Iceblade is working on a new mission for Flight Commander, and he's incorporating some of the advanced new features in development for FC 1.7. There aren't a whole lot of details, but the tidbits visible in the mission briefing set it up as a cool "fade and strike" mission. Here are some previews shots.
The screenshots show the following: the first two show a more complicated briefing where multiple ships fly around the nav zone... there is actually four groups that move. Three and Five show wingman feature, and four shows a wing of moray's going for a head-on pass.
It turns out the mission preview above is just a teaser for a larger project! Iceblade has announced a brand new game in the Flight Commander engine, Wing Commander Fleet Assault. It's not just a mod - the undertaking will involve creating tools to help fellow mission builders create even more FC missions. It all sounds ambitious, but Iceblade is no stranger to fan projects.
Oh and normally I'm not that much of a fan of the shrike (at least in the vision engine), but boy does it come in its own in FC. Aside from the Piranha, Vampire and maybe Panther, all fighters get torn apart when trying to get turned around to attack your the tailing enemy. And even still, its mostly being about to outrun the enemy, so you have the time to turn (which doesn't take too long in these three fighters).
The Shrike though has that rear turret to get those bogies off your tall with enough of a better turn rate than the Devastator to actually get around to face your enemy. The Shrike also has the heavy punch of charging mass with the support of stormfire to give the enemy quite a concussion.
Announcing a new campaign for Flight Commander that I'm titling Fleet Assault.
The Campaign will provide shows players what Flight Commander can do with a well built campaign and give many examples for designers to use to assist in their own fan mods using this engine.
In addition, the mod will provide users with more resources for their own creations including more comms and WCSO ships and weapons that have all been fully updated to make full use of Flight Commander's latest features.
Details about the campaign are still in development, but there will some story elements included though currently animated FMV sequences will not be included.
All WCP sim missions will also be added for expand the simulator.
Lastly, a series of advanced mission, briefing, and customization tutorials will be provided using Fleet Assault as examples.
As the campaign is still in early development, screenshots are limited. I will provide you, however, with an early version of the splash screen.