Howard Day has several exciting new updates to his fancy WC1-inspired engine. The most obvious addition is a cool new Firekkan fighter. Howard's also added the neutron gun, made the radar functional and added other UI improvements. Last, but definitely not least, is the chase camera. It makes for a pretty exciting perspective on the action! You can check out the latest effects live in a browser window here.
Update! Radars working, along with damage flashing on the radar display. Made myself a Firekkan Valtar Fighter - Featuring twin Neutron cannons and the very first practical ITTS system - something which some folks at Confed Intel are *very* interested in. And some first glimpses of the chase camera and the Valtar in action! Finally got the second weapon in! It's a Neutron Cannon. I'm definitely adding the Mass Driver as well.... Thinking the Photon and Particle cannons as well.
I've added some animation to the player's legs - it always bugged me that they we static with everything else going on. Now they're controlling yaw - I miiight change that to spin? Maybe. I've fixed the eject light and core damage warning lights - Eject will light up with 30% core damage - but only if your shields are < 50%. I've updated the explosions to inherit the ship's velocity when they die, also updated the projectile impacts to spawn debris when you start chewing through armor. The plan is to have specific Kilrathi/Terran armor and hull chips - but for now it's just spawning a bunch of rings like Sonic getting shot in the ass. Fuel's been coded and hooked up - a Hornet has the same fuel capacity as a F-14: 2400gals. Seemed a good starting point. In the background, but not quite live- I've been working on camera switching for right/left/back/ chase cam views - they look awesome - but I need to mess with the art-shifing logic a bit to make the m move around right when you turn.