to play these on Windows or Mac.
Amiga tracks
The music for the Amiga port of Wing Commander I is in .mod format. There are a variety of ways to play .mod files on modern systems. You can also download convenient MP3 conversions.
- Original soundtrack files (.mod) Download, Details
- Amiga soundtrack converted to MP3 Download, Details
FM Towns audio tracks
Various tracks (MP3)
- Theme
- Bar
- Barracks
- Briefing
- Takeoff(Scramble)
- Flight Patrol
- Flight Strike
- Flight Success
- Flight Rendezvous
- Simulator
- Welcome Back
- Unsuccessful Mission
- Successful Mission
- Halcyon's Office
- Death - Funeral
- Bronze Star
- Silver Star
- Gold Star
- Gold Sun
- 45 MIDIs
Manuals and Game Documentation
- Blueprints
- Claw Marks
- Kilrathi Saga Manual
- Secret Missions SNES Manual
- Super Wing Commander Claw Marks
- Super Wing Commander Playguide
- WC I Install Quickstart Guide
- WC I Reference Card
- WC I SNES Text Instructions
- WC I Secret Missions 2 Reference Card
- WC I Secret Missions Joan's Supplement
- WC I Secret Missions Reference Card
- WC I Super Famicom Manual
- Wing Commander Collectible Trading Card Game Manual
- Wing Commander Help File
- Wing Commander MegaCD Manual
- Wing Commander SNES Manual
- Wing Commander SegaCD Manual
Cheats
DOS Edition
- Start the game with "wc Origin" at the command line to enter debug mode.
- Alt-Del destroys target. Alt-Ins destroys targetted enemy wing.
- Start the game with wc.exe Origin -k.
- Same as above, plus invincibility.
Kilrathi Saga Edition
- With invincibility off, open wingcmdr.cfg. Make sure it contains -k -b. Turning invincibility back on may cause your name to change back to CHEATER.
- Player name is no longer replaced with "CHEATER" when invincibility is enabled.
Cutscenes
Subcategories
This category has the following 8 subcategories, out of 8 total.
W
- Wing Commander Press (3 F)
Pages in category "Wing Commander"
The following 16 pages are in this category, out of 16 total.
Media in category "Wing Commander"
This category contains only the following file.
- Wc12guide-new.jpg 2,184 × 2,729; 2.27 MB