Jalkehi: Difference between revisions

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|caption =  
|caption =  
|primary user = [[user:=Kilrathi Empire]]
|primary user = [[user:=Kilrathi Empire]]
|introduction =  
|introduction = Pre-2654
|length = 25.2 meters
|length = 25.2 meters
|mass = 20 metric tonnes
|mass = 20 metric tonnes
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[[category:Kilrathi Fighter Class Names]]
[[category:Kilrathi Fighter Class Names]]
[[category:Kilrathi Heavy Fighters]]
[[category:Kilrathi Heavy Fighters]]
[[category:Kilrathi Bombers]]

Latest revision as of 05:40, 6 November 2023

Jalkehi
Wc2jalkehi.jpg
Type Heavy Fighter
Primary User Kilrathi Empire
Introduction Pre-2654
Length 25.2 meters
Mass 20 metric tonnes
Max Velocity 360 KPS
Cruise Velocity 200 KPS
Max Afterburner Velocity 960 KPS
Acceleration Average
Max Y/P/R 2/2/2 deg/s
Guns
Missiles
Turrets 1 Dual-Mount Turret
Armor
  • 13 cm fore/aft
  • 11 cm sides
Shields 11-13 cm
Decoys 1 Chaff Pod
Cloak No
Jump Drive Yes (Optional)
Crew 2 (1 Pilot, 1 Gunner)




Jalkehi Target Designation, circa 2665.
Jalkehi VDU Image

History

The Jalkehi is a Kilrathi heavy fighter design that once saw widespread deployment across the Kilrathi War front. Designed as a typical bomber, the Jalkehi is specially suited for staging major assaults against enemy fleets and convoys of the Terran Confederation, while also able to defend itself in a dogfight against Terran fighters. Armed with a standard payload and formidable gun loadout, it can face most fighter and capital ship threats with relative ease, and is equipped with a rear turret to ward off pursuers. The Jalkehi was also often equipped with a jump drive, giving it a greater range on the battlefield and further enhancing its use as a raiding ship.

Jalkehi squadrons flew with many Kilrathi task forces throughout much of the Terran-Kilrathi War, and were responsible for many raids that led to the destruction of numerous transports and warships. Their use in raiding operations against the Confederation decreased after the destruction of Kilrah in 2669.

Wing Commander: Academy TV

Class Heavy Fighter Wcatv-jalkehi.jpg
Service Entry: Pre-2654

Joan's Fighting Spacecraft 2664.128 Update

Class Heavy Fighter
Length 25.2 meters
Mass 20 tonnes
Max Velocity: 360 KPS
Cruising velocity: 200 KPS
Afterburner Velocity: 9600 KPS
Acceleration: Average
Max. YPR 2/2/2 DPS
Weapons Laser Cannons (4)
Particle Cannon (1)
Claw Image-Recognition (4)
Paw Dumbfire (1)
Dual Mount Turret Gun (1)
Armor (Fore/Aft/Sides) 13/13/11 cm
Shields (Fore/Aft) 15 cm
Shield Recharge: 6 seconds
Missile Decoys: Chaff Pod (1)
Jump Capable: Yes
Crew: 2 (Pilot, Gunner)
Service Entry: Pre-2654

Wing Commander II: Vengeance of the Kilrathi

Class Heavy Fighter
Length 25.2 meters
Mass 20 tonnes
Max Velocity: 360 KPS
Cruising velocity: 200 KPS
Afterburner Velocity: 9600 KPS
Acceleration: Average
Max. YPR 4/4/4 DPS
Weapons Laser Cannons (4)
Particle Cannon (1)
Claw Image-Recognition (4)
Paw Dumbfire (1)
Dual Mount Turret Gun (1)
Armor (Fore/Aft/Sides) 13/13/11 cm
Shields (Fore/Aft) 15 cm
Shield Recharge: 6 seconds
Missile Decoys: Chaff Pod (1)
Jump Capable: Yes
Crew: 2 (Pilot, Gunner)
Service Entry: Pre-2654

Fighter Tactics

The following information table is taken from the Wing Commander I & II - The Ultimate Strategy Guide.


Enemy Near

No Damage - 40% try to tail; 60% strafe attack
Medium Damage - 40% try to tail; 60% strafe attack
Almost Destroyed -100% run away at full afterburners

Enemy Slow

No Damage -100% sit and fire
Medium Damage -100% sit and fire
Almost Destroyed -100% run away at full afterburners

Enemy Far

No Damage -100% intercept enemy fighter
Medium Damage -100% intercept enemy fighter
Almost Destroyed -100% run away at full afterburners

Enemy Tailing

No Damage - 90% random defense; 10% turn and fire
Medium Damage - 90% random defense; 10% burn out
Almost Destroyed -100% run away at full afterburners

Head-to-Head

No Damage -100% strafe attack
Medium Damage -100% strafe attack
Almost Destroyed -100% run away at full afterburners

On Enemy Tail

No Damage -100% random offense
Medium Damage -100% random offense
Almost Destroyed - 100% random offense

Missile Coming

No Damage -100% random defense
Medium Damage -100% random defense
Almost Destroyed -100% run away at full afterburners

Laser Hit

No Damage -10% turn and spin; 90% random defense
Medium Damage - 100% random defense
Almost Destroyed -100% random defense

Enemy Destroyed

No Damage -100% veer away
Medium Damage -100% veer away
Almost Destroyed -100% veer away